summaryrefslogtreecommitdiff
path: root/packages/frontend/src/scripts
diff options
context:
space:
mode:
authorMarie <marie@kaifa.ch>2024-01-09 10:35:10 +0100
committerMarie <marie@kaifa.ch>2024-01-09 10:35:10 +0100
commitd974b30e56750366c11633203bb2ca22417030cf (patch)
treebeed0153867bf89547c8ce8ea5f7a4e96c7e8cfa /packages/frontend/src/scripts
parentfix: icons (diff)
parentupdate sound (diff)
downloadsharkey-d974b30e56750366c11633203bb2ca22417030cf.tar.gz
sharkey-d974b30e56750366c11633203bb2ca22417030cf.tar.bz2
sharkey-d974b30e56750366c11633203bb2ca22417030cf.zip
merge: upstream
Diffstat (limited to 'packages/frontend/src/scripts')
-rw-r--r--packages/frontend/src/scripts/drop-and-fusion-engine.ts82
-rw-r--r--packages/frontend/src/scripts/sound.ts44
2 files changed, 93 insertions, 33 deletions
diff --git a/packages/frontend/src/scripts/drop-and-fusion-engine.ts b/packages/frontend/src/scripts/drop-and-fusion-engine.ts
index b6e735ddf2..f71f3a668e 100644
--- a/packages/frontend/src/scripts/drop-and-fusion-engine.ts
+++ b/packages/frontend/src/scripts/drop-and-fusion-engine.ts
@@ -20,17 +20,17 @@ export type Mono = {
spriteScale: number;
};
-const PHYSICS_QUALITY_FACTOR = 16; // 低いほどパフォーマンスが高いがガタガタして安定しなくなる、逆に高すぎても何故か不安定になる
-
export class DropAndFusionGame extends EventEmitter<{
changeScore: (newScore: number) => void;
changeCombo: (newCombo: number) => void;
changeStock: (newStock: { id: string; mono: Mono }[]) => void;
+ changeHolding: (newHolding: { id: string; mono: Mono } | null) => void;
dropped: () => void;
fusioned: (x: number, y: number, scoreDelta: number) => void;
monoAdded: (mono: Mono) => void;
gameOver: () => void;
}> {
+ private PHYSICS_QUALITY_FACTOR = 16; // 低いほどパフォーマンスが高いがガタガタして安定しなくなる、逆に高すぎても何故か不安定になる
private COMBO_INTERVAL = 1000;
public readonly DROP_INTERVAL = 500;
public readonly PLAYAREA_MARGIN = 25;
@@ -48,6 +48,8 @@ export class DropAndFusionGame extends EventEmitter<{
private monoTextures: Record<string, Blob> = {};
private monoTextureUrls: Record<string, string> = {};
+ private sfxVolume = 1;
+
/**
* フィールドに出ていて、かつ合体の対象となるアイテム
*/
@@ -58,6 +60,7 @@ export class DropAndFusionGame extends EventEmitter<{
private latestDroppedAt = 0;
private latestFusionedAt = 0;
private stock: { id: string; mono: Mono }[] = [];
+ private holding: { id: string; mono: Mono } | null = null;
private _combo = 0;
private get combo() {
@@ -84,6 +87,7 @@ export class DropAndFusionGame extends EventEmitter<{
width: number;
height: number;
monoDefinitions: Mono[];
+ sfxVolume?: number;
}) {
super();
@@ -91,10 +95,14 @@ export class DropAndFusionGame extends EventEmitter<{
this.gameHeight = opts.height;
this.monoDefinitions = opts.monoDefinitions;
+ if (opts.sfxVolume) {
+ this.sfxVolume = opts.sfxVolume;
+ }
+
this.engine = Matter.Engine.create({
- constraintIterations: 2 * PHYSICS_QUALITY_FACTOR,
- positionIterations: 6 * PHYSICS_QUALITY_FACTOR,
- velocityIterations: 4 * PHYSICS_QUALITY_FACTOR,
+ constraintIterations: 2 * this.PHYSICS_QUALITY_FACTOR,
+ positionIterations: 6 * this.PHYSICS_QUALITY_FACTOR,
+ velocityIterations: 4 * this.PHYSICS_QUALITY_FACTOR,
gravity: {
x: 0,
y: 1,
@@ -183,6 +191,7 @@ export class DropAndFusionGame extends EventEmitter<{
};
if (mono.shape === 'circle') {
return Matter.Bodies.circle(x, y, mono.size / 2, options);
+ // eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
} else if (mono.shape === 'rectangle') {
return Matter.Bodies.rectangle(x, y, mono.size, mono.size, options);
} else {
