From 945d6a2b094565b50bbe46739f7f9084ad703f59 Mon Sep 17 00:00:00 2001 From: syuilo Date: Wed, 17 Jan 2024 20:11:32 +0900 Subject: enhance(drop-and-fusion): ゲームバランスの調整など MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../frontend/src/scripts/drop-and-fusion-engine.ts | 41 ++++++++++++++-------- 1 file changed, 26 insertions(+), 15 deletions(-) (limited to 'packages/frontend/src/scripts') diff --git a/packages/frontend/src/scripts/drop-and-fusion-engine.ts b/packages/frontend/src/scripts/drop-and-fusion-engine.ts index 7c75822a20..b45aa591d1 100644 --- a/packages/frontend/src/scripts/drop-and-fusion-engine.ts +++ b/packages/frontend/src/scripts/drop-and-fusion-engine.ts @@ -31,7 +31,7 @@ type Log = { operation: 'surrender'; }; -const NORMAL_BASE_SIZE = 30; +const NORMAL_BASE_SIZE = 32; const NORAML_MONOS: Mono[] = [{ id: '9377076d-c980-4d83-bdaf-175bc58275b7', level: 10, @@ -114,7 +114,7 @@ const NORAML_MONOS: Mono[] = [{ dropCandidate: true, }]; -const YEN_BASE_SIZE = 30; +const YEN_BASE_SIZE = 32; const YEN_SATSU_BASE_SIZE = 70; const YEN_MONOS: Mono[] = [{ id: '880f9bd9-802f-4135-a7e1-fd0e0331f726', @@ -1003,7 +1003,7 @@ export class DropAndFusionGame extends EventEmitter<{ private tickCallbackQueue: { frame: number; callback: () => void; }[] = []; private overflowCollider: Matter.Body; private isGameOver = false; - private gameMode: 'normal' | 'yen' | 'square' | 'sweets'; + private gameMode: 'normal' | 'yen' | 'square' | 'sweets' | 'space'; private rng: () => number; private logs: Log[] = []; @@ -1031,6 +1031,7 @@ export class DropAndFusionGame extends EventEmitter<{ case 'yen': return YEN_MONOS; case 'square': return SQUARE_MONOS; case 'sweets': return SWEETS_MONOS; + case 'space': return NORAML_MONOS; } } @@ -1071,13 +1072,15 @@ export class DropAndFusionGame extends EventEmitter<{ this.getMonoRenderOptions = env.getMonoRenderOptions ?? null; this.rng = seedrandom(env.seed); + // sweetsモードは重いため + const physicsQualityFactor = this.gameMode === 'sweets' ? 4 : this.PHYSICS_QUALITY_FACTOR; this.engine = Matter.Engine.create({ - constraintIterations: 2 * this.PHYSICS_QUALITY_FACTOR, - positionIterations: 6 * this.PHYSICS_QUALITY_FACTOR, - velocityIterations: 4 * this.PHYSICS_QUALITY_FACTOR, + constraintIterations: 2 * physicsQualityFactor, + positionIterations: 6 * physicsQualityFactor, + velocityIterations: 4 * physicsQualityFactor, gravity: { x: 0, - y: 1, + y: this.gameMode === 'space' ? 0.0125 : 1, }, timing: { timeScale: 2, @@ -1092,7 +1095,7 @@ export class DropAndFusionGame extends EventEmitter<{ label: '_wall_', isStatic: true, friction: 0.7, - slop: 1.0, + slop: this.gameMode === 'space' ? 0.01 : 0.7, render: { strokeStyle: 'transparent', fillStyle: 'transparent', @@ -1130,13 +1133,12 @@ export class DropAndFusionGame extends EventEmitter<{ private createBody(mono: Mono, x: number, y: number) { const options: Matter.IBodyDefinition = { label: mono.id, - //density: 0.0005, - density: ((mono.sizeX + mono.sizeY) / 2) / 1000, - restitution: 0.2, - frictionAir: 0.01, - friction: 0.7, - frictionStatic: 5, - slop: 1.0, + density: this.gameMode === 'space' ? 0.01 : ((mono.sizeX * mono.sizeY) / 10000), + restitution: this.gameMode === 'space' ? 0.5 : 0.2, + frictionAir: this.gameMode === 'space' ? 0 : 0.01, + friction: this.gameMode === 'space' ? 0.5 : 0.7, + frictionStatic: this.gameMode === 'space' ? 0 : 5, + slop: this.gameMode === 'space' ? 0.01 : 0.7, //mass: 0, render: this.getMonoRenderOptions ? this.getMonoRenderOptions(mono) : undefined, }; @@ -1327,6 +1329,15 @@ export class DropAndFusionGame extends EventEmitter<{ operation: 'drop', x: inputX, }); + + // add force + if (this.gameMode === 'space') { + Matter.Body.applyForce(body, body.position, { + x: 0, + y: (Math.PI * head.mono.sizeX * head.mono.sizeY) / 65536, + }); + } + Matter.Composite.add(this.engine.world, body); this.fusionReadyBodyIds.push(body.id); -- cgit v1.2.3-freya