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-rw-r--r--src/api/bot/core.ts4
-rw-r--r--src/api/endpoints/othello/games.ts2
-rw-r--r--src/api/endpoints/othello/match.ts1
-rw-r--r--src/api/models/othello-game.ts4
-rw-r--r--src/api/stream/othello-game.ts91
-rw-r--r--src/web/app/common/views/components/othello.game.vue54
-rw-r--r--src/web/app/common/views/components/othello.vue10
7 files changed, 117 insertions, 49 deletions
diff --git a/src/api/bot/core.ts b/src/api/bot/core.ts
index 0a073a3127..75564b81e8 100644
--- a/src/api/bot/core.ts
+++ b/src/api/bot/core.ts
@@ -475,8 +475,8 @@ class OthelloContext extends Context {
othelloAi('white', this.othello);
if (this.othello.getPattern('black').length === 0) {
this.bot.clearContext();
- const blackCount = this.othello.board.map(row => row.filter(s => s == 'black').length).reduce((a, b) => a + b);
- const whiteCount = this.othello.board.map(row => row.filter(s => s == 'white').length).reduce((a, b) => a + b);
+ const blackCount = this.othello.board.filter(s => s == 'black').length;
+ const whiteCount = this.othello.board.filter(s => s == 'white').length;
const winner = blackCount == whiteCount ? '引き分け' : blackCount > whiteCount ? '黒の勝ち' : '白の勝ち';
return this.othello.toString() + `\n\n~終了~\n\n黒${blackCount}、白${whiteCount}で${winner}です。`;
} else {
diff --git a/src/api/endpoints/othello/games.ts b/src/api/endpoints/othello/games.ts
index 62388b01d4..da85de1c1f 100644
--- a/src/api/endpoints/othello/games.ts
+++ b/src/api/endpoints/othello/games.ts
@@ -3,7 +3,7 @@ import Game, { pack } from '../../models/othello-game';
module.exports = (params, user) => new Promise(async (res, rej) => {
// Get 'my' parameter
- const [my = false, myErr] = $(params.my).boolean().$;
+ const [my = false, myErr] = $(params.my).optional.boolean().$;
if (myErr) return rej('invalid my param');
const q = my ? {
diff --git a/src/api/endpoints/othello/match.ts b/src/api/endpoints/othello/match.ts
index 65243a5571..cb094bbc65 100644
--- a/src/api/endpoints/othello/match.ts
+++ b/src/api/endpoints/othello/match.ts
@@ -34,6 +34,7 @@ module.exports = (params, user) => new Promise(async (res, rej) => {
black_user_id: parentIsBlack ? exist.parent_id : user._id,
white_user_id: parentIsBlack ? user._id : exist.parent_id,
turn_user_id: parentIsBlack ? exist.parent_id : user._id,
+ is_ended: false,
logs: []
});
diff --git a/src/api/models/othello-game.ts b/src/api/models/othello-game.ts
index b9fd94ebc0..d75baf356b 100644
--- a/src/api/models/othello-game.ts
+++ b/src/api/models/othello-game.ts
@@ -11,6 +11,9 @@ export interface IGame {
created_at: Date;
black_user_id: mongo.ObjectID;
white_user_id: mongo.ObjectID;
+ turn_user_id: mongo.ObjectID;
+ is_ended: boolean;
+ winner_id: mongo.ObjectID;
logs: any[];
}
@@ -40,6 +43,7 @@ export const pack = (
// Populate user
_game.black_user = await packUser(_game.black_user_id, meId);
_game.white_user = await packUser(_game.white_user_id, meId);
+ _game.winner = await packUser(_game.winner_id, meId);
resolve(_game);
});
diff --git a/src/api/stream/othello-game.ts b/src/api/stream/othello-game.ts
index 17cdd3a9e7..59d964777d 100644
--- a/src/api/stream/othello-game.ts
+++ b/src/api/stream/othello-game.ts
@@ -19,51 +19,68 @@ export default function(request: websocket.request, connection: websocket.connec
switch (msg.type) {
case 'set':
if (msg.pos == null) return;
- const pos = msg.pos;
+ set(msg.pos);
+ break;
+ }
+ });
- const game = await Game.findOne({ _id: gameId });
+ async function set(pos) {
+ const game = await Game.findOne({ _id: gameId });