@@ -224,7 +233,11 @@ export class DropAndFusionGame extends EventEmitter<{
// TODO: 効果音再生はコンポーネント側の責務なので移動する
const pan = ((newX / this.gameWidth) - 0.5) * 2;
- sound.playUrl('/client-assets/drop-and-fusion/bubble2.mp3', 1, pan, nextMono.sfxPitch);
+ sound.playUrl('/client-assets/drop-and-fusion/bubble2.mp3', {
+ volume: this.sfxVolume,
+ pan,
+ playbackRate: nextMono.sfxPitch,
+ });
this.emit('monoAdded', nextMono);
this.emit('fusioned', newX, newY, additionalScore);
@@ -237,7 +250,7 @@ export class DropAndFusionGame extends EventEmitter<{
//}
//sound.playUrl({
// type: 'syuilo/bubble2',
- // volume: 1,
+ // volume: this.sfxVolume,
//});
}
}
@@ -323,10 +336,14 @@ export class DropAndFusionGame extends EventEmitter<{
const energy = pairs.collision.depth;
if (energy > minCollisionEnergyForSound) {
// TODO: 効果音再生はコンポーネント側の責務なので移動する
- const vol = (Math.min(maxCollisionEnergyForSound, energy - minCollisionEnergyForSound) / maxCollisionEnergyForSound) / 4;
+ const vol = ((Math.min(maxCollisionEnergyForSound, energy - minCollisionEnergyForSound) / maxCollisionEnergyForSound) / 4) * this.sfxVolume;
const pan = ((((bodyA.position.x + bodyB.position.x) / 2) / this.gameWidth) - 0.5) * 2;
const pitch = soundPitchMin + ((soundPitchMax - soundPitchMin) * (1 - (Math.min(10, energy) / 10)));
- sound.playUrl('/client-assets/drop-and-fusion/poi1.mp3', vol, pan, pitch);
+ sound.playUrl('/client-assets/drop-and-fusion/poi1.mp3', {
+ volume: vol,
+ pan,
+ playbackRate: pitch,
+ });
}
}
}
@@ -344,6 +361,10 @@ export class DropAndFusionGame extends EventEmitter<{
this.loaded = true;
}
+ public setSfxVolume(volume: number) {
+ this.sfxVolume = volume;
+ }
+
public getTextureImageUrl(mono: Mono) {
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
if (this.monoTextureUrls[mono.img]) {
@@ -366,28 +387,55 @@ export class DropAndFusionGame extends EventEmitter<{
public drop(_x: number) {
if (this.isGameOver) return;
- if (Date.now() - this.latestDroppedAt < this.DROP_INTERVAL) {
- return;
- }
- const st = this.stock.shift()!;
+ if (Date.now() - this.latestDroppedAt < this.DROP_INTERVAL) return;
+
+ const head = this.stock.shift()!;
this.stock.push({
id: Math.random().toString(),
mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(Math.random() * this.monoDefinitions.filter(x => x.dropCandidate).length)],
});
this.emit('changeStock', this.stock);
- const x = Math.min(this.gameWidth - this.PLAYAREA_MARGIN - (st.mono.size / 2), Math.max(this.PLAYAREA_MARGIN + (st.mono.size / 2), _x));
- const body = this.createBody(st.mono, x, 50 + st.mono.size / 2);
+ const x = Math.min(this.gameWidth - this.PLAYAREA_MARGIN - (head.mono.size / 2), Math.max(this.PLAYAREA_MARGIN + (head.mono.size / 2), _x));
+ const body = this.createBody(head.mono, x, 50 + head.mono.size / 2);
Matter.Composite.add(this.engine.world, body);
this.activeBodyIds.push(body.id);
this.latestDroppedBodyId = body.id;
this.latestDroppedAt = Date.now();
this.emit('dropped');
- this.emit('monoAdded', st.mono);
+ this.emit('monoAdded', head.mono);
// TODO: 効果音再生はコンポーネント側の責務なので移動する
const pan = ((x / this.gameWidth) - 0.5) * 2;
- sound.playUrl('/client-assets/drop-and-fusion/poi2.mp3', 1, pan);
+ sound.playUrl('/client-assets/drop-and-fusion/poi2.mp3', {
+ volume: this.sfxVolume,
+ pan,
+ });
+ }
+
+ public hold() {
+ if (this.isGameOver) return;
+
+ if (this.holding) {
+ const head = this.stock.shift()!;
+ this.stock.unshift(this.holding);
+ this.holding = head;
+ this.emit('changeHolding', this.holding);
+ this.emit('changeStock', this.stock);
