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| author | syuilo <Syuilotan@yahoo.co.jp> | 2024-01-20 09:53:26 +0900 |
|---|---|---|
| committer | syuilo <Syuilotan@yahoo.co.jp> | 2024-01-20 09:53:26 +0900 |
| commit | 952386ba8f76a4a3d19f1cc0a29fdf69a552c25e (patch) | |
| tree | d59f75e877381ff3065051d1e0c0f0aad092dc60 /packages | |
| parent | feat: reversi (diff) | |
| download | sharkey-952386ba8f76a4a3d19f1cc0a29fdf69a552c25e.tar.gz sharkey-952386ba8f76a4a3d19f1cc0a29fdf69a552c25e.tar.bz2 sharkey-952386ba8f76a4a3d19f1cc0a29fdf69a552c25e.zip | |
refactor: extract bubble-game engine as independent package
Diffstat (limited to 'packages')
| -rw-r--r-- | packages/frontend/package.json | 2 | ||||
| -rw-r--r-- | packages/frontend/src/pages/drop-and-fusion.game.vue | 2 | ||||
| -rw-r--r-- | packages/frontend/vite.config.ts | 4 | ||||
| -rw-r--r-- | packages/misskey-bubble-game/.eslintignore | 7 | ||||
| -rw-r--r-- | packages/misskey-bubble-game/.eslintrc.cjs | 9 | ||||
| -rw-r--r-- | packages/misskey-bubble-game/package.json | 31 | ||||
| -rw-r--r-- | packages/misskey-bubble-game/src/game.ts | 495 | ||||
| -rw-r--r-- | packages/misskey-bubble-game/src/index.ts | 10 | ||||
| -rw-r--r-- | packages/misskey-bubble-game/src/monos.ts (renamed from packages/frontend/src/scripts/drop-and-fusion-engine.ts) | 498 | ||||
| -rw-r--r-- | packages/misskey-bubble-game/tsconfig.json | 33 | ||||
| -rw-r--r-- | packages/misskey-reversi/.eslintignore | 7 | ||||
| -rw-r--r-- | packages/misskey-reversi/.eslintrc.cjs | 9 | ||||
| -rw-r--r-- | packages/misskey-reversi/src/index.ts | 5 | ||||
| -rw-r--r-- | packages/misskey-reversi/src/maps.ts | 5 |
14 files changed, 620 insertions, 497 deletions
diff --git a/packages/frontend/package.json b/packages/frontend/package.json index a9a68601fc..6dd826d459 100644 --- a/packages/frontend/package.json +++ b/packages/frontend/package.json @@ -55,12 +55,12 @@ "mfm-js": "0.24.0", "misskey-js": "workspace:*", "misskey-reversi": "workspace:*", + "misskey-bubble-game": "workspace:*", "photoswipe": "5.4.3", "punycode": "2.3.1", "rollup": "4.9.1", "sanitize-html": "2.11.0", "sass": "1.69.5", - "seedrandom": "^3.0.5", "shiki": "0.14.7", "strict-event-emitter-types": "2.0.0", "textarea-caret": "3.1.0", diff --git a/packages/frontend/src/pages/drop-and-fusion.game.vue b/packages/frontend/src/pages/drop-and-fusion.game.vue index 1fc0c7cd9c..51819fafd0 100644 --- a/packages/frontend/src/pages/drop-and-fusion.game.vue +++ b/packages/frontend/src/pages/drop-and-fusion.game.vue @@ -180,6 +180,7 @@ SPDX-License-Identifier: AGPL-3.0-only import { computed, onDeactivated, onMounted, onUnmounted, ref, shallowRef, watch } from 'vue'; import * as Matter from 'matter-js'; import * as Misskey from 'misskey-js'; +import { DropAndFusionGame, Mono } from 'misskey-bubble-game'; import { definePageMetadata } from '@/scripts/page-metadata.js'; import MkRippleEffect from '@/components/MkRippleEffect.vue'; import * as os from '@/os.js'; @@ -193,7 +194,6 @@ import { i18n } from '@/i18n.js'; import { useInterval } from '@/scripts/use-interval.js'; import { apiUrl } from '@/config.js'; import { $i } from '@/account.js'; -import { DropAndFusionGame, Mono } from '@/scripts/drop-and-fusion-engine.js'; import * as sound from '@/scripts/sound.js'; import MkRange from '@/components/MkRange.vue'; import copyToClipboard from '@/scripts/copy-to-clipboard.js'; diff --git a/packages/frontend/vite.config.ts b/packages/frontend/vite.config.ts index 8cdc7b59c6..84fe9e44df 100644 --- a/packages/frontend/vite.config.ts +++ b/packages/frontend/vite.config.ts @@ -103,7 +103,7 @@ export function getConfig(): UserConfig { // https://vitejs.dev/guide/dep-pre-bundling.html#monorepos-and-linked-dependencies optimizeDeps: { - include: ['misskey-js', 'misskey-reversi'], + include: ['misskey-js', 'misskey-reversi', 'misskey-bubble-game'], }, build: { @@ -135,7 +135,7 @@ export function getConfig(): UserConfig { // https://vitejs.dev/guide/dep-pre-bundling.html#monorepos-and-linked-dependencies commonjsOptions: { - include: [/misskey-js/, /misskey-reversi/, /node_modules/], + include: [/misskey-js/, /misskey-reversi/, /misskey-bubble-game/, /node_modules/], }, }, diff --git a/packages/misskey-bubble-game/.eslintignore b/packages/misskey-bubble-game/.eslintignore new file mode 100644 index 0000000000..f22128f047 --- /dev/null +++ b/packages/misskey-bubble-game/.eslintignore @@ -0,0 +1,7 @@ +node_modules +/built +/coverage +/.eslintrc.js +/jest.config.ts +/test +/test-d diff --git a/packages/misskey-bubble-game/.eslintrc.cjs b/packages/misskey-bubble-game/.eslintrc.cjs new file mode 100644 index 0000000000..e2e31e9e33 --- /dev/null +++ b/packages/misskey-bubble-game/.eslintrc.cjs @@ -0,0 +1,9 @@ +module.exports = { + parserOptions: { + tsconfigRootDir: __dirname, + project: ['./tsconfig.json'], + }, + extends: [ + '../shared/.eslintrc.js', + ], +}; diff --git a/packages/misskey-bubble-game/package.json b/packages/misskey-bubble-game/package.json new file mode 100644 index 0000000000..806d693670 --- /dev/null +++ b/packages/misskey-bubble-game/package.json @@ -0,0 +1,31 @@ +{ + "name": "misskey-bubble-game", + "version": "0.0.1", + "main": "./built/index.js", + "types": "./built/index.d.ts", + "scripts": { + "build": "tsc", + "watch": "nodemon -w src -e ts,js,cjs,mjs,json --exec \"pnpm run build\"", + "eslint": "eslint . --ext .js,.jsx,.ts,.tsx", + "typecheck": "tsc --noEmit", + "lint": "pnpm typecheck && pnpm eslint" + }, + "devDependencies": { + "@misskey-dev/eslint-plugin": "1.0.0", + "@types/matter-js": "0.19.6", + "@types/node": "20.11.5", + "@types/seedrandom": "3.0.8", + "@typescript-eslint/eslint-plugin": "6.19.0", + "@typescript-eslint/parser": "6.19.0", + "eslint": "8.56.0", + "typescript": "5.3.3" + }, + "files": [ + "built" + ], + "dependencies": { + "eventemitter3": "5.0.1", + "matter-js": "0.19.0", + "seedrandom": "3.0.5" + } +} diff --git a/packages/misskey-bubble-game/src/game.ts b/packages/misskey-bubble-game/src/game.ts new file mode 100644 index 0000000000..e01a011eee --- /dev/null +++ b/packages/misskey-bubble-game/src/game.ts @@ -0,0 +1,495 @@ +/* + * SPDX-FileCopyrightText: syuilo and other misskey contributors + * SPDX-License-Identifier: AGPL-3.0-only + */ + +import { EventEmitter } from 'eventemitter3'; +import * as Matter from 'matter-js'; +import seedrandom from 'seedrandom'; +import { NORAML_MONOS, SQUARE_MONOS, SWEETS_MONOS, YEN_MONOS } from './monos.js'; + +export type Mono = { + id: string; + level: number; + sizeX: number; + sizeY: number; + shape: 'circle' | 'rectangle' | 'custom'; + vertices?: Matter.Vector[][]; + verticesSize?: number; + score: number; + dropCandidate: boolean; +}; + +type Log = { + frame: number; + operation: 'drop'; + x: number; +} | { + frame: number; + operation: 'hold'; +} | { + frame: number; + operation: 'surrender'; +}; + +export class DropAndFusionGame extends EventEmitter<{ + changeScore: (newScore: number) => void; + changeCombo: (newCombo: number) => void; + changeStock: (newStock: { id: string; mono: Mono }[]) => void; + changeHolding: (newHolding: { id: string; mono: Mono } | null) => void; + dropped: (x: number) => void; + fusioned: (x: number, y: number, nextMono: Mono | null, scoreDelta: number) => void; + collision: (energy: number, bodyA: Matter.Body, bodyB: Matter.Body) => void; + monoAdded: (mono: Mono) => void; + gameOver: () => void; +}> { + private PHYSICS_QUALITY_FACTOR = 16; // 低いほどパフォーマンスが高いがガタガタして安定しなくなる、逆に高すぎても何故か不安定になる + private COMBO_INTERVAL = 60; // frame + public readonly GAME_VERSION = 3; + public readonly GAME_WIDTH = 450; + public readonly GAME_HEIGHT = 600; + public readonly DROP_COOLTIME = 30; // frame + public readonly PLAYAREA_MARGIN = 25; + private STOCK_MAX = 4; + private TICK_DELTA = 1000 / 60; // 60fps + + public frame = 0; + public engine: Matter.Engine; + private tickCallbackQueue: { frame: number; callback: () => void; }[] = []; + private overflowCollider: Matter.Body; + private isGameOver = false; + private gameMode: 'normal' | 'yen' | 'square' | 'sweets' | 'space'; + private rng: () => number; + private logs: Log[] = []; + + /** + * フィールドに出ていて、かつ合体の対象となるアイテム + */ + private fusionReadyBodyIds: Matter.Body['id'][] = []; + + private gameOverReadyBodyIds: Matter.Body['id'][] = []; + + /** + * fusion予約アイテムのペア + * TODO: これらのモノは光らせるなどの演出をすると視覚的に楽しそう + */ + private fusionReservedPairs: { bodyA: Matter.Body; bodyB: Matter.Body }[] = []; + + private latestDroppedAt = 0; // frame + private latestFusionedAt = 0; // frame + private stock: { id: string; mono: Mono }[] = []; + private holding: { id: string; mono: Mono } | null = null; + + public get monoDefinitions() { + switch (this.gameMode) { + case 'normal': return NORAML_MONOS; + case 'yen': return YEN_MONOS; + case 'square': return SQUARE_MONOS; + case 'sweets': return SWEETS_MONOS; + case 'space': return NORAML_MONOS; + } + } + + private _combo = 0; + private get combo() { + return this._combo; + } + private set combo(value: number) { + this._combo = value; + this.emit('changeCombo', value); + } + + private _score = 0; + private get score() { + return this._score; + } + private set score(value: number) { + this._score = value; + this.emit('changeScore', value); + } + + private getMonoRenderOptions: null | ((mono: Mono) => Partial<Matter.IBodyRenderOptions>) = null; + + public replayPlaybackRate = 1; + + constructor(env: { + seed: string; + gameMode: DropAndFusionGame['gameMode']; + getMonoRenderOptions?: (mono: Mono) => Partial<Matter.IBodyRenderOptions>; + }) { + super(); + + //#region BIND + this.tick = this.tick.bind(this); + //#endregion + + this.gameMode = env.gameMode; + this.getMonoRenderOptions = env.getMonoRenderOptions ?? null; + this.rng = seedrandom(env.seed); + + // sweetsモードは重いため + const physicsQualityFactor = this.gameMode === 'sweets' ? 