import autobind from 'autobind-decorator';
import * as CRC32 from 'crc-32';
import { publishReversiGameStream } from '../../../../../services/stream';
import Reversi from '../../../../../games/reversi/core';
import * as maps from '../../../../../games/reversi/maps';
import Channel from '../../channel';
import { ReversiGame } from '../../../../../models/entities/games/reversi/game';
import { ReversiGames } from '../../../../../models';

export default class extends Channel {
	public readonly chName = 'gamesReversiGame';
	public static shouldShare = false;
	public static requireCredential = false;

	private gameId: ReversiGame['id'];

	@autobind
	public async init(params: any) {
		this.gameId = params.gameId;

		// Subscribe game stream
		this.subscriber.on(`reversiGameStream:${this.gameId}`, data => {
			this.send(data);
		});
	}

	@autobind
	public onMessage(type: string, body: any) {
		switch (type) {
			case 'accept': this.accept(true); break;
			case 'cancelAccept': this.accept(false); break;
			case 'updateSettings': this.updateSettings(body.key, body.value); break;
			case 'initForm': this.initForm(body); break;
			case 'updateForm': this.updateForm(body.id, body.value); break;
			case 'message': this.message(body); break;
			case 'set': this.set(body.pos); break;
			case 'check': this.check(body.crc32); break;
		}
	}

	@autobind
	private async updateSettings(key: string, value: any) {
		const game = await ReversiGames.findOne(this.gameId);

		if (game.isStarted) return;
		if ((game.user1Id !== this.user.id) && (game.user2Id !== this.user.id)) return;
		if ((game.user1Id === this.user.id) && game.user1Accepted) return;
		if ((game.user2Id === this.user.id) && game.user2Accepted) return;

		if (!['map', 'bw', 'isLlotheo', 'canPutEverywhere', 'loopedBoard'].includes(key)) return;

		await ReversiGames.update({ id: this.gameId }, {
			[key]: value
		});

		publishReversiGameStream(this.gameId, 'updateSettings', {
			key: key,
			value: value
		});
	}

	@autobind
	private async initForm(form: any) {
		const game = await ReversiGames.findOne(this.gameId);

		if (game.isStarted) return;
		if ((game.user1Id !== this.user.id) && (game.user2Id !== this.user.id)) return;

		const set = game.user1Id === this.user.id ? {
			form1: form
		} : {
			form2: form
		};

		await ReversiGames.update({ id: this.gameId }, set);

		publishReversiGameStream(this.gameId, 'initForm', {
			userId: this.user.id,
			form
		});
	}

	@autobind
	private async updateForm(id: string, value: any) {
		const game = await ReversiGames.findOne({ id: this.gameId });

		if (game.isStarted) return;
		if ((game.user1Id !== this.user.id) && (game.user2Id !== this.user.id)) return;

		const form = game.user1Id === this.user.id ? game.form2 : game.form1;

		const item = form.find((i: any) => i.id == id);

		if (item == null) return;

		item.value = value;

		const set = game.user1Id === this.user.id ? {
			form2: form
		} : {
				form1: form
			};

		await ReversiGames.update({ id: this.gameId }, set);

		publishReversiGameStream(this.gameId, 'updateForm', {
			userId: this.user.id,
			id,
			value
		});
	}

	@autobind
	private async message(message: any) {
		message.id = Math.random();
		publishReversiGameStream(this.gameId, 'message', {
			userId: this.user.id,
			message
		});
	}

	@autobind
	private async accept(accept: boolean) {
		const game = await ReversiGames.findOne(this.gameId);

		if (game.isStarted) return;

		let bothAccepted = false;

		if (game.user1Id === this.user.id) {
			await ReversiGames.update({ id: this.gameId }, {
				user1Accepted: accept
			});

			publishReversiGameStream(this.gameId, 'changeAccepts', {
				user1: accept,
				user2: game.user2Accepted
			});

			if (accept && game.user2Accepted) bothAccepted = true;
		} else if (game.user2Id === this.user.id) {
			await ReversiGames.update({ id: this.gameId }, {
				user2Accepted: accept
			});

			publishReversiGameStream(this.gameId, 'changeAccepts', {
				user1: game.user1Accepted,
				user2: accept
			});

