/*
 * SPDX-FileCopyrightText: syuilo and misskey-project
 * SPDX-License-Identifier: AGPL-3.0-only
 */

import { defineImageEffectorFx } from '../ImageEffector.js';
import { i18n } from '@/i18n.js';

const shader = `#version 300 es
precision mediump float;

const float PI = 3.141592653589793;
const float TWO_PI = 6.283185307179586;
const float HALF_PI = 1.5707963267948966;

in vec2 in_uv;
uniform sampler2D in_texture;
uniform vec2 in_resolution;
uniform float u_angle;
uniform float u_scale;
uniform float u_major_radius;
uniform float u_major_opacity;
uniform float u_minor_divisions;
uniform float u_minor_radius;
uniform float u_minor_opacity;
uniform vec3 u_color;
out vec4 out_color;

void main() {
	vec4 in_color = texture(in_texture, in_uv);
	float x_ratio = max(in_resolution.x / in_resolution.y, 1.0);
	float y_ratio = max(in_resolution.y / in_resolution.x, 1.0);

	float angle = -(u_angle * PI);
	vec2 centeredUv = (in_uv - vec2(0.5, 0.5)) * vec2(x_ratio, y_ratio);
	vec2 rotatedUV = vec2(
		centeredUv.x * cos(angle) - centeredUv.y * sin(angle),
		centeredUv.x * sin(angle) + centeredUv.y * cos(angle)
	);

	float major_modX = mod(rotatedUV.x, (1.0 / u_scale));
	float major_modY = mod(rotatedUV.y, (1.0 / u_scale));
	float major_threshold = ((u_major_radius / 2.0) / u_scale);
	if (
		length(vec2(major_modX, major_modY)) < major_threshold ||
		length(vec2((1.0 / u_scale) - major_modX, major_modY)) < major_threshold ||
		length(vec2(major_modX, (1.0 / u_scale) - major_modY)) < major_threshold ||
		length(vec2((1.0 / u_scale) - major_modX, (1.0 / u_scale) - major_modY)) < major_threshold
	) {
		out_color = vec4(
			mix(in_color.r, u_color.r, u_major_opacity),
			mix(in_color.g, u_color.g, u_major_opacity),
			mix(in_color.b, u_color.b, u_major_opacity),
			in_color.a
		);
		return;
	}

	float minor_modX = mod(rotatedUV.x, (1.0 / u_scale / u_minor_divisions));
	float minor_modY = mod(rotatedUV.y, (1.0 / u_scale / u_minor_divisions));
	float minor_threshold = ((u_minor_radius / 2.0) / (u_minor_divisions * u_scale));
	if (
		length(vec2(minor_modX, minor_modY)) < minor_threshold ||
		length(vec2((1.0 / u_scale / u_minor_divisions) - minor_modX, minor_modY)) < minor_threshold ||
		length(vec2(minor_modX, (1.0 / u_scale / u_minor_divisions) - minor_modY)) < minor_threshold ||
		length(vec2((1.0 / u_scale / u_minor_divisions) - minor_modX, (1.0 / u_scale / u_minor_divisions) - minor_modY)) < minor_threshold
	) {
		out_color = vec4(
			mix(in_color.r, u_color.r, u_minor_opacity),
			mix(in_color.g, u_color.g, u_minor_opacity),
			mix(in_color.b, u_color.b, u_minor_opacity),
			in_color.a
		);
		return;
	}

	out_color = in_color;
}
`;

// Primarily used for watermark
export const FX_polkadot = defineImageEffectorFx({
	id: 'polkadot',
	name: i18n.ts._imageEffector._fxs.polkadot,
	shader,
	uniforms: ['angle', 'scale', 'major_radius', 'major_opacity', 'minor_divisions', 'minor_radius', 'minor_opacity', 'color'] as const,
	params: {
		angle: {
			label: i18n.ts._imageEffector._fxProps.angle,
			type: 'number',
			default: 0,
			min: -1.0,
			max: 1.0,
			step: 0.01,
			toViewValue: v => Math.round(v * 90) + '°',
		},
		scale: {
			label: i18n.ts._imageEffector._fxProps.scale,
			type: 'number',
			default: 3.0,
			min: 1.0,
			max: 10.0,
			step: 0.1,
		},
		majorRadius: {
			label: i18n.ts._watermarkEditor.polkadotMainDotRadius,
			type: 'number',
			default: 0.1,
			min: 0.0,
			max: 1.0,
			step: 0.01,
		},
		majorOpacity: {
			label: i18n.ts._watermarkEditor.polkadotMainDotOpacity,
			type: 'number',
			default: 0.75,
			min: 0.0,
			max: 1.0,
			step: 0.01,
			toViewValue: v => Math.round(v * 100) + '%',
		},
		minorDivisions: {
			label: i18n.ts._watermarkEditor.polkadotSubDotDivisions,
			type: 'number',
			default: 4,
			min: 0,
			max: 16,
			step: 1,
		},
		minorRadius: {
			label: i18n.ts._watermarkEditor.polkadotSubDotRadius,
			type: 'number',
			default: 0.25,
			min: 0.0,
			max: 1.0,
			step: 0.01,
		},
		minorOpacity: {
			label: i18n.ts._watermarkEditor.polkadotSubDotOpacity,
			type: 'number',
			default: 0.5,
			min: 0.0,
			max: 1.0,
			step: 0.01,
			toViewValue: v => Math.round(v * 100) + '%',
		},
		color: {
			label: i18n.ts._imageEffector._fxProps.color,
			type: 'color',
			default: [1, 1, 1],
		},
	},
	main: ({ gl, u, params }) => {
		gl.uniform1f(u.angle, params.angle / 2);
		gl.uniform1f(u.scale, params.scale * params.scale);
		gl.uniform1f(u.major_radius, params.majorRadius);
		gl.uniform1f(u.major_opacity, params.majorOpacity);
		gl.uniform1f(u.minor_divisions, params.minorDivisions);
		gl.uniform1f(u.minor_radius, params.minorRadius);
		gl.uniform3f(u.color, params.color[0], params.color[1], params.color[2]);
		gl.uniform1f(u.minor_opacity, params.minorOpacity);
	},
});