4 : this.PHYSICS_QUALITY_FACTOR; + this.engine = Matter.Engine.create({ + constraintIterations: 2 * physicsQualityFactor, + positionIterations: 6 * physicsQualityFactor, + velocityIterations: 4 * physicsQualityFactor, + gravity: { + x: 0, + y: this.gameMode === 'space' ? 0.0125 : 1, + }, + timing: { + timeScale: 2, + }, + enableSleeping: false, + }); + + this.engine.world.bodies = []; + + //#region walls + const WALL_OPTIONS: Matter.IChamferableBodyDefinition = { + label: '_wall_', + isStatic: true, + friction: 0.7, + slop: this.gameMode === 'space' ? 0.01 : 0.7, + render: { + strokeStyle: 'transparent', + fillStyle: 'transparent', + }, + }; + + const thickness = 100; + Matter.Composite.add(this.engine.world, [ + Matter.Bodies.rectangle(this.GAME_WIDTH / 2, this.GAME_HEIGHT + (thickness / 2) - this.PLAYAREA_MARGIN, this.GAME_WIDTH, thickness, WALL_OPTIONS), + Matter.Bodies.rectangle(this.GAME_WIDTH + (thickness / 2) - this.PLAYAREA_MARGIN, this.GAME_HEIGHT / 2, thickness, this.GAME_HEIGHT, WALL_OPTIONS), + Matter.Bodies.rectangle(-((thickness / 2) - this.PLAYAREA_MARGIN), this.GAME_HEIGHT / 2, thickness, this.GAME_HEIGHT, WALL_OPTIONS), + ]); + //#endregion + + this.overflowCollider = Matter.Bodies.rectangle(this.GAME_WIDTH / 2, 0, this.GAME_WIDTH, 200, { + label: '_overflow_', + isStatic: true, + isSensor: true, + render: { + strokeStyle: 'transparent', + fillStyle: 'transparent', + }, + }); + Matter.Composite.add(this.engine.world, this.overflowCollider); + } + + public msToFrame(ms: number) { + return Math.round(ms / this.TICK_DELTA); + } + + public frameToMs(frame: number) { + return frame * this.TICK_DELTA; + } + + private createBody(mono: Mono, x: number, y: number) { + const options: Matter.IBodyDefinition = { + label: mono.id, + density: this.gameMode === 'space' ? 0.01 : ((mono.sizeX * mono.sizeY) / 10000), + restitution: this.gameMode === 'space' ? 0.5 : 0.2, + frictionAir: this.gameMode === 'space' ? 0 : 0.01, + friction: this.gameMode === 'space' ? 0.5 : 0.7, + frictionStatic: this.gameMode === 'space' ? 0 : 5, + slop: this.gameMode === 'space' ? 0.01 : 0.7, + //mass: 0, + render: this.getMonoRenderOptions ? this.getMonoRenderOptions(mono) : undefined, + }; + if (mono.shape === 'circle') { + return Matter.Bodies.circle(x, y, mono.sizeX / 2, options); + // eslint-disable-next-line @typescript-eslint/no-unnecessary-condition + } else if (mono.shape === 'rectangle') { + return Matter.Bodies.rectangle(x, y, mono.sizeX, mono.sizeY, options); + } else if (mono.shape === 'custom') { + return Matter.Bodies.fromVertices(x, y, mono.vertices!.map(i => i.map(j => ({ + x: (j.x / mono.verticesSize!) * mono.sizeX, + y: (j.y / mono.verticesSize!) * mono.sizeY, + }))), options); + } else { + throw new Error('unrecognized shape'); + } + } + + private fusion(bodyA: Matter.Body, bodyB: Matter.Body) { + if (this.latestFusionedAt > this.frame - this.COMBO_INTERVAL) { + this.combo++; + } else { + this.combo = 1; + } + this.latestFusionedAt = this.frame; + + const newX = (bodyA.position.x + bodyB.position.x) / 2; + const newY = (bodyA.position.y + bodyB.position.y) / 2; + + this.fusionReadyBodyIds = this.fusionReadyBodyIds.filter(x => x !== bodyA.id && x !== bodyB.id); + this.gameOverReadyBodyIds = this.gameOverReadyBodyIds.filter(x => x !== bodyA.id && x !== bodyB.id); + Matter.Composite.remove(this.engine.world, [bodyA, bodyB]); + + const currentMono = this.monoDefinitions.find(y => y.id === bodyA.label)!; + const nextMono = this.monoDefinitions.find(x => x.level === currentMono.level + 1) ?? null; + + if (nextMono) { + const body = this.createBody(nextMono, newX, newY); + Matter.Composite.add(this.engine.world, body); + + // 連鎖してfusionした場合の分かりやすさのため少し間を置いてからfusion対象になるようにする + this.tickCallbackQueue.push({ + frame: this.frame + this.msToFrame(100), + callback: () => { + this.fusionReadyBodyIds.push(body.id); + }, + }); + + this.emit('monoAdded', nextMono); + } + + const hasComboBonus = this.gameMode !== 'yen' && this.gameMode !== 'sweets'; + const comboBonus = hasComboBonus ? 