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-rw-r--r--packages/frontend/src/pages/drop-and-fusion.vue131
-rw-r--r--packages/frontend/src/scripts/drop-and-fusion-engine.ts163
2 files changed, 256 insertions, 38 deletions
diff --git a/packages/frontend/src/pages/drop-and-fusion.vue b/packages/frontend/src/pages/drop-and-fusion.vue
index b8d3d8bf04..974daf35e4 100644
--- a/packages/frontend/src/pages/drop-and-fusion.vue
+++ b/packages/frontend/src/pages/drop-and-fusion.vue
@@ -61,7 +61,7 @@ SPDX-License-Identifier: AGPL-3.0-only
</div>
</div>
</div>
- <div ref="containerEl" :class="[$style.gameContainer, { [$style.gameOver]: gameOver }]" @contextmenu.stop.prevent @click.stop.prevent="onClick" @touchmove.stop.prevent="onTouchmove" @touchend="onTouchend" @mousemove="onMousemove">
+ <div ref="containerEl" :class="[$style.gameContainer, { [$style.gameOver]: isGameOver && !replaying }]" @contextmenu.stop.prevent @click.stop.prevent="onClick" @touchmove.stop.prevent="onTouchmove" @touchend="onTouchend" @mousemove="onMousemove">
<img v-if="defaultStore.state.darkMode" src="/client-assets/drop-and-fusion/frame-dark.svg" :class="$style.mainFrameImg"/>
<img v-else src="/client-assets/drop-and-fusion/frame-light.svg" :class="$style.mainFrameImg"/>
<canvas ref="canvasEl" :class="$style.canvas"/>
@@ -74,7 +74,7 @@ SPDX-License-Identifier: AGPL-3.0-only
>
<div v-show="combo > 1" :class="$style.combo" :style="{ fontSize: `${100 + ((comboPrev - 2) * 15)}%` }">{{ comboPrev }} Chain!</div>
</Transition>
- <div :class="$style.dropperContainer" :style="{ left: dropperX + 'px' }">
+ <div v-if="!isGameOver && !replaying" :class="$style.dropperContainer" :style="{ left: dropperX + 'px' }">
<!--<img v-if="currentPick" src="/client-assets/drop-and-fusion/dropper.png" :class="$style.dropper" :style="{ left: dropperX + 'px' }"/>-->
<Transition
:enterActiveClass="$style.transition_picked_enterActive"
@@ -91,15 +91,29 @@ SPDX-License-Identifier: AGPL-3.0-only
<div :class="$style.dropGuide"/>
</template>
</div>
- <div v-if="gameOver" :class="$style.gameOverLabel">
+ <div v-if="isGameOver && !replaying" :class="$style.gameOverLabel">
<div class="_gaps_s">
<img src="/client-assets/drop-and-fusion/gameover.png" style="width: 200px; max-width: 100%; display: block; margin: auto; margin-bottom: -5px;"/>
<div>SCORE: <MkNumber :value="score"/></div>
<div>MAX CHAIN: <MkNumber :value="maxCombo"/></div>
- <div class="_buttonsCenter">
- <MkButton primary rounded @click="restart">Restart</MkButton>
- <MkButton primary rounded @click="share">Share</MkButton>
- </div>
+ </div>
+ </div>
+ <div v-if="replaying" :class="$style.replayIndicator"><span :class="$style.replayIndicatorText"><i class="ti ti-player-play"></i> {{ i18n.ts.replaying }}</span></div>
+ </div>
+ <div v-if="replaying" style="display: flex;">
+ <div :class="$style.frame" style="flex: 1; margin-right: 10px;">
+ <div :class="$style.frameInner">
+ <MkButton @click="endReplay"><i class="ti ti-player-stop"></i> END REPLAY</MkButton>
+ </div>
+ </div>
+ </div>
+ <div v-if="isGameOver" :class="$style.frame">
+ <div :class="$style.frameInner">
+ <div class="_buttonsCenter">
+ <MkButton primary rounded @click="end">{{ i18n.ts.done }}</MkButton>
+ <MkButton primary rounded @click="replay">{{ i18n.ts.showReplay }}</MkButton>
+ <MkButton primary rounded @click="share">{{ i18n.ts.share }}</MkButton>
+ <MkButton rounded @click="exportLog">Copy replay data</MkButton>
</div>
</div>
</div>
@@ -139,7 +153,7 @@ SPDX-License-Identifier: AGPL-3.0-only