- const o = new Othello();
+ if (game.is_ended) return;
- game.logs.forEach(log => {
- o.set(log.color, log.pos);
- });
+ const o = new Othello();
- const myColor = game.black_user_id.equals(user._id) ? 'black' : 'white';
- const opColor = myColor == 'black' ? 'white' : 'black';
+ game.logs.forEach(log => {
+ o.set(log.color, log.pos);
+ });
- if (!o.canReverse(myColor, pos)) return;
- o.set(myColor, pos);
+ const myColor = game.black_user_id.equals(user._id) ? 'black' : 'white';
+ const opColor = myColor == 'black' ? 'white' : 'black';
- let turn;
- if (o.getPattern(opColor).length > 0) {
- turn = myColor == 'black' ? game.white_user_id : game.black_user_id;
- } else {
- turn = myColor == 'black' ? game.black_user_id : game.white_user_id;
- }
+ if (!o.canReverse(myColor, pos)) return;
+ o.set(myColor, pos);
- const log = {
- at: new Date(),
- color: myColor,
- pos
- };
+ let turn;
+ if (o.getPattern(opColor).length > 0) {
+ turn = myColor == 'black' ? game.white_user_id : game.black_user_id;
+ } else if (o.getPattern(myColor).length > 0) {
+ turn = myColor == 'black' ? game.black_user_id : game.white_user_id;
+ } else {
+ turn = null;
+ }
- await Game.update({
- _id: gameId
- }, {
- $set: {
- turn_user_id: turn
- },
- $push: {
- logs: log
- }
- });
+ const isEnded = turn === null;
- publishOthelloGameStream(gameId, 'set', {
- color: myColor,
- pos
- });
- break;
+ let winner;
+ if (isEnded) {
+ const blackCount = o.board.filter(s => s == 'black').length;
+ const whiteCount = o.board.filter(s => s == 'white').length;
+ winner = blackCount == whiteCount ? null : blackCount > whiteCount ? game.black_user_id : game.white_user_id;
}
- });
+
+ const log = {
+ at: new Date(),
+ color: myColor,
+ pos
+ };
+
+ await Game.update({
+ _id: gameId
+ }, {
+ $set: {
+ turn_user_id: turn,
+ is_ended: isEnded,
+ winner_id: winner
+ },
+ $push: {
+ logs: log
+ }
+ });
+
+ publishOthelloGameStream(gameId, 'set', {
+ color: myColor,
+ pos
+ });
+ }
}
diff --git a/src/web/app/common/views/components/othello.game.vue b/src/web/app/common/views/components/othello.game.vue
index cb006a289b..b7c23e704e 100644
--- a/src/web/app/common/views/components/othello.game.vue
+++ b/src/web/app/common/views/components/othello.game.vue
@@ -1,10 +1,15 @@
<template>
<div class="root">
<header><b>{{ game.black_user.name }}</b>(黒) vs <b>{{ game.white_user.name }}</b>(白)</header>
- <p class="turn">{{ turn ? 'あなたのターンです' : '相手のターンです' }}<mk-ellipsis v-if="!turn"/></p>
+ <p class="turn" v-if="!iAmPlayer && !isEnded">{{ turn.name }}のターンです<mk-ellipsis/></p>
+ <p class="turn" v-if="iAmPlayer && !isEnded">{{ isMyTurn ? 'あなたのターンです' : '相手のターンです' }}<mk-ellipsis v-if="!isMyTurn"/></p>
+ <p class="result" v-if="isEnded">
+ <template v-if="winner"><b>{{ winner.name }}</b>の勝ち</template>
+ <template v-else>引き分け</template>
+ </p>
<div>
<div v-for="(stone, i) in o.board"
- :class="{ empty: stone == null, myTurn: turn, can: o.canReverse(turn ? myColor : opColor, i) }"
+ :class="{ empty: stone == null, myTurn: isMyTurn, can: o.canReverse(turn.id == game.black_user.id ? 'black' : 'white', i) }"
@click="set(i)"
>
<img v-if="stone == 'black'" :src="`${game.black_user.avatar_url}?thumbnail&size=64`" alt="">
@@ -25,10 +30,16 @@ export default Vue.extend({
return {
o: new Othello(),
turn: null,
+ isMyTurn: null,
+ isEnded: false,
+ winner: null,
connection: null
};
},
computed: {
+ iAmPlayer(): boolean {
+ return this.game.black_user_id == (this as any).os.i.id || this.game.white_user_id == (this as any).os.i.id;
+ },