1 + ((this.combo - 1) / 5) : 1; + const additionalScore = Math.round(currentMono.score * comboBonus); + this.score += additionalScore; + + this.emit('fusioned', newX, newY, nextMono, additionalScore); + } + + private onCollision(event: Matter.IEventCollision<Matter.Engine>) { + for (const pairs of event.pairs) { + const { bodyA, bodyB } = pairs; + + const shouldFusion = (bodyA.label === bodyB.label) && + !this.fusionReservedPairs.some(x => + x.bodyA.id === bodyA.id || + x.bodyA.id === bodyB.id || + x.bodyB.id === bodyA.id || + x.bodyB.id === bodyB.id); + + if (shouldFusion) { + if (this.fusionReadyBodyIds.includes(bodyA.id) && this.fusionReadyBodyIds.includes(bodyB.id)) { + this.fusion(bodyA, bodyB); + } else { + this.fusionReservedPairs.push({ bodyA, bodyB }); + this.tickCallbackQueue.push({ + frame: this.frame + this.msToFrame(100), + callback: () => { + this.fusionReservedPairs = this.fusionReservedPairs.filter(x => x.bodyA.id !== bodyA.id && x.bodyB.id !== bodyB.id); + this.fusion(bodyA, bodyB); + }, + }); + } + } else { + const energy = pairs.collision.depth; + + if (bodyA.label === '_overflow_' || bodyB.label === '_overflow_') continue; + + if (bodyA.label !== '_wall_' && bodyB.label !== '_wall_') { + if (!this.gameOverReadyBodyIds.includes(bodyA.id)) this.gameOverReadyBodyIds.push(bodyA.id); + if (!this.gameOverReadyBodyIds.includes(bodyB.id)) this.gameOverReadyBodyIds.push(bodyB.id); + } + + this.emit('collision', energy, bodyA, bodyB); + } + } + } + + private onCollisionActive(event: Matter.IEventCollision<Matter.Engine>) { + for (const pairs of event.pairs) { + const { bodyA, bodyB } = pairs; + + // ハコからあふれたかどうかの判定 + if (bodyA.id === this.overflowCollider.id || bodyB.id === this.overflowCollider.id) { + if (this.gameOverReadyBodyIds.includes(bodyA.id) || this.gameOverReadyBodyIds.includes(bodyB.id)) { + this.gameOver(); + break; + } + continue; + } + } + } + + public surrender() { + this.logs.push({ + frame: this.frame, + operation: 'surrender', + }); + + this.gameOver(); + } + + private gameOver() { + this.isGameOver = true; + this.emit('gameOver'); + } + + public start() { + for (let i = 0; i < this.STOCK_MAX; i++) { + this.stock.push({ + id: this.rng().toString(), + mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(this.rng() * this.monoDefinitions.filter(x => x.dropCandidate).length)], + }); + } + this.emit('changeStock', this.stock); + + Matter.Events.on(this.engine, 'collisionStart', this.onCollision.bind(this)); + Matter.Events.on(this.engine, 'collisionActive', this.onCollisionActive.bind(this)); + } + + public getLogs() { + return this.logs; + } + + public tick() { + this.frame++; + + if (this.latestFusionedAt < this.frame - this.COMBO_INTERVAL) { + this.combo = 0; + } + + this.tickCallbackQueue = this.tickCallbackQueue.filter(x => { + if (x.frame === this.frame) { + x.callback(); + return false; + } else { + return true; + } + }); + + Matter.Engine.update(this.engine, this.TICK_DELTA); + + const hasNextTick = !this.isGameOver; + + return hasNextTick; + } + + public getActiveMonos() { + return this.engine.world.bodies.map(x => this.monoDefinitions.find((mono) => mono.id === x.label)!).filter(x => x !== undefined); + } + + public drop(_x: number) { + if (this.isGameOver) return; + if (this.frame - this.latestDroppedAt < this.DROP_COOLTIME) return; + + const head = this.stock.shift()!; + this.stock.push({ + id: this.rng().toString(), + mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(this.rng() * this.monoDefinitions.filter(x => x.dropCandidate).length)], + }); + this.emit('changeStock', this.stock); + + const inputX = Math.round(_x); + const x = Math.min(this.GAME_WIDTH - this.PLAYAREA_MARGIN - (head.mono.sizeX / 2), Math.max(this.PLAYAREA_MARGIN + (head.mono.sizeX / 2), inputX)); + const body = this.createBody(head.mono, x, 50 + head.mono.sizeY / 2); + this.logs.push({ + frame: this.frame, + operation: 'drop', + x: inputX, + }); + + // add force + if (this.gameMode === 'space') { + Matter.Body.applyForce(body, body.position, { + x: 0, + y: (Math.PI * head.mono.sizeX * head.mono.sizeY) / 65536, + }); + } + + Matter.Composite.add(this.engine.world, body); + + this.fusionReadyBodyIds.push(body.id); + this.latestDroppedAt = this.frame; + + this.emit('dropped', x); + this.emit('monoAdded', head.mono); + } + + public hold() { + if (this.isGameOver) return; + + this.logs.push({ + frame: this.frame, + operation: 'hold', + }); + + if (this.holding) { + const head = this.stock.shift()!; + this.stock.unshift(this.holding); + this.holding = head; + this.emit('changeHolding', this.holding); + this.emit('changeStock', this.stock); + } else { + const head = this.stock.shift()!; + this.holding = head; + this.stock.push({ + id: this.rng().toString(), + mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(this.rng() * this.monoDefinitions.filter(x => x.dropCandidate).length)], + }); + this.emit('changeHolding', this.holding); + this.emit('changeStock', this.stock); + } + } + + public