From 746367004e99ca9c5da3de03a2bbcc545cf0c986 Mon Sep 17 00:00:00 2001 From: syuilo Date: Sat, 6 Jan 2024 20:15:28 +0900 Subject: feat(frontend): add new game --- packages/frontend/src/scripts/sound.ts | 25 ++++++++++++++++++++++--- 1 file changed, 22 insertions(+), 3 deletions(-) (limited to 'packages/frontend/src/scripts/sound.ts') diff --git a/packages/frontend/src/scripts/sound.ts b/packages/frontend/src/scripts/sound.ts index 0b966ff199..acde78f5fd 100644 --- a/packages/frontend/src/scripts/sound.ts +++ b/packages/frontend/src/scripts/sound.ts @@ -92,7 +92,13 @@ export type OperationType = typeof operationTypes[number]; * @param soundStore サウンド設定 * @param options `useCache`: デフォルトは`true` 一度再生した音声はキャッシュする */ -export async function loadAudio(soundStore: SoundStore, options?: { useCache?: boolean; }) { +export async function loadAudio(soundStore: { + type: Exclude; +} | { + type: '_driveFile_'; + fileId: string; + fileUrl: string; +}, options?: { useCache?: boolean; }) { if (_DEV_) console.log('loading audio. opts:', options); // eslint-disable-next-line @typescript-eslint/no-unnecessary-condition if (soundStore.type === null || (soundStore.type === '_driveFile_' && !soundStore.fileUrl)) { @@ -179,18 +185,31 @@ export async function playFile(soundStore: SoundStore) { createSourceNode(buffer, soundStore.volume)?.start(); } -export function createSourceNode(buffer: AudioBuffer, volume: number) : AudioBufferSourceNode | null { +export async function playRaw(type: Exclude, volume = 1, pan = 0, playbackRate = 1) { + const buffer = await loadAudio({ type }); + if (!buffer) return; + createSourceNode(buffer, volume, pan, playbackRate)?.start(); +} + +export function createSourceNode(buffer: AudioBuffer, volume: number, pan = 0, playbackRate = 1) : AudioBufferSourceNode | null { const masterVolume = defaultStore.state.sound_masterVolume; if (isMute() || masterVolume === 0 || volume === 0) { return null; } + const panNode = ctx.createStereoPanner(); + panNode.pan.value = pan; + const gainNode = ctx.createGain(); gainNode.gain.value = masterVolume * volume; const soundSource = ctx.createBufferSource(); soundSource.buffer = buffer; - soundSource.connect(gainNode).connect(ctx.destination); + soundSource.playbackRate.value = playbackRate; + soundSource + .connect(panNode) + .connect(gainNode) + .connect(ctx.destination); return soundSource; } -- cgit v1.2.3-freya