diff options
Diffstat (limited to 'packages/frontend/src/utility/image-effector/fxs/chromaticAberration.glsl')
| -rw-r--r-- | packages/frontend/src/utility/image-effector/fxs/chromaticAberration.glsl | 49 |
1 files changed, 0 insertions, 49 deletions
diff --git a/packages/frontend/src/utility/image-effector/fxs/chromaticAberration.glsl b/packages/frontend/src/utility/image-effector/fxs/chromaticAberration.glsl deleted file mode 100644 index 60bb4f5318..0000000000 --- a/packages/frontend/src/utility/image-effector/fxs/chromaticAberration.glsl +++ /dev/null @@ -1,49 +0,0 @@ -#version 300 es -precision mediump float; - -/* - * SPDX-FileCopyrightText: syuilo and misskey-project - * SPDX-License-Identifier: AGPL-3.0-only - */ - -in vec2 in_uv; -uniform sampler2D in_texture; -uniform vec2 in_resolution; -out vec4 out_color; -uniform float u_amount; -uniform float u_start; -uniform bool u_normalize; - -void main() { - int samples = 64; - float r_strength = 1.0; - float g_strength = 1.5; - float b_strength = 2.0; - - vec2 size = vec2(in_resolution.x, in_resolution.y); - - vec4 accumulator = vec4(0.0); - float normalisedValue = length((in_uv - 0.5) * 2.0); - float strength = clamp((normalisedValue - u_start) * (1.0 / (1.0 - u_start)), 0.0, 1.0); - - vec2 vector = (u_normalize ? normalize(in_uv - vec2(0.5)) : in_uv - vec2(0.5)); - vec2 velocity = vector * strength * u_amount; - - vec2 rOffset = -vector * strength * (u_amount * r_strength); - vec2 gOffset = -vector * strength * (u_amount * g_strength); - vec2 bOffset = -vector * strength * (u_amount * b_strength); - - for (int i = 0; i < samples; i++) { - accumulator.r += texture(in_texture, in_uv + rOffset).r; - rOffset -= velocity / float(samples); - - accumulator.g += texture(in_texture, in_uv + gOffset).g; - gOffset -= velocity / float(samples); - - accumulator.b += texture(in_texture, in_uv + bOffset).b; - bOffset -= velocity / float(samples); - } - - out_color = vec4(vec3(accumulator / float(samples)), 1.0); -} - |