static serializeLogs(logs: Log[]) { + const _logs: number[][] = []; + + for (let i = 0; i < logs.length; i++) { + const log = logs[i]; + const frameDelta = i === 0 ? log.frame : log.frame - logs[i - 1].frame; + + switch (log.operation) { + case 'drop': + _logs.push([frameDelta, 0, log.x]); + break; + case 'hold': + _logs.push([frameDelta, 1]); + break; + case 'surrender': + _logs.push([frameDelta, 2]); + break; + } + } + + return _logs; + } + + public static deserializeLogs(logs: number[][]) { + const _logs: Log[] = []; + + let frame = 0; + + for (const log of logs) { + const frameDelta = log[0]; + frame += frameDelta; + + const operation = log[1]; + + switch (operation) { + case 0: + _logs.push({ + frame, + operation: 'drop', + x: log[2], + }); + break; + case 1: + _logs.push({ + frame, + operation: 'hold', + }); + break; + case 2: + _logs.push({ + frame, + operation: 'surrender', + }); + break; + } + } + + return _logs; + } + + public dispose() { + Matter.World.clear(this.engine.world, false); + Matter.Engine.clear(this.engine); + } +} diff --git a/packages/misskey-bubble-game/src/index.ts b/packages/misskey-bubble-game/src/index.ts new file mode 100644 index 0000000000..6df708763f --- /dev/null +++ b/packages/misskey-bubble-game/src/index.ts @@ -0,0 +1,10 @@ +/* + * SPDX-FileCopyrightText: syuilo and other misskey contributors + * SPDX-License-Identifier: AGPL-3.0-only + */ + +import { DropAndFusionGame, Mono } from './game.js'; + +export { + DropAndFusionGame, Mono, +}; diff --git a/packages/frontend/src/scripts/drop-and-fusion-engine.ts b/packages/misskey-bubble-game/src/monos.ts index aef2613065..d205c3cba5 100644 --- a/packages/frontend/src/scripts/drop-and-fusion-engine.ts +++ b/packages/misskey-bubble-game/src/monos.ts @@ -3,36 +3,10 @@ * SPDX-License-Identifier: AGPL-3.0-only */ -import { EventEmitter } from 'eventemitter3'; -import * as Matter from 'matter-js'; -import seedrandom from 'seedrandom'; - -export type Mono = { - id: string; - level: number; - sizeX: number; - sizeY: number; - shape: 'circle' | 'rectangle' | 'custom'; - vertices?: Matter.Vector[][]; - verticesSize?: number; - score: number; - dropCandidate: boolean; -}; - -type Log = { - frame: number; - operation: 'drop'; - x: number; -} | { - frame: number; - operation: 'hold'; -} | { - frame: number; - operation: 'surrender'; -}; +import { Mono } from './game.js'; const NORMAL_BASE_SIZE = 32; -const NORAML_MONOS: Mono[] = [{ +export const NORAML_MONOS: Mono[] = [{ id: '9377076d-c980-4d83-bdaf-175bc58275b7', level: 10, sizeX: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25, @@ -116,7 +90,7 @@ const NORAML_MONOS: Mono[] = [{ const YEN_BASE_SIZE = 32; const YEN_SATSU_BASE_SIZE = 70; -const YEN_MONOS: Mono[] = [{ +export const YEN_MONOS: Mono[] = [{ id: '880f9bd9-802f-4135-a7e1-fd0e0331f726', level: 10, sizeX: (YEN_SATSU_BASE_SIZE * 2) * 1.25 * 1.25 * 1.25, @@ -199,7 +173,7 @@ const YEN_MONOS: Mono[] = [{ }]; const SQUARE_BASE_SIZE = 28; -const SQUARE_MONOS: Mono[] = [{ +export const SQUARE_MONOS: Mono[] = [{ id: 'f75fd0ba-d3d4-40a4-9712-b470e45b0525', level: 10, sizeX: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25, @@ -282,7 +256,7 @@ const SQUARE_MONOS: Mono[] = [{ }]; const SWEETS_BASE_SIZE = 40; -const SWEETS_MONOS: Mono[] = [{ +export const SWEETS_MONOS: Mono[] = [{ id: '77f724c0-88be-4aeb-8e1a-a00ed18e3844', level: 10, sizeX: SWEETS_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25, @@ -976,465 +950,3 @@ const SWEETS_MONOS: Mono[] = [{ score: 30, dropCandidate: true, }]; - -export class DropAndFusionGame extends EventEmitter<{ - changeScore: (newScore: number) => void; - changeCombo: (newCombo: number) => void; - changeStock: (newStock: { id: string; mono: Mono }[]) => void; - changeHolding: (newHolding: { id: string; mono: Mono } | null) => void; - dropped: (x: number) => void; - fusioned: (x: number, y: number, nextMono: Mono | null, scoreDelta: number) => void; - collision: (energy: number, bodyA: Matter.Body, bodyB: Matter.Body) => void; - monoAdded: (mono: Mono) => void; - gameOver: () => void; -}> { - private PHYSICS_QUALITY_FACTOR = 16; // 低いほどパフォーマンスが高いがガタガタして安定しなくなる、逆に高すぎても何故か不安定になる - private COMBO_INTERVAL = 60; // frame - public readonly GAME_VERSION = 3; - public readonly GAME_WIDTH = 450; - public readonly GAME_HEIGHT = 600; - public readonly DROP_COOLTIME = 30; // frame - public readonly PLAYAREA_MARGIN = 25; - private STOCK_MAX = 4; - private TICK_DELTA = 1000 / 60; // 60fps - - public frame = 0; - public engine: Matter.Engine; - private tickCallbackQueue: { frame: number; callback: () => void; }[] = []; - private overflowCollider: Matter.Body; - private isGameOver = false; - private gameMode: 'normal' | 'yen' | 'square' | 