import { Game } from "./net/game.js"; import { InitialState, onLogic } from "./logic/logic.js"; import { startGraphicsUpdater } from "./renderer.js"; import { GameKeyMap, Frame, Key, Player, GAME_MAP_COUNT, Vec2 } from "./types.js"; import { checkMap, decompressMap, genMap } from "./map.js"; const join = document.getElementById("join") const lobby = document.getElementById("lobby") const mapeditor = document.getElementById("mapeditor") const custommaps = document.getElementById("custommaps") const popup = document.getElementById("popup") const defaultMaps = { [0]: 'MwRgPgTOIDS/dEOU1L1sxgDDX+9CDijSTyzLcFrVabN7EnYXCUnaBOK31xCMyEUSPfg3FZ20trTlTJnPpX4iV6tRLpCOC7bslbVvNQBY41SxesBWE/bYHpTnFPkZjFResG/hpb003RGBEMR0YQQAOSIjYcNDDRntAgNi/Txl/L2CkozgXfWdgtTUANmsQKyrrAHYHFLiI2T1870KgkkzS7N6CLUdmpvbipyV4hv7pQVSe8PGittHllo7J9Z7N5Y9W3Z39uCA', [1]: 'MwdgPgTMkDQXD5IQRhgBhm5PF97mptvqQalpWkVbdXQ/Uxo5eeTZly97zy5359h/Euzw1mUgbWIzpCynPHS5I9UpgBOGRpGSGyQZh0HVmxWtYGdfMRYZXuBvbs3P5sthSei3Z6y8Xdz9lIM96KwAWLGI42ISUeKTE+IBWf0cHYyFcu2zAuRzXfMUA4I9CXPKI1nF4NGBvYIN4AA4fBzDG7xVAmt8wo2raosK8idLalHNIyfmxq1mWADZU9ZTN5O2YEEzmJea3fMOxsq6Lk96CuZyK+fvDg+uc02mLyxvw2z9h5+KHiwfgCNDV7FUzqxIU8vst6hIFojBkiRvC/llzpioYE0WROuC8biGjIiUA===', [2]: 'MzA+CYEZUgaOHyYly2o+rnEAZb6EFJGknFlFyXHUX15b52pk73NqeeO+zjkAnLQ7kaVUXWGcBLcq3kie2Jou6rGNOhPGi2kvSIWZlfEytOLEA2UsMSALPGYvnbgKxj7im/z9zLdTlzAI0RX2M7HR8/WyCDeM16aTUkYAY/AA5/enTQqUNI9Wi5XzjUkqMkCLtg1JQisPiynOLvOAA2N0hXHrcAdi9dUpyzLgsVOrHpoYz9XQXZ7QMp2rX2RvzxvnKU5bbhhNg91u2zwIzzCT4LpPnC72itdsnXjbePnCA===', [3]: 'MwRgPgTMYgNHD5MS5aAMbXa7zm4BOWfJU8k2YMm0oyiuCgypmtnD17llxX3Gzo9KxIQxHiBzStX552kjIvlc+KiTOmbF2gfRmrB3I1olrjXKbRHDOunXuP6lAFngFPH7yC8BWDQsLM2srS0dbSNQXdXE4CFgEhLilWNxiYRCkOUTYAA5cuBzrTNFwoKjcpJtoh1qnEpNkHAaI0oqjADYfL18e7wB2OqV6yMYm+3Gp80DlYLbZtKNGsTHhrLM7CdSFMIqXZaoF1qdhDJ2t012dvbmbiJWbF2pNm1XL8s+lz84gA==' } export var maps = {} join.onsubmit = async function(event) { event.preventDefault() const room_code = (document.getElementById("room_code")).value const player_name = (document.getElementById("player_name")).value if (room_code == '') { alert('Please enter a room code') return } if (player_name == '') { alert('Please enter a player name') return } for (let mapId = 0; mapId < GAME_MAP_COUNT; mapId++) { let id = 'map' + (mapId+1) let content = (document.getElementById(id) as HTMLTextAreaElement).value.trim() console.log(id, content) if (content.length > 0) { maps[mapId] = content } else { maps[mapId] = defaultMaps[mapId] } } startGame(room_code, player_name) } mapeditor.onclick = function() { window.location.href = 'mapeditor.html' } custommaps.onclick = function() { popup.style.display = 'flex' } const onLoad = (startData: Frame) => { if (startData.data.started) { alert('Room has already started') return false } let players = Object.values(startData.data.players).filter((p: Player): boolean => p !== null && p.name !== undefined) if (players.length >= 4) { alert('Room is full') return false } join.style.display = "none" mapeditor.style.display = "none" custommaps.style.display = "none" popup.style.display = "none" lobby.style.display = "" return true } const updateGraphics = startGraphicsUpdater() const onFrame = (data: Frame, frame: number) => { updateGraphics(data ? data.data : InitialState, frame); } const startGame = (code: string, name: string) => { const game = new Game(3000) game.start( code, GameKeyMap, onLoad, onFrame, onLogic, { start: false, key: Key.NOTHING, maps: {}, name } ) }