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authorsyuilo <Syuilotan@yahoo.co.jp>2024-01-18 11:19:43 +0900
committersyuilo <Syuilotan@yahoo.co.jp>2024-01-18 11:19:43 +0900
commit1dcf25c24f4a6ffd6fd8f9c0cc1c6e373d5a967b (patch)
tree12914b47d2a31b10159e87f1df376365084ec78c /packages/frontend/src/scripts
parentenhance(drop-and-fusion): ゲームバランスの調整など (diff)
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chore(drop-and-fusion): bump version
Diffstat (limited to 'packages/frontend/src/scripts')
-rw-r--r--packages/frontend/src/scripts/drop-and-fusion-engine.ts2
1 files changed, 1 insertions, 1 deletions
diff --git a/packages/frontend/src/scripts/drop-and-fusion-engine.ts b/packages/frontend/src/scripts/drop-and-fusion-engine.ts
index b45aa591d1..aef2613065 100644
--- a/packages/frontend/src/scripts/drop-and-fusion-engine.ts
+++ b/packages/frontend/src/scripts/drop-and-fusion-engine.ts
@@ -990,7 +990,7 @@ export class DropAndFusionGame extends EventEmitter<{
}> {
private PHYSICS_QUALITY_FACTOR = 16; // 低いほどパフォーマンスが高いがガタガタして安定しなくなる、逆に高すぎても何故か不安定になる
private COMBO_INTERVAL = 60; // frame
- public readonly GAME_VERSION = 2;
+ public readonly GAME_VERSION = 3;
public readonly GAME_WIDTH = 450;
public readonly GAME_HEIGHT = 600;
public readonly DROP_COOLTIME = 30; // frame