From 4ba18690d7abd7eea086bb59e6cbcc8ead9e121a Mon Sep 17 00:00:00 2001 From: syuilo <4439005+syuilo@users.noreply.github.com> Date: Thu, 6 Nov 2025 20:25:17 +0900 Subject: feat(frontend): EXIFフレーム機能 (#16725) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit * wip * wip * Update ImageEffector.ts * Update image-label-renderer.ts * Update image-label-renderer.ts * wip * Update image-label-renderer.ts * wip * wip * wip * wip * wip * wip * wip * Update use-uploader.ts * Update watermark.ts * wip * wu * wip * Update image-frame-renderer.ts * wip * wip * Update image-frame-renderer.ts * Create ImageCompositor.ts * Update ImageCompositor.ts * wip * wip * Update ImageEffector.ts * wip * Update use-uploader.ts * wip * wip * wip * wip * Update fxs.ts * wip * wip * wip * Update CHANGELOG.md * wip * wip * Update MkImageEffectorDialog.vue * Update MkImageEffectorDialog.vue * Update MkImageFrameEditorDialog.vue * Update use-uploader.ts * improve error handling * Update use-uploader.ts * 🎨 * wip * wip * lazy load * lazy load * wip * wip * wip --- .../image-compositor-functions/checker.glsl | 43 ++++++++++++++++++++++ 1 file changed, 43 insertions(+) create mode 100644 packages/frontend/src/utility/image-compositor-functions/checker.glsl (limited to 'packages/frontend/src/utility/image-compositor-functions/checker.glsl') diff --git a/packages/frontend/src/utility/image-compositor-functions/checker.glsl b/packages/frontend/src/utility/image-compositor-functions/checker.glsl new file mode 100644 index 0000000000..09d11c15d2 --- /dev/null +++ b/packages/frontend/src/utility/image-compositor-functions/checker.glsl @@ -0,0 +1,43 @@ +#version 300 es +precision mediump float; + +/* + * SPDX-FileCopyrightText: syuilo and misskey-project + * SPDX-License-Identifier: AGPL-3.0-only + */ + +const float PI = 3.141592653589793; +const float TWO_PI = 6.283185307179586; +const float HALF_PI = 1.5707963267948966; + +in vec2 in_uv; +uniform sampler2D in_texture; +uniform vec2 in_resolution; +uniform float u_angle; +uniform float u_scale; +uniform vec3 u_color; +uniform float u_opacity; +out vec4 out_color; + +void main() { + vec4 in_color = texture(in_texture, in_uv); + float x_ratio = max(in_resolution.x / in_resolution.y, 1.0); + float y_ratio = max(in_resolution.y / in_resolution.x, 1.0); + + float angle = -(u_angle * PI); + vec2 centeredUv = (in_uv - vec2(0.5, 0.5)) * vec2(x_ratio, y_ratio); + vec2 rotatedUV = vec2( + centeredUv.x * cos(angle) - centeredUv.y * sin(angle), + centeredUv.x * sin(angle) + centeredUv.y * cos(angle) + ); + + float fmodResult = mod(floor(u_scale * rotatedUV.x) + floor(u_scale * rotatedUV.y), 2.0); + float fin = max(sign(fmodResult), 0.0); + + out_color = vec4( + mix(in_color.r, u_color.r, fin * u_opacity), + mix(in_color.g, u_color.g, fin * u_opacity), + mix(in_color.b, u_color.b, fin * u_opacity), + in_color.a + ); +} -- cgit v1.2.3-freya