diff options
Diffstat (limited to 'packages/frontend/src/utility/image-effector/fxs/stripe.glsl')
| -rw-r--r-- | packages/frontend/src/utility/image-effector/fxs/stripe.glsl | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/packages/frontend/src/utility/image-effector/fxs/stripe.glsl b/packages/frontend/src/utility/image-effector/fxs/stripe.glsl new file mode 100644 index 0000000000..bb18d8fcb8 --- /dev/null +++ b/packages/frontend/src/utility/image-effector/fxs/stripe.glsl @@ -0,0 +1,45 @@ +#version 300 es +precision mediump float; + +/* + * SPDX-FileCopyrightText: syuilo and misskey-project + * SPDX-License-Identifier: AGPL-3.0-only + */ + +const float PI = 3.141592653589793; +const float TWO_PI = 6.283185307179586; +const float HALF_PI = 1.5707963267948966; + +in vec2 in_uv; +uniform sampler2D in_texture; +uniform vec2 in_resolution; +uniform float u_angle; +uniform float u_frequency; +uniform float u_phase; +uniform float u_threshold; +uniform vec3 u_color; +uniform float u_opacity; +out vec4 out_color; + +void main() { + vec4 in_color = texture(in_texture, in_uv); + float x_ratio = max(in_resolution.x / in_resolution.y, 1.0); + float y_ratio = max(in_resolution.y / in_resolution.x, 1.0); + + float angle = -(u_angle * PI); + vec2 centeredUv = (in_uv - vec2(0.5, 0.5)) * vec2(x_ratio, y_ratio); + vec2 rotatedUV = vec2( + centeredUv.x * cos(angle) - centeredUv.y * sin(angle), + centeredUv.x * sin(angle) + centeredUv.y * cos(angle) + ); + + float phase = u_phase * TWO_PI; + float value = (1.0 + sin((rotatedUV.x * u_frequency - HALF_PI) + phase)) / 2.0; + value = value < u_threshold ? 1.0 : 0.0; + out_color = vec4( + mix(in_color.r, u_color.r, value * u_opacity), + mix(in_color.g, u_color.g, value * u_opacity), + mix(in_color.b, u_color.b, value * u_opacity), + in_color.a + ); +} |