</div>
<div :class="$style.frame">
<div :class="$style.frameInner">
- <MkButton @click="restart">Restart</MkButton>
+ <MkButton danger @click="surrender">Retry</MkButton>
</div>
</div>
</div>
@@ -168,6 +182,7 @@ import { DropAndFusionGame, Mono } from '@/scripts/drop-and-fusion-engine.js';
import * as sound from '@/scripts/sound.js';
import MkRange from '@/components/MkRange.vue';
import MkSwitch from '@/components/MkSwitch.vue';
+import copyToClipboard from '@/scripts/copy-to-clipboard.js';
const NORMAL_BASE_SIZE = 30;
const NORAML_MONOS: Mono[] = [{
@@ -401,6 +416,8 @@ const GAME_HEIGHT = 600;
let viewScale = 1;
let game: DropAndFusionGame;
let containerElRect: DOMRect | null = null;
+let seed: string;
+let logs: ReturnType<DropAndFusionGame['getLogs']> | null = null;
const containerEl = shallowRef<HTMLElement>();
const canvasEl = shallowRef<HTMLCanvasElement>();
@@ -414,22 +431,25 @@ const comboPrev = ref(0);
const maxCombo = ref(0);
const dropReady = ref(true);
const gameMode = ref<'normal' | 'square'>('normal');
-const gameOver = ref(false);
+const isGameOver = ref(false);
const gameStarted = ref(false);
const highScore = ref<number | null>(null);
const showConfig = ref(false);
+const replaying = ref(false);
const mute = ref(false);
const bgmVolume = ref(defaultStore.state.dropAndFusion.bgmVolume);
const sfxVolume = ref(defaultStore.state.dropAndFusion.sfxVolume);
function onClick(ev: MouseEvent) {
if (!containerElRect) return;
+ if (replaying.value) return;
const x = (ev.clientX - containerElRect.left) / viewScale;
game.drop(x);
}
function onTouchend(ev: TouchEvent) {
if (!containerElRect) return;
+ if (replaying.value) return;
const x = (ev.changedTouches[0].clientX - containerElRect.left) / viewScale;
game.drop(x);
}
@@ -454,9 +474,18 @@ function hold() {
game.hold();
}
-function restart() {
+async function surrender() {
+ const { canceled } = await os.confirm({
+ type: 'warning',
+ text: i18n.ts.areYouSure,
+ });
+ if (canceled) return;
+ game.surrender();
+}
+
+function end() {
game.dispose();
- gameOver.value = false;
+ isGameOver.value = false;
currentPick.value = null;
dropReady.value = true;
stock.value = [];
@@ -467,6 +496,45 @@ function restart() {
gameStarted.value = false;
}
+function replay() {
+ replaying.value = true;
+ game.dispose();
+ game = new DropAndFusionGame({
+ width: GAME_WIDTH,
+ height: GAME_HEIGHT,
+ canvas: canvasEl.value!,
+ seed: seed,
+ sfxVolume: mute.value ? 0 : sfxVolume.value,
+ ...(
+ gameMode.value === 'normal' ? {
+ monoDefinitions: NORAML_MONOS,
+ } : {
+ monoDefinitions: SQUARE_MONOS,
+ }
+ ),
+ });
+ attachGameEvents();
+ os.promiseDialog(game.load(), async () => {
+ game.start(logs!);
+ });
+}
+
+function endReplay() {
+ replaying.value = false;
+ game.dispose();
+}
+
+function exportLog() {
+ if (!logs) return;
+ const data = JSON.stringify({
+ seed: seed,
+ date: new Date().toISOString(),
+ logs: logs,
+ });
+ copyToClipboard(data);
+ os.success();
+}
+
function attachGameEvents() {
game.addListener('changeScore', value => {
score.value = value;
@@ -492,9 +560,11 @@ function attachGameEvents() {
});
game.addListener('dropped', () => {
+ if (replaying.value) return;
+
dropReady.value = false;
window.setTimeout(() => {
- if (!gameOver.value) {
+ if (!isGameOver.value) {
dropReady.value = true;
}
}, game.DROP_INTERVAL);
@@ -511,6 +581,8 @@ function attachGameEvents() {
});
game.addListener('monoAdded', (mono) => {
+ if (replaying.value) return;
+
// 実績関連
