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authorsyuilo <Syuilotan@yahoo.co.jp>2024-01-12 15:28:41 +0900
committersyuilo <Syuilotan@yahoo.co.jp>2024-01-12 15:28:41 +0900
commita5ea7c976ba13dd4ad0aeddc5fe34378324ea8bb (patch)
treef85b8a252fcbdc5395bf8546e6b23fb766fc9276
parentenhance(drop-and-fusion): add new mode, some tweaks (diff)
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chore(drop-and-fusion): bump version
-rw-r--r--packages/frontend/src/scripts/drop-and-fusion-engine.ts2
1 files changed, 1 insertions, 1 deletions
diff --git a/packages/frontend/src/scripts/drop-and-fusion-engine.ts b/packages/frontend/src/scripts/drop-and-fusion-engine.ts
index ad02c2832b..8c5892e381 100644
--- a/packages/frontend/src/scripts/drop-and-fusion-engine.ts
+++ b/packages/frontend/src/scripts/drop-and-fusion-engine.ts
@@ -47,7 +47,7 @@ export class DropAndFusionGame extends EventEmitter<{
}> {
private PHYSICS_QUALITY_FACTOR = 16; // 低いほどパフォーマンスが高いがガタガタして安定しなくなる、逆に高すぎても何故か不安定になる
private COMBO_INTERVAL = 60; // frame
- public readonly GAME_VERSION = 1;
+ public readonly GAME_VERSION = 2;
public readonly GAME_WIDTH = 450;
public readonly GAME_HEIGHT = 600;
public readonly DROP_INTERVAL = 500;