'sweets' | 'space'; - private rng: () => number; - private logs: Log[] = []; - - /** - * フィールドに出ていて、かつ合体の対象となるアイテム - */ - private fusionReadyBodyIds: Matter.Body['id'][] = []; - - private gameOverReadyBodyIds: Matter.Body['id'][] = []; - - /** - * fusion予約アイテムのペア - * TODO: これらのモノは光らせるなどの演出をすると視覚的に楽しそう - */ - private fusionReservedPairs: { bodyA: Matter.Body; bodyB: Matter.Body }[] = []; - - private latestDroppedAt = 0; // frame - private latestFusionedAt = 0; // frame - private stock: { id: string; mono: Mono }[] = []; - private holding: { id: string; mono: Mono } | null = null; - - public get monoDefinitions() { - switch (this.gameMode) { - case 'normal': return NORAML_MONOS; - case 'yen': return YEN_MONOS; - case 'square': return SQUARE_MONOS; - case 'sweets': return SWEETS_MONOS; - case 'space': return NORAML_MONOS; - } - } - - private _combo = 0; - private get combo() { - return this._combo; - } - private set combo(value: number) { - this._combo = value; - this.emit('changeCombo', value); - } - - private _score = 0; - private get score() { - return this._score; - } - private set score(value: number) { - this._score = value; - this.emit('changeScore', value); - } - - private getMonoRenderOptions: null | ((mono: Mono) => Partial<Matter.IBodyRenderOptions>) = null; - - public replayPlaybackRate = 1; - - constructor(env: { - seed: string; - gameMode: DropAndFusionGame['gameMode']; - getMonoRenderOptions?: (mono: Mono) => Partial<Matter.IBodyRenderOptions>; - }) { - super(); - - //#region BIND - this.tick = this.tick.bind(this); - //#endregion - - this.gameMode = env.gameMode; - this.getMonoRenderOptions = env.getMonoRenderOptions ?? null; - this.rng = seedrandom(env.seed); - - // sweetsモードは重いため - const physicsQualityFactor = this.gameMode === 'sweets' ? 4 : this.PHYSICS_QUALITY_FACTOR; - this.engine = Matter.Engine.create({ - constraintIterations: 2 * physicsQualityFactor, - positionIterations: 6 * physicsQualityFactor, - velocityIterations: 4 * physicsQualityFactor, - gravity: { - x: 0, - y: this.gameMode === 'space' ? 0.0125 : 1, - }, - timing: { - timeScale: 2, - }, - enableSleeping: false, - }); - - this.engine.world.bodies = []; - - //#region walls - const WALL_OPTIONS: Matter.IChamferableBodyDefinition = { - label: '_wall_', - isStatic: true, - friction: 0.7, - slop: this.gameMode === 'space' ? 0.01 : 0.7, - render: { - strokeStyle: 'transparent', - fillStyle: 'transparent', - }, - }; - - const thickness = 100; - Matter.Composite.add(this.engine.world, [ - Matter.Bodies.rectangle(this.GAME_WIDTH / 2, this.GAME_HEIGHT + (thickness / 2) - this.PLAYAREA_MARGIN, this.GAME_WIDTH, thickness, WALL_OPTIONS), - Matter.Bodies.rectangle(this.GAME_WIDTH + (thickness / 2) - this.PLAYAREA_MARGIN, this.GAME_HEIGHT / 2, thickness, this.GAME_HEIGHT, WALL_OPTIONS), - Matter.Bodies.rectangle(-((thickness / 2) - this.PLAYAREA_MARGIN), this.GAME_HEIGHT / 2, thickness, this.GAME_HEIGHT, WALL_OPTIONS), - ]); - //#endregion - - this.overflowCollider = Matter.Bodies.rectangle(this.GAME_WIDTH / 2, 0, this.GAME_WIDTH, 200, { - label: '_overflow_', - isStatic: true, - isSensor: true, - render: { - strokeStyle: 'transparent', - fillStyle: 'transparent', - }, - }); - Matter.Composite.add(this.engine.world, this.overflowCollider); - } - - public msToFrame(ms: number) { - return Math.round(ms / this.TICK_DELTA); - } - - public frameToMs(frame: number) { - return frame * this.TICK_DELTA; - } - - private createBody(mono: Mono, x: number, y: number) { - const options: Matter.IBodyDefinition = { - label: mono.id, - density: this.gameMode === 'space' ? 0.01 : ((mono.sizeX * mono.sizeY) / 10000), - restitution: this.gameMode === 'space' ? 0.5 : 0.2, - frictionAir: this.gameMode === 'space' ? 0 : 0.01, - friction: this.gameMode === 'space' ? 0.5 : 0.7, - frictionStatic: this.gameMode === 'space' ? 0 : 5, - slop: this.gameMode === 'space' ? 0.01 : 0.7, - //mass: 0, - render: this.getMonoRenderOptions ? this.getMonoRenderOptions(mono) : undefined, - }; - if (mono.shape === 'circle') { - return Matter.Bodies.circle(x, y, mono.sizeX / 2, options); - // eslint-disable-next-line @typescript-eslint/no-unnecessary-condition - } else if (mono.shape === 'rectangle') { - return Matter.Bodies.rectangle(x, y, mono.sizeX, mono.sizeY, options); - } else if (mono.shape === 'custom') { - return Matter.Bodies.fromVertices(x, y, mono.vertices!.map(i => i.map(j => ({ - x: (j.x / mono.verticesSize!) * mono.sizeX, - y: (j.y / mono.verticesSize!) * mono.sizeY, - }))), options); - } else { - throw new Error('unrecognized shape'); - } - } - - private fusion(bodyA: Matter.Body, bodyB: Matter.Body) { - if (this.latestFusionedAt > this.frame - this.COMBO_INTERVAL) { - this.combo++; - } else { - this.combo = 1; - } - this.latestFusionedAt = this.frame; - - const newX = (bodyA.position.x + bodyB.position.x) / 2; - const newY = (bodyA.position.y + bodyB.position.y) / 2; - - this.fusionReadyBodyIds = this.fusionReadyBodyIds.filter(x => x !