			if (accept && game.user1Accepted) bothAccepted = true;
		} else {
			return;
		}

		if (bothAccepted) {
			// 3秒後、まだacceptされていたらゲーム開始
			setTimeout(async () => {
				const freshGame = await ReversiGames.findOne(this.gameId);
				if (freshGame == null || freshGame.isStarted || freshGame.isEnded) return;
				if (!freshGame.user1Accepted || !freshGame.user2Accepted) return;

				let bw: number;
				if (freshGame.bw == 'random') {
					bw = Math.random() > 0.5 ? 1 : 2;
				} else {
					bw = parseInt(freshGame.bw, 10);
				}

				function getRandomMap() {
					const mapCount = Object.entries(maps).length;
					const rnd = Math.floor(Math.random() * mapCount);
					return Object.values(maps)[rnd].data;
				}

				const map = freshGame.map != null ? freshGame.map : getRandomMap();

				await ReversiGames.update({ id: this.gameId }, {
					startedAt: new Date(),
					isStarted: true,
					black: bw,
					map: map
				});

				//#region 盤面に最初から石がないなどして始まった瞬間に勝敗が決定する場合があるのでその処理
				const o = new Reversi(map, {
					isLlotheo: freshGame.isLlotheo,
					canPutEverywhere: freshGame.canPutEverywhere,
					loopedBoard: freshGame.loopedBoard
				});

				if (o.isEnded) {
					let winner;
					if (o.winner === true) {
						winner = freshGame.black == 1 ? freshGame.user1Id : freshGame.user2Id;
					} else if (o.winner === false) {
						winner = freshGame.black == 1 ? freshGame.user2Id : freshGame.user1Id;
					} else {
						winner = null;
					}

					await ReversiGames.update({
						id: this.gameId
					}, {
						isEnded: true,
						winnerId: winner
					});

					publishReversiGameStream(this.gameId, 'ended', {
						winnerId: winner,
						game: await ReversiGames.pack(this.gameId, this.user)
					});
				}
				//#endregion

				publishReversiGameStream(this.gameId, 'started',
					await ReversiGames.pack(this.gameId, this.user));
			}, 3000);
		}
	}

	// 石を打つ
	@autobind
	private async set(pos: number) {
		const game = await ReversiGames.findOne(this.gameId);

		if (!game.isStarted) return;
		if (game.isEnded) return;
		if ((game.user1Id !== this.user.id) && (game.user2Id !== this.user.id)) return;

		const o = new Reversi(game.map, {
			isLlotheo: game.isLlotheo,
			canPutEverywhere: game.canPutEverywhere,
			loopedBoard: game.loopedBoard
		});

		for (const log of game.logs) {
			o.put(log.color, log.pos);
		}

		const myColor =
			((game.user1Id === this.user.id) && game.black == 1) || ((game.user2Id === this.user.id) && game.black == 2)
				? true
				: false;

		if (!o.canPut(myColor, pos)) return;
		o.put(myColor, pos);

		let winner;
		if (o.isEnded) {
			if (o.winner === true) {
				winner = game.black == 1 ? game.user1Id : game.user2Id;
			} else if (o.winner === false) {
				winner = game.black == 1 ? game.user2Id : game.user1Id;
			} else {
				winner = null;
			}
		}

		const log = {
			at: new Date(),
			color: myColor,
			pos
		};

		const crc32 = CRC32.str(game.logs.map(x => x.pos.toString()).join('') + pos.toString()).toString();

		game.logs.push(log);

		await ReversiGames.update({
			id: this.gameId
		}, {
			crc32,
			isEnded: o.isEnded,
			winnerId: winner,
			logs: game.logs
		});

		publishReversiGameStream(this.gameId, 'set', Object.assign(log, {
			next: o.turn
		}));

		if (o.isEnded) {
			publishReversiGameStream(this.gameId, 'ended', {
				winnerId: winner,
				game: await ReversiGames.pack(this.gameId, this.user)
			});
		}
	}

	@autobind
	private async check(crc32: string) {
		const game = await ReversiGames.findOne(this.gameId);

		if (!game.isStarted) return;

		// 互換性のため
		if (game.crc32 == null) return;

		if (crc32 !== game.crc32) {
			this.send('rescue', await ReversiGames.pack(game, this.user));
		}
	}
}
