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authorsyuilo <Syuilotan@yahoo.co.jp>2024-01-09 21:15:56 +0900
committersyuilo <Syuilotan@yahoo.co.jp>2024-01-09 21:15:56 +0900
commit1063d39de805a83169fc9ba1f841c1239be45da8 (patch)
tree918b34ecce0df4b0956a0e06271910e42b68f2e8 /packages/frontend/src/scripts
parentupdate sound (diff)
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enhnace(frontend): tweak game
Diffstat (limited to 'packages/frontend/src/scripts')
-rw-r--r--packages/frontend/src/scripts/drop-and-fusion-engine.ts163
1 files changed, 139 insertions, 24 deletions
diff --git a/packages/frontend/src/scripts/drop-and-fusion-engine.ts b/packages/frontend/src/scripts/drop-and-fusion-engine.ts
index f71f3a668e..9db93d1534 100644
--- a/packages/frontend/src/scripts/drop-and-fusion-engine.ts
+++ b/packages/frontend/src/scripts/drop-and-fusion-engine.ts
@@ -5,6 +5,7 @@
import { EventEmitter } from 'eventemitter3';
import * as Matter from 'matter-js';
+import seedrandom from 'seedrandom';
import * as sound from '@/scripts/sound.js';
export type Mono = {
@@ -20,6 +21,18 @@ export type Mono = {
spriteScale: number;
};
+type Log = {
+ frame: number;
+ operation: 'drop';
+ x: number;
+} | {
+ frame: number;
+ operation: 'hold';
+} | {
+ frame: number;
+ operation: 'surrender';
+};
+
export class DropAndFusionGame extends EventEmitter<{
changeScore: (newScore: number) => void;
changeCombo: (newCombo: number) => void;
@@ -35,18 +48,23 @@ export class DropAndFusionGame extends EventEmitter<{
public readonly DROP_INTERVAL = 500;
public readonly PLAYAREA_MARGIN = 25;
private STOCK_MAX = 4;
+ private TICK_DELTA = 1000 / 60; // 60fps
private loaded = false;
+ private frame = 0;
private engine: Matter.Engine;
private render: Matter.Render;
- private runner: Matter.Runner;
+ private tickRaf: ReturnType<typeof requestAnimationFrame> | null = null;
+ private tickCallbackQueue: { frame: number; callback: () => void; }[] = [];
private overflowCollider: Matter.Body;
private isGameOver = false;
-
private gameWidth: number;
private gameHeight: number;
private monoDefinitions: Mono[] = [];
private monoTextures: Record<string, Blob> = {};
private monoTextureUrls: Record<string, string> = {};
+ private rng: () => number;
+ private logs: Log[] = [];
+ private replaying = false;
private sfxVolume = 1;
@@ -87,13 +105,17 @@ export class DropAndFusionGame extends EventEmitter<{
width: number;
height: number;
monoDefinitions: Mono[];
+ seed: string;
sfxVolume?: number;
}) {
super();
+ this.tick = this.tick.bind(this);
+
this.gameWidth = opts.width;
this.gameHeight = opts.height;
this.monoDefinitions = opts.monoDefinitions;
+ this.rng = seedrandom(opts.seed);
if (opts.sfxVolume) {
this.sfxVolume = opts.sfxVolume;
@@ -129,9 +151,6 @@ export class DropAndFusionGame extends EventEmitter<{
Matter.Render.run(this.render);
- this.runner = Matter.Runner.create();
- Matter.Runner.run(this.runner, this.engine);
-
this.engine.world.bodies = [];
//#region walls
@@ -223,9 +242,12 @@ export class DropAndFusionGame extends EventEmitter<{
Matter.Composite.add(this.engine.world, body);
// 連鎖してfusionした場合の分かりやすさのため少し間を置いてからfusion対象になるようにする
- window.setTimeout(() => {
- this.activeBodyIds.push(body.id);