== bodyA.id && x !== bodyB.id); - this.gameOverReadyBodyIds = this.gameOverReadyBodyIds.filter(x => x !== bodyA.id && x !== bodyB.id); - Matter.Composite.remove(this.engine.world, [bodyA, bodyB]); - - const currentMono = this.monoDefinitions.find(y => y.id === bodyA.label)!; - const nextMono = this.monoDefinitions.find(x => x.level === currentMono.level + 1) ?? null; - - if (nextMono) { - const body = this.createBody(nextMono, newX, newY); - Matter.Composite.add(this.engine.world, body); - - // 連鎖してfusionした場合の分かりやすさのため少し間を置いてからfusion対象になるようにする - this.tickCallbackQueue.push({ - frame: this.frame + this.msToFrame(100), - callback: () => { - this.fusionReadyBodyIds.push(body.id); - }, - }); - - this.emit('monoAdded', nextMono); - } - - const hasComboBonus = this.gameMode !== 'yen' && this.gameMode !== 'sweets'; - const comboBonus = hasComboBonus ? 1 + ((this.combo - 1) / 5) : 1; - const additionalScore = Math.round(currentMono.score * comboBonus); - this.score += additionalScore; - - this.emit('fusioned', newX, newY, nextMono, additionalScore); - } - - private onCollision(event: Matter.IEventCollision<Matter.Engine>) { - for (const pairs of event.pairs) { - const { bodyA, bodyB } = pairs; - - const shouldFusion = (bodyA.label === bodyB.label) && - !this.fusionReservedPairs.some(x => - x.bodyA.id === bodyA.id || - x.bodyA.id === bodyB.id || - x.bodyB.id === bodyA.id || - x.bodyB.id === bodyB.id); - - if (shouldFusion) { - if (this.fusionReadyBodyIds.includes(bodyA.id) && this.fusionReadyBodyIds.includes(bodyB.id)) { - this.fusion(bodyA, bodyB); - } else { - this.fusionReservedPairs.push({ bodyA, bodyB }); - this.tickCallbackQueue.push({ - frame: this.frame + this.msToFrame(100), - callback: () => { - this.fusionReservedPairs = this.fusionReservedPairs.filter(x => x.bodyA.id !== bodyA.id && x.bodyB.id !== bodyB.id); - this.fusion(bodyA, bodyB); - }, - }); - } - } else { - const energy = pairs.collision.depth; - - if (bodyA.label === '_overflow_' || bodyB.label === '_overflow_') continue; - - if (bodyA.label !== '_wall_' && bodyB.label !== '_wall_') { - if (!this.gameOverReadyBodyIds.includes(bodyA.id)) this.gameOverReadyBodyIds.push(bodyA.id); - if (!this.gameOverReadyBodyIds.includes(bodyB.id)) this.gameOverReadyBodyIds.push(bodyB.id); - } - - this.emit('collision', energy, bodyA, bodyB); - } - } - } - - private onCollisionActive(event: Matter.IEventCollision<Matter.Engine>) { - for (const pairs of event.pairs) { - const { bodyA, bodyB } = pairs; - - // ハコからあふれたかどうかの判定 - if (bodyA.id === this.overflowCollider.id || bodyB.id === this.overflowCollider.id) { - if (this.gameOverReadyBodyIds.includes(bodyA.id) || this.gameOverReadyBodyIds.includes(bodyB.id)) { - this.gameOver(); - break; - } - continue; - } - } - } - - public surrender() { - this.logs.push({ - frame: this.frame, - operation: 'surrender', - }); - - this.gameOver(); - } - - private gameOver() { - this.isGameOver = true; - this.emit('gameOver'); - } - - public start() { - for (let i = 0; i < this.STOCK_MAX; i++) { - this.stock.push({ - id: this.rng().toString(), - mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(this.rng() * this.monoDefinitions.filter(x => x.dropCandidate).length)], - }); - } - this.emit('changeStock', this.stock); - - Matter.Events.on(this.engine, 'collisionStart', this.onCollision.bind(this)); - Matter.Events.on(this.engine, 'collisionActive', this.onCollisionActive.bind(this)); - } - - public getLogs() { - return this.logs; - } - - public tick() { - this.frame++; - - if (this.latestFusionedAt < this.frame - this.COMBO_INTERVAL) { - this.combo = 0; - } - - this.tickCallbackQueue = this.tickCallbackQueue.filter(x => { - if (x.frame === this.frame) { - x.callback(); - return false; - } else { - return true; - } - }); - - Matter.Engine.update(this.engine, this.TICK_DELTA); - - const hasNextTick = !this.isGameOver; - - return hasNextTick; - } - - public getActiveMonos() { - return this.engine.world.bodies.map(x => this.monoDefinitions.find((mono) => mono.id === x.label)!).filter(x => x !