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| author | tylermurphy534 <tylermurphy534@gmail.com> | 2022-11-06 15:12:42 -0500 |
|---|---|---|
| committer | tylermurphy534 <tylermurphy534@gmail.com> | 2022-11-06 15:12:42 -0500 |
| commit | eb84bb298d2b95aec7b2ae12cbf25ac64f25379a (patch) | |
| tree | efd616a157df06ab661c6d56651853431ac6b08b /VRCSDK3Worlds/Assets/Bakery/ftSimpleVertexLM.shader | |
| download | unityprojects-eb84bb298d2b95aec7b2ae12cbf25ac64f25379a.tar.gz unityprojects-eb84bb298d2b95aec7b2ae12cbf25ac64f25379a.tar.bz2 unityprojects-eb84bb298d2b95aec7b2ae12cbf25ac64f25379a.zip | |
move to self host
Diffstat (limited to '')
| -rw-r--r-- | VRCSDK3Worlds/Assets/Bakery/ftSimpleVertexLM.shader | 92 | ||||
| -rw-r--r-- | VRCSDK3Worlds/Assets/Bakery/ftSimpleVertexLM.shader.meta | 9 |
2 files changed, 101 insertions, 0 deletions
diff --git a/VRCSDK3Worlds/Assets/Bakery/ftSimpleVertexLM.shader b/VRCSDK3Worlds/Assets/Bakery/ftSimpleVertexLM.shader new file mode 100644 index 00000000..bcae7fc5 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Bakery/ftSimpleVertexLM.shader @@ -0,0 +1,92 @@ +Shader "Bakery/Simple Vertex Lightmapped" +{ + Properties + { + _MainTex ("Texture", 2D) = "white" {} + _Color ("Color", Color) = (1,1,1,1) + } + SubShader + { + Tags { "RenderType"="Opaque" } + LOD 100 + + Pass + { + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + // make fog work + #pragma multi_compile_fog + + #include "UnityCG.cginc" + + struct appdata + { + float4 vertex : POSITION; + float2 uv : TEXCOORD0; + float4 color : COLOR0; + }; + + struct v2f + { + float2 uv : TEXCOORD0; + UNITY_FOG_COORDS(1) + float3 color : TEXCOORD2; + float4 vertex : SV_POSITION; + }; + + sampler2D _MainTex; + float4 _MainTex_ST; + float3 _Color; + + v2f vert (appdata v) + { + v2f o; + o.vertex = UnityObjectToClipPos(v.vertex); + o.uv = TRANSFORM_TEX(v.uv, _MainTex); + UNITY_TRANSFER_FOG(o,o.vertex); + + // Decode baked HDR vertex color (RGBM) + o.color = v.color.rgb * v.color.a * 8.0; + o.color *= o.color; + + return o; + } + + fixed4 frag (v2f i) : SV_Target + { + float4 color = tex2D(_MainTex, i.uv); + color.rgb *= _Color; + + // Apply vertex lightmap + color.rgb *= i.color; + + UNITY_APPLY_FOG(i.fogCoord, color); + return color; + } + ENDCG + } + + Pass + { + Name "META" + Tags {"LightMode"="Meta"} + Cull Off + CGPROGRAM + + #include"UnityStandardMeta.cginc" + + float4 frag_meta2 (v2f_meta i): SV_Target + { + UnityMetaInput o; + UNITY_INITIALIZE_OUTPUT(UnityMetaInput, o); + o.Albedo = tex2D(_MainTex, i.uv) * _Color; + return UnityMetaFragment(o); + } + + #pragma vertex vert_meta + #pragma fragment frag_meta2 + ENDCG + } + } +} diff --git a/VRCSDK3Worlds/Assets/Bakery/ftSimpleVertexLM.shader.meta b/VRCSDK3Worlds/Assets/Bakery/ftSimpleVertexLM.shader.meta new file mode 100644 index 00000000..27e8d31d --- /dev/null +++ b/VRCSDK3Worlds/Assets/Bakery/ftSimpleVertexLM.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 06b4ed554edfece43b570527a652d54e +timeCreated: 1533631323 +licenseType: Store +ShaderImporter: + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: |