if (mono.level === 10) {
claimAchievement('bubbleGameExplodingHead');
@@ -523,9 +595,15 @@ function attachGameEvents() {
});
game.addListener('gameOver', () => {
+ if (replaying.value) {
+ endReplay();
+ return;
+ }
+
+ logs = game.getLogs();
currentPick.value = null;
dropReady.value = false;
- gameOver.value = true;
+ isGameOver.value = true;
if (score.value > (highScore.value ?? 0)) {
highScore.value = score.value;
@@ -551,10 +629,13 @@ async function start() {
highScore.value = null;
}
+ seed = Date.now().toString();
+
game = new DropAndFusionGame({
width: GAME_WIDTH,
height: GAME_HEIGHT,
canvas: canvasEl.value!,
+ seed: seed,
sfxVolume: mute.value ? 0 : sfxVolume.value,
...(
gameMode.value === 'normal' ? {
@@ -690,7 +771,7 @@ useInterval(() => {
}, 1000, { immediate: false, afterMounted: true });
onDeactivated(() => {
- restart();
+ end();
});
definePageMetadata({
@@ -922,6 +1003,28 @@ definePageMetadata({
}
}
+.replayIndicator {
+ position: absolute;
+ z-index: 10;
+ left: 10px;
+ bottom: 10px;
+ padding: 6px 8px;
+ color: #f00;
+ background: #0008;
+ border-radius: 6px;
+ pointer-events: none;
+}
+
+.replayIndicatorText {
+ animation: replayIndicator-blink 2s infinite;
+}
+
+@keyframes replayIndicator-blink {
+ 0% { opacity: 1; }
+ 50% { opacity: 0; }
+ 100% { opacity: 1; }
+}
+
@keyframes currentMonoArrow {
0% { transform: translateY(0); }
25% { transform: translateY(-8px); }
diff --git a/packages/frontend/src/scripts/drop-and-fusion-engine.ts b/packages/frontend/src/scripts/drop-and-fusion-engine.ts
index f71f3a668e..9db93d1534 100644
--- a/packages/frontend/src/scripts/drop-and-fusion-engine.ts
+++ b/packages/frontend/src/scripts/drop-and-fusion-engine.ts
@@ -5,6 +5,7 @@
import { EventEmitter } from 'eventemitter3';
import * as Matter from 'matter-js';
+import seedrandom from 'seedrandom';
import * as sound from '@/scripts/sound.js';
export type Mono = {
@@ -20,6 +21,18 @@ export type Mono = {
spriteScale: number;
};
+type Log = {
+ frame: number;
+ operation: 'drop';
+ x: number;
+} | {
+ frame: number;
+ operation: 'hold';
+} | {
+ frame: number;
+ operation: 'surrender';
+};
+
export class DropAndFusionGame extends EventEmitter<{
changeScore: (newScore: number) => void;
changeCombo: (newCombo: number) => void;
@@ -35,18 +48,23 @@ export class DropAndFusionGame extends EventEmitter<{
public readonly DROP_INTERVAL = 500;
public readonly PLAYAREA_MARGIN = 25;
private STOCK_MAX = 4;
+ private TICK_DELTA = 1000 / 60; // 60fps
private loaded = false;
+ private frame = 0;
private engine: Matter.Engine;
private render: Matter.Render;
- private runner: Matter.Runner;
+ private tickRaf: ReturnType<typeof requestAnimationFrame> | null = null;
+ private tickCallbackQueue: { frame: number; callback: () => void; }[] = [];
private overflowCollider: Matter.Body;
private isGameOver = false;
-
private gameWidth: number;
private gameHeight: number;
private monoDefinitions: Mono[] = [];
private monoTextures: Record<string, Blob> = {};
private monoTextureUrls: Record<string, string> = {};
+ private rng: () => number;
+ private logs: Log[] = [];
+ private replaying = false;
private sfxVolume = 1;
@@ -87,13 +105,17 @@ export class DropAndFusionGame extends EventEmitter<{
width: number;
height: number;
monoDefinitions: Mono[];
+ seed: string;
sfxVolume?: number;
}) {
super();
+ this.tick = this.tick.bind(this);
+
this.gameWidth = opts.width;
this.gameHeight = opts.height;
this.monoDefinitions = opts.monoDefinitions;
+ this.rng = seedrandom(opts.seed);