+ } else {
+ const head = this.stock.shift()!;
+ this.holding = head;
+ this.stock.push({
+ id: Math.random().toString(),
+ mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(Math.random() * this.monoDefinitions.filter(x => x.dropCandidate).length)],
+ });
+ this.emit('changeHolding', this.holding);
+ this.emit('changeStock', this.stock);
+ }
+
+ sound.playUrl('/client-assets/drop-and-fusion/hold.mp3', {
+ volume: 0.5 * this.sfxVolume,
+ });
}
public dispose() {
diff --git a/packages/frontend/src/scripts/sound.ts b/packages/frontend/src/scripts/sound.ts
index 690c342c85..142ddf87c9 100644
--- a/packages/frontend/src/scripts/sound.ts
+++ b/packages/frontend/src/scripts/sound.ts
@@ -126,13 +126,13 @@ export async function loadAudio(url: string, options?: { useCache?: boolean; })
* 既定のスプライトを再生する
* @param type スプライトの種類を指定
*/
-export function play(operationType: OperationType) {
+export function playMisskeySfx(operationType: OperationType) {
const sound = defaultStore.state[`sound_${operationType}`];
if (_DEV_) console.log('play', operationType, sound);
if (sound.type == null || !canPlay) return;
canPlay = false;
- playFile(sound).finally(() => {
+ playMisskeySfxFile(sound).finally(() => {
// ごく短時間に音が重複しないように
setTimeout(() => {
canPlay = true;
@@ -144,41 +144,53 @@ export function play(operationType: OperationType) {
* サウンド設定形式で指定された音声を再生する
* @param soundStore サウンド設定
*/
-export async function playFile(soundStore: SoundStore) {
+export async function playMisskeySfxFile(soundStore: SoundStore) {
if (soundStore.type === null || (soundStore.type === '_driveFile_' && !soundStore.fileUrl)) {
return;
}
+ const masterVolume = defaultStore.state.sound_masterVolume;
+ if (isMute() || masterVolume === 0 || soundStore.volume === 0) {
+ return;
+ }
const url = soundStore.type === '_driveFile_' ? soundStore.fileUrl : `/client-assets/sounds/${soundStore.type}.mp3`;
const buffer = await loadAudio(url);
if (!buffer) return;
- createSourceNode(buffer, soundStore.volume)?.soundSource.start();
+ const volume = soundStore.volume * masterVolume;
+ createSourceNode(buffer, { volume }).soundSource.start();
}
-export async function playUrl(url: string, volume = 1, pan = 0, playbackRate = 1) {
+export async function playUrl(url: string, opts: {
+ volume?: number;
+ pan?: number;
+ playbackRate?: number;
+}) {
+ if (opts.volume === 0) {
+ return;
+ }
const buffer = await loadAudio(url);
if (!buffer) return;
- createSourceNode(buffer, volume, pan, playbackRate)?.soundSource.start();
+ createSourceNode(buffer, opts).soundSource.start();
}
-export function createSourceNode(buffer: AudioBuffer, volume: number, pan = 0, playbackRate = 1): {
+export function createSourceNode(buffer: AudioBuffer, opts: {
+ volume?: number;
+ pan?: number;
+ playbackRate?: number;
+}): {
soundSource: AudioBufferSourceNode;
panNode: StereoPannerNode;
gainNode: GainNode;
-} | null {
- const masterVolume = defaultStore.state.sound_masterVolume;
- if (isMute() || masterVolume === 0 || volume === 0) {
- return null;
- }
-
+} {
const panNode = ctx.createStereoPanner();
- panNode.pan.value = pan;
+ panNode.pan.value = opts.pan ?? 0;
const gainNode = ctx.createGain();
- gainNode.gain.value = masterVolume * volume;
+
+ gainNode.gain.value = opts.volume ?? 1;
const soundSource = ctx.createBufferSource();
soundSource.buffer = buffer;
- soundSource.playbackRate.value = playbackRate;
+ soundSource.playbackRate.value = opts.playbackRate ?? 1;
soundSource
.connect(panNode)
.connect(gainNode)