myColor(): string {
return this.game.black_user_id == (this as any).os.i.id ? 'black' : 'white';
},
@@ -41,7 +52,10 @@ export default Vue.extend({
this.o.set(log.color, log.pos);
});
- this.turn = this.game.turn_user_id == (this as any).os.i.id;
+ this.turn = this.game.turn_user_id == this.game.black_user_id ? this.game.black_user : this.game.white_user;
+ this.isMyTurn = this.game.turn_user_id == (this as any).os.i.id;
+ this.isEnded = this.game.is_ended;
+ this.winner = this.game.winner;
},
mounted() {
this.connection = new OthelloGameStream((this as any).os.i, this.game);
@@ -53,11 +67,17 @@ export default Vue.extend({
},
methods: {
set(pos) {
- if (!this.turn) return;
+ if (!this.isMyTurn) return;
if (!this.o.canReverse(this.myColor, pos)) return;
this.o.set(this.myColor, pos);
if (this.o.getPattern(this.opColor).length > 0) {
- this.turn = !this.turn;
+ this.isMyTurn = !this.isMyTurn;
+ this.turn = this.myColor == 'black' ? this.game.white_user : this.game.black_user;
+ } else if (this.o.getPattern(this.myColor).length == 0) {
+ this.isEnded = true;
+ const blackCount = this.o.board.filter(s => s == 'black').length;
+ const whiteCount = this.o.board.filter(s => s == 'white').length;
+ this.winner = blackCount == whiteCount ? null : blackCount > whiteCount ? this.game.black_user : this.game.white_user;
}
this.connection.send({
type: 'set',
@@ -67,8 +87,28 @@ export default Vue.extend({
},
onSet(x) {
this.o.set(x.color, x.pos);
- if (this.o.getPattern(this.myColor).length > 0) {
- this.turn = true;
+ if (this.o.getPattern('black').length == 0 && this.o.getPattern('white').length == 0) {
+ this.isEnded = true;
+ const blackCount = this.o.board.filter(s => s == 'black').length;
+ const whiteCount = this.o.board.filter(s => s == 'white').length;
+ this.winner = blackCount == whiteCount ? null : blackCount > whiteCount ? this.game.black_user : this.game.white_user;
+ } else {
+ if (this.iAmPlayer && this.o.getPattern(this.myColor).length > 0) {
+ this.isMyTurn = true;
+ }
+
+ if (x.color == 'black' && this.o.getPattern('white').length > 0) {
+ this.turn = this.game.white_user;
+ }
+ if (x.color == 'black' && this.o.getPattern('white').length == 0) {
+ this.turn = this.game.black_user;
+ }
+ if (x.color == 'white' && this.o.getPattern('black').length > 0) {
+ this.turn = this.game.black_user;
+ }
+ if (x.color == 'white' && this.o.getPattern('black').length == 0) {
+ this.turn = this.game.white_user;
+ }
}
this.$forceUpdate();
}
diff --git a/src/web/app/common/views/components/othello.vue b/src/web/app/common/views/components/othello.vue
index f409f162f6..326a8d80cc 100644
--- a/src/web/app/common/views/components/othello.vue
+++ b/src/web/app/common/views/components/othello.vue
@@ -43,11 +43,17 @@
<img :src="`${g.black_user.avatar_url}?thumbnail&size=32`" alt="">
<img :src="`${g.white_user.avatar_url}?thumbnail&size=32`" alt="">
<span><b>{{ g.black_user.name }}</b> vs <b>{{ g.white_user.name }}</b></span>
- <span class="state">{{ g.winner ? '終了' : '進行中' }}</span>
+ <span class="state">{{ g.is_ended ? '終了' : '進行中' }}</span>
</div>
</section>
- <section>
+ <section v-if="games.length > 0">
<h2>みんなの対局</h2>
+ <div class="game" v-for="g in games" tabindex="-1" @click="game = g">
+ <img :src="`${g.black_user.avatar_url}?thumbnail&size=32`" alt="">
+ <img :src="`${g.white_user.avatar_url}?thumbnail&size=32`" alt="">
+ <span><b>{{ g.black_user.name }}</b> vs <b>{{ g.white_user.name }}</b></span>
+ <span class="state">{{ g.is_ended ? '終了' : '進行中' }}</span>
+ </div>
</section>
</div>
</div>