- }, 100);
+ this.tickCallbackQueue.push({
+ frame: this.frame + 6,
+ callback: () => {
+ this.activeBodyIds.push(body.id);
+ },
+ });
const comboBonus = 1 + ((this.combo - 1) / 5);
const additionalScore = Math.round(currentMono.score * comboBonus);
@@ -244,7 +266,7 @@ export class DropAndFusionGame extends EventEmitter<{
} else {
//const VELOCITY = 30;
//for (let i = 0; i < 10; i++) {
- // const body = createBody(FRUITS.find(x => x.level === (1 + Math.floor(Math.random() * 3)))!, x + ((Math.random() * VELOCITY) - (VELOCITY / 2)), y + ((Math.random() * VELOCITY) - (VELOCITY / 2)));
+ // const body = createBody(FRUITS.find(x => x.level === (1 + Math.floor(this.rng() * 3)))!, x + ((this.rng() * VELOCITY) - (VELOCITY / 2)), y + ((this.rng() * VELOCITY) - (VELOCITY / 2)));
// Matter.Composite.add(world, body);
// bodies.push(body);
//}
@@ -255,10 +277,25 @@ export class DropAndFusionGame extends EventEmitter<{
}
}
+ public surrender() {
+ this.logs.push({
+ frame: this.frame,
+ operation: 'surrender',
+ });
+
+ this.gameOver();
+ }
+
private gameOver() {
this.isGameOver = true;
- Matter.Runner.stop(this.runner);
+ if (this.tickRaf) window.cancelAnimationFrame(this.tickRaf);
+ this.tickRaf = null;
this.emit('gameOver');
+
+ // TODO: 効果音再生はコンポーネント側の責務なので移動する
+ sound.playUrl('/client-assets/drop-and-fusion/gameover.mp3', {
+ volume: this.sfxVolume,
+ });
}
/** テクスチャをすべてキャッシュする */
@@ -292,13 +329,14 @@ export class DropAndFusionGame extends EventEmitter<{
return Promise.all(this.monoDefinitions.map(x => loadSingleMonoTexture(x, this)));
}
- public start() {
+ public start(logs?: Log[]) {
if (!this.loaded) throw new Error('game is not loaded yet');
+ if (logs) this.replaying = true;
for (let i = 0; i < this.STOCK_MAX; i++) {
this.stock.push({
- id: Math.random().toString(),
- mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(Math.random() * this.monoDefinitions.filter(x => x.dropCandidate).length)],
+ id: this.rng().toString(),
+ mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(this.rng() * this.monoDefinitions.filter(x => x.dropCandidate).length)],
});
}
this.emit('changeStock', this.stock);
@@ -327,10 +365,13 @@ export class DropAndFusionGame extends EventEmitter<{
this.fusion(bodyA, bodyB);
} else {
fusionReservedPairs.push({ bodyA, bodyB });
- window.setTimeout(() => {
- fusionReservedPairs = fusionReservedPairs.filter(x => x.bodyA.id !== bodyA.id && x.bodyB.id !== bodyB.id);
- this.fusion(bodyA, bodyB);
- }, 100);
+ this.tickCallbackQueue.push({
+ frame: this.frame + 6,
+ callback: () => {
+ fusionReservedPairs = fusionReservedPairs.filter(x => x.bodyA.id !== bodyA.id && x.bodyB.id !== bodyB.id);
+ this.fusion(bodyA, bodyB);
+ },
+ });
}
} else {
const energy = pairs.collision.depth;
@@ -354,6 +395,69 @@ export class DropAndFusionGame extends EventEmitter<{
this.combo = 0;
}
}, 500);
+
+ if (logs) {
+ const playTick = () => {
+ this.frame++;
+ const log = logs.find(x => x.frame === this.frame - 1);
+ if (log) {
+ switch (log.operation) {
+ case 'drop': {
+ this.drop(log.x);
+ break;
+ }
+ case 'hold': {
+ this.hold();
+ break;
+ }
+ case 'surrender': {
+ this.surrender();
+ break;
+ }
+ default:
+ break;
+ }
+ }
+ this.tickCallbackQueue = this.tickCallbackQueue.filter(x => {