if (opts.sfxVolume) {
this.sfxVolume = opts.sfxVolume;
@@ -129,9 +151,6 @@ export class DropAndFusionGame extends EventEmitter<{
Matter.Render.run(this.render);
- this.runner = Matter.Runner.create();
- Matter.Runner.run(this.runner, this.engine);
-
this.engine.world.bodies = [];
//#region walls
@@ -223,9 +242,12 @@ export class DropAndFusionGame extends EventEmitter<{
Matter.Composite.add(this.engine.world, body);
// 連鎖してfusionした場合の分かりやすさのため少し間を置いてからfusion対象になるようにする
- window.setTimeout(() => {
- this.activeBodyIds.push(body.id);
- }, 100);
+ this.tickCallbackQueue.push({
+ frame: this.frame + 6,
+ callback: () => {
+ this.activeBodyIds.push(body.id);
+ },
+ });
const comboBonus = 1 + ((this.combo - 1) / 5);
const additionalScore = Math.round(currentMono.score * comboBonus);
@@ -244,7 +266,7 @@ export class DropAndFusionGame extends EventEmitter<{
} else {
//const VELOCITY = 30;
//for (let i = 0; i < 10; i++) {
- // const body = createBody(FRUITS.find(x => x.level === (1 + Math.floor(Math.random() * 3)))!, x + ((Math.random() * VELOCITY) - (VELOCITY / 2)), y + ((Math.random() * VELOCITY) - (VELOCITY / 2)));
+ // const body = createBody(FRUITS.find(x => x.level === (1 + Math.floor(this.rng() * 3)))!, x + ((this.rng() * VELOCITY) - (VELOCITY / 2)), y + ((this.rng() * VELOCITY) - (VELOCITY / 2)));
// Matter.Composite.add(world, body);
// bodies.push(body);
//}
@@ -255,10 +277,25 @@ export class DropAndFusionGame extends EventEmitter<{
}
}
+ public surrender() {
+ this.logs.push({
+ frame: this.frame,
+ operation: 'surrender',
+ });
+
+ this.gameOver();
+ }
+
private gameOver() {
this.isGameOver = true;
- Matter.Runner.stop(this.runner);
+ if (this.tickRaf) window.cancelAnimationFrame(this.tickRaf);
+ this.tickRaf = null;
this.emit('gameOver');
+
+ // TODO: 効果音再生はコンポーネント側の責務なので移動する
+ sound.playUrl('/client-assets/drop-and-fusion/gameover.mp3', {
+ volume: this.sfxVolume,
+ });
}
/** テクスチャをすべてキャッシュする */
@@ -292,13 +329,14 @@ export class DropAndFusionGame extends EventEmitter<{
return Promise.all(this.monoDefinitions.map(x => loadSingleMonoTexture(x, this)));
}
- public start() {
+ public start(logs?: Log[]) {
if (!this.loaded) throw new Error('game is not loaded yet');
+ if (logs) this.replaying = true;
for (let i = 0; i < this.STOCK_MAX; i++) {
this.stock.push({
- id: Math.random().toString(),
- mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(Math.random() * this.monoDefinitions.filter(x => x.dropCandidate).length)],
+ id: this.rng().toString(),
+ mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(this.rng() * this.monoDefinitions.filter(x => x.dropCandidate).length)],
});
}
this.emit('changeStock', this.stock);
@@ -327,10 +365,13 @@ export class DropAndFusionGame extends EventEmitter<{
this.fusion(bodyA, bodyB);
} else {
fusionReservedPairs.push({ bodyA, bodyB });
- window.setTimeout(() => {
- fusionReservedPairs = fusionReservedPairs.filter(x => x.bodyA.id !== bodyA.id && x.bodyB.id !== bodyB.id);
- this.fusion(bodyA, bodyB);
- }, 100);
+ this.tickCallbackQueue.push({
+ frame: this.frame + 6,
+ callback: () => {
+ fusionReservedPairs = fusionReservedPairs.filter(x => x.bodyA.id !== bodyA.id && x.bodyB.id !== bodyB.id);
+ this.fusion(bodyA, bodyB);
+ },
+ });
}
} else {
const energy = pairs.collision.depth;
@@ -354,6 +395,69 @@ export class DropAndFusionGame extends EventEmitter<{
this.combo = 0;
}
}, 500);
+
+ if (logs) {
+ const playTick = () => {
+ this.frame++;
+ const log = logs.find(x => x.frame === this.frame - 1);