== undefined); - } - - public drop(_x: number) { - if (this.isGameOver) return; - if (this.frame - this.latestDroppedAt < this.DROP_COOLTIME) return; - - const head = this.stock.shift()!; - this.stock.push({ - id: this.rng().toString(), - mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(this.rng() * this.monoDefinitions.filter(x => x.dropCandidate).length)], - }); - this.emit('changeStock', this.stock); - - const inputX = Math.round(_x); - const x = Math.min(this.GAME_WIDTH - this.PLAYAREA_MARGIN - (head.mono.sizeX / 2), Math.max(this.PLAYAREA_MARGIN + (head.mono.sizeX / 2), inputX)); - const body = this.createBody(head.mono, x, 50 + head.mono.sizeY / 2); - this.logs.push({ - frame: this.frame, - operation: 'drop', - x: inputX, - }); - - // add force - if (this.gameMode === 'space') { - Matter.Body.applyForce(body, body.position, { - x: 0, - y: (Math.PI * head.mono.sizeX * head.mono.sizeY) / 65536, - }); - } - - Matter.Composite.add(this.engine.world, body); - - this.fusionReadyBodyIds.push(body.id); - this.latestDroppedAt = this.frame; - - this.emit('dropped', x); - this.emit('monoAdded', head.mono); - } - - public hold() { - if (this.isGameOver) return; - - this.logs.push({ - frame: this.frame, - operation: 'hold', - }); - - if (this.holding) { - const head = this.stock.shift()!; - this.stock.unshift(this.holding); - this.holding = head; - this.emit('changeHolding', this.holding); - this.emit('changeStock', this.stock); - } else { - const head = this.stock.shift()!; - this.holding = head; - this.stock.push({ - id: this.rng().toString(), - mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(this.rng() * this.monoDefinitions.filter(x => x.dropCandidate).length)], - }); - this.emit('changeHolding', this.holding); - this.emit('changeStock', this.stock); - } - } - - public static serializeLogs(logs: Log[]) { - const _logs: number[][] = []; - - for (let i = 0; i < logs.length; i++) { - const log = logs[i]; - const frameDelta = i === 0 ? log.frame : log.frame - logs[i - 1].frame; - - switch (log.operation) { - case 'drop': - _logs.push([frameDelta, 0, log.x]); - break; - case 'hold': - _logs.push([frameDelta, 1]); - break; - case 'surrender': - _logs.push([frameDelta, 2]); - break; - } - } - - return _logs; - } - - public static deserializeLogs(logs: number[][]) { - const _logs: Log[] = []; - - let frame = 0; - - for (const log of logs) { - const frameDelta = log[0]; - frame += frameDelta; - - const operation = log[1]; - - switch (operation) { - case 0: - _logs.push({ - frame, - operation: 'drop', - x: log[2], - }); - break; - case 1: - _logs.push({ - frame, - operation: 'hold', - }); - break; - case 2: - _logs.push({ - frame, - operation: 'surrender', - }); - break; - } - } - - return _logs; - } - - public dispose() { - Matter.World.clear(this.engine.world, false); - Matter.Engine.clear(this.engine); - } -} diff --git a/packages/misskey-bubble-game/tsconfig.json b/packages/misskey-bubble-game/tsconfig.json new file mode 100644 index 0000000000..f56b65e868 --- /dev/null +++ b/packages/misskey-bubble-game/tsconfig.json @@ -0,0 +1,33 @@ +{ + "$schema": "https://json.schemastore.org/tsconfig", + "compilerOptions": { + "target": "ES2022", + "module": "nodenext", + "moduleResolution": "nodenext", + "declaration": true, + "declarationMap": true, + "sourceMap": true, + "outDir": "./built/", + "removeComments": true, + "strict": true, + "strictFunctionTypes": true, + "strictNullChecks": true, + "experimentalDecorators": true, + "noImplicitReturns": true, + "esModuleInterop": true, + "typeRoots": [ + "./node_modules/@types" + ], + "lib": [ + "esnext", + "dom" + ] + }, + "include": [ + "src/**/*" + ], + "exclude": [ + "node_modules", + "test/**/*" + ] +} diff --git a/packages/misskey-reversi/.eslintignore b/packages/misskey-reversi/.eslintignore new file mode 100644 index 0000000000..f22128f047 --- /dev/null +++ b/packages/misskey-reversi/.eslintignore @@ -0,0 +1,7 @@ +node_modules +/built +/coverage +/.eslintrc.js +/jest.config.ts +/test +/test-d diff --git a/packages/misskey-reversi/.eslintrc.cjs b/packages/misskey-reversi/.eslintrc.cjs new file mode 100644 index 0000000000..e2e31e9e33 --- /dev/null +++ b/packages/misskey-reversi/.eslintrc.cjs @@ -0,0 +1,9 @@ +module.exports = { + parserOptions: { + tsconfigRootDir: __dirname, + project: ['./tsconfig.json'], + }, + extends: [ + '../shared/.eslintrc.js', + ], +}; diff --git a/packages/misskey-reversi/src/index.ts b/packages/misskey-reversi/src/index.ts index 20ed36f208..28964413b7 100644 --- a/packages/misskey-reversi/src/index.ts +++ b/packages/misskey-reversi/src/index.ts @@ -1,3 +1,8 @@ +/* + * SPDX-FileCopyrightText: syuilo and other misskey contributors + * SPDX-License-Identifier: AGPL-3.0-only + */ + import { Game } from './game.js'; export { diff --git a/packages/misskey-reversi/src/maps.ts b/packages/misskey-reversi/src/maps.ts index 85cf1a0485..b47a996c7c 100644 --- a/packages/misskey-reversi/src/maps.ts +++ b/packages/misskey-reversi/src/maps.ts @@ -1,3 +1,8 @@ +/* + * SPDX-FileCopyrightText: syuilo and other misskey contributors + * SPDX-License-Identifier: AGPL-3.0-only + */ + /** * 組み込みマップ定義 * |