+ if (x.frame === this.frame) {
+ x.callback();
+ return false;
+ } else {
+ return true;
+ }
+ });
+
+ Matter.Engine.update(this.engine, this.TICK_DELTA);
+
+ if (!this.isGameOver) {
+ this.tickRaf = window.requestAnimationFrame(playTick);
+ }
+ };
+
+ playTick();
+ } else {
+ this.tick();
+ }
+ }
+
+ public getLogs() {
+ return this.logs;
+ }
+
+ private tick() {
+ this.frame++;
+ this.tickCallbackQueue = this.tickCallbackQueue.filter(x => {
+ if (x.frame === this.frame) {
+ x.callback();
+ return false;
+ } else {
+ return true;
+ }
+ });
+ Matter.Engine.update(this.engine, this.TICK_DELTA);
+ if (!this.isGameOver) {
+ this.tickRaf = window.requestAnimationFrame(this.tick);
+ }
}
public async load() {
@@ -387,17 +491,22 @@ export class DropAndFusionGame extends EventEmitter<{
public drop(_x: number) {
if (this.isGameOver) return;
- if (Date.now() - this.latestDroppedAt < this.DROP_INTERVAL) return;
+ if (!this.replaying && (Date.now() - this.latestDroppedAt < this.DROP_INTERVAL)) return;
const head = this.stock.shift()!;
this.stock.push({
- id: Math.random().toString(),
- mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(Math.random() * this.monoDefinitions.filter(x => x.dropCandidate).length)],
+ id: this.rng().toString(),
+ mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(this.rng() * this.monoDefinitions.filter(x => x.dropCandidate).length)],
});
this.emit('changeStock', this.stock);
- const x = Math.min(this.gameWidth - this.PLAYAREA_MARGIN - (head.mono.size / 2), Math.max(this.PLAYAREA_MARGIN + (head.mono.size / 2), _x));
+ const x = Math.min(this.gameWidth - this.PLAYAREA_MARGIN - (head.mono.size / 2), Math.max(this.PLAYAREA_MARGIN + (head.mono.size / 2), Math.round(_x)));
const body = this.createBody(head.mono, x, 50 + head.mono.size / 2);
+ this.logs.push({
+ frame: this.frame,
+ operation: 'drop',
+ x,
+ });
Matter.Composite.add(this.engine.world, body);
this.activeBodyIds.push(body.id);
this.latestDroppedBodyId = body.id;
@@ -416,6 +525,11 @@ export class DropAndFusionGame extends EventEmitter<{
public hold() {
if (this.isGameOver) return;
+ this.logs.push({
+ frame: this.frame,
+ operation: 'hold',
+ });
+
if (this.holding) {
const head = this.stock.shift()!;
this.stock.unshift(this.holding);
@@ -426,8 +540,8 @@ export class DropAndFusionGame extends EventEmitter<{
const head = this.stock.shift()!;
this.holding = head;
this.stock.push({
- id: Math.random().toString(),
- mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(Math.random() * this.monoDefinitions.filter(x => x.dropCandidate).length)],
+ id: this.rng().toString(),
+ mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(this.rng() * this.monoDefinitions.filter(x => x.dropCandidate).length)],
});
this.emit('changeHolding', this.holding);
this.emit('changeStock', this.stock);
@@ -440,8 +554,9 @@ export class DropAndFusionGame extends EventEmitter<{
public dispose() {
if (this.comboIntervalId) window.clearInterval(this.comboIntervalId);
+ if (this.tickRaf) window.cancelAnimationFrame(this.tickRaf);
+ this.tickRaf = null;
Matter.Render.stop(this.render);
- Matter.Runner.stop(this.runner);
Matter.World.clear(this.engine.world, false);
Matter.Engine.clear(this.engine);
}