+ if (log) {
+ switch (log.operation) {
+ case 'drop': {
+ this.drop(log.x);
+ break;
+ }
+ case 'hold': {
+ this.hold();
+ break;
+ }
+ case 'surrender': {
+ this.surrender();
+ break;
+ }
+ default:
+ break;
+ }
+ }
+ this.tickCallbackQueue = this.tickCallbackQueue.filter(x => {
+ if (x.frame === this.frame) {
+ x.callback();
+ return false;
+ } else {
+ return true;
+ }
+ });
+
+ Matter.Engine.update(this.engine, this.TICK_DELTA);
+
+ if (!this.isGameOver) {
+ this.tickRaf = window.requestAnimationFrame(playTick);
+ }
+ };
+
+ playTick();
+ } else {
+ this.tick();
+ }
+ }
+
+ public getLogs() {
+ return this.logs;
+ }
+
+ private tick() {
+ this.frame++;
+ this.tickCallbackQueue = this.tickCallbackQueue.filter(x => {
+ if (x.frame === this.frame) {
+ x.callback();
+ return false;
+ } else {
+ return true;
+ }
+ });
+ Matter.Engine.update(this.engine, this.TICK_DELTA);
+ if (!this.isGameOver) {
+ this.tickRaf = window.requestAnimationFrame(this.tick);
+ }
}
public async load() {
@@ -387,17 +491,22 @@ export class DropAndFusionGame extends EventEmitter<{
public drop(_x: number) {
if (this.isGameOver) return;
- if (Date.now() - this.latestDroppedAt < this.DROP_INTERVAL) return;
+ if (!this.replaying && (Date.now() - this.latestDroppedAt < this.DROP_INTERVAL)) return;
const head = this.stock.shift()!;
this.stock.push({
- id: Math.random().toString(),
- mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(Math.random() * this.monoDefinitions.filter(x => x.dropCandidate).length)],
+ id: this.rng().toString(),
+ mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(this.rng() * this.monoDefinitions.filter(x => x.dropCandidate).length)],
});
this.emit('changeStock', this.stock);
- const x = Math.min(this.gameWidth - this.PLAYAREA_MARGIN - (head.mono.size / 2), Math.max(this.PLAYAREA_MARGIN + (head.mono.size / 2), _x));
+ const x = Math.min(this.gameWidth - this.PLAYAREA_MARGIN - (head.mono.size / 2), Math.max(this.PLAYAREA_MARGIN + (head.mono.size / 2), Math.round(_x)));
const body = this.createBody(head.mono, x, 50 + head.mono.size / 2);
+ this.logs.push({
+ frame: this.frame,
+ operation: 'drop',
+ x,
+ });
Matter.Composite.add(this.engine.world, body);
this.activeBodyIds.push(body.id);
this.latestDroppedBodyId = body.id;
@@ -416,6 +525,11 @@ export class DropAndFusionGame extends EventEmitter<{
public hold() {
if (this.isGameOver) return;
+ this.logs.push({
+ frame: this.frame,
+ operation: 'hold',
+ });
+
if (this.holding) {
const head = this.stock.shift()!;
this.stock.unshift(this.holding);
@@ -426,8 +540,8 @@ export class DropAndFusionGame extends EventEmitter<{
const head = this.stock.shift()!;
this.holding = head;
this.stock.push({
- id: Math.random().toString(),
- mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(Math.random() * this.monoDefinitions.filter(x => x.dropCandidate).length)],
+ id: this.rng().toString(),
+ mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(this.rng() * this.monoDefinitions.filter(x => x.dropCandidate).length)],
});
this.emit('changeHolding', this.holding);
this.emit('changeStock', this.stock);
@@ -440,8 +554,9 @@ export class DropAndFusionGame extends EventEmitter<{
public dispose() {
if (this.comboIntervalId) window.clearInterval(this.comboIntervalId);
+ if (this.tickRaf) window.cancelAnimationFrame(this.tickRaf);
+ this.tickRaf = null;
Matter.Render.stop(this.render);
- Matter.Runner.stop(this.runner);
Matter.World.clear(this.engine.world, false);
Matter.Engine.clear(this.engine);
}