#version 300 es precision mediump float; /* * SPDX-FileCopyrightText: syuilo and misskey-project * SPDX-License-Identifier: AGPL-3.0-only */ const float PI = 3.141592653589793; const float TWO_PI = 6.283185307179586; const float HALF_PI = 1.5707963267948966; in vec2 in_uv; uniform sampler2D in_texture; uniform vec2 in_resolution; uniform float u_angle; uniform float u_scale; uniform float u_major_radius; uniform float u_major_opacity; uniform float u_minor_divisions; uniform float u_minor_radius; uniform float u_minor_opacity; uniform vec3 u_color; out vec4 out_color; void main() { vec4 in_color = texture(in_texture, in_uv); float x_ratio = max(in_resolution.x / in_resolution.y, 1.0); float y_ratio = max(in_resolution.y / in_resolution.x, 1.0); float angle = -(u_angle * PI); vec2 centeredUv = (in_uv - vec2(0.5, 0.5)) * vec2(x_ratio, y_ratio); vec2 rotatedUV = vec2( centeredUv.x * cos(angle) - centeredUv.y * sin(angle), centeredUv.x * sin(angle) + centeredUv.y * cos(angle) ); float major_modX = mod(rotatedUV.x, (1.0 / u_scale)); float major_modY = mod(rotatedUV.y, (1.0 / u_scale)); float major_threshold = ((u_major_radius / 2.0) / u_scale); if ( length(vec2(major_modX, major_modY)) < major_threshold || length(vec2((1.0 / u_scale) - major_modX, major_modY)) < major_threshold || length(vec2(major_modX, (1.0 / u_scale) - major_modY)) < major_threshold || length(vec2((1.0 / u_scale) - major_modX, (1.0 / u_scale) - major_modY)) < major_threshold ) { out_color = vec4( mix(in_color.r, u_color.r, u_major_opacity), mix(in_color.g, u_color.g, u_major_opacity), mix(in_color.b, u_color.b, u_major_opacity), in_color.a ); return; } float minor_modX = mod(rotatedUV.x, (1.0 / u_scale / u_minor_divisions)); float minor_modY = mod(rotatedUV.y, (1.0 / u_scale / u_minor_divisions)); float minor_threshold = ((u_minor_radius / 2.0) / (u_minor_divisions * u_scale)); if ( length(vec2(minor_modX, minor_modY)) < minor_threshold || length(vec2((1.0 / u_scale / u_minor_divisions) - minor_modX, minor_modY)) < minor_threshold || length(vec2(minor_modX, (1.0 / u_scale / u_minor_divisions) - minor_modY)) < minor_threshold || length(vec2((1.0 / u_scale / u_minor_divisions) - minor_modX, (1.0 / u_scale / u_minor_divisions) - minor_modY)) < minor_threshold ) { out_color = vec4( mix(in_color.r, u_color.r, u_minor_opacity), mix(in_color.g, u_color.g, u_minor_opacity), mix(in_color.b, u_color.b, u_minor_opacity), in_color.a ); return; } out_color = in_color; }