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author | Tyler Murphy <tylerm@tylerm.dev> | 2023-06-29 21:52:26 -0400 |
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committer | Tyler Murphy <tylerm@tylerm.dev> | 2023-06-29 21:52:26 -0400 |
commit | 484409b64d0a1dadcf35fa664ecf3dcd4808a83a (patch) | |
tree | ba9bd26d0914f369d3eafa8a04b12bec69a70fcc /client/src/net/game.ts | |
parent | when players die, they should acutally fucking die (diff) | |
download | tuxman-484409b64d0a1dadcf35fa664ecf3dcd4808a83a.tar.gz tuxman-484409b64d0a1dadcf35fa664ecf3dcd4808a83a.tar.bz2 tuxman-484409b64d0a1dadcf35fa664ecf3dcd4808a83a.zip |
custom map overrides
Diffstat (limited to '')
-rw-r--r-- | client/src/net/game.ts | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/client/src/net/game.ts b/client/src/net/game.ts index 88a36b1..93a5e6b 100644 --- a/client/src/net/game.ts +++ b/client/src/net/game.ts @@ -114,7 +114,7 @@ export class Game { onLoad: (startFrame: Frame) => boolean, onFrame: (data: Frame, frame: number) => void, onLogic: (pastData: GameState, input: Input, frame: number) => GameState, - data: PlayerInput = { start: false, key: Key.NOTHING } + data: PlayerInput = { start: false, key: Key.NOTHING, maps: {}} ): void { const fps = 60; |