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-rw-r--r--packages/frontend/src/utility/image-effector/fxs/blockNoise.glsl43
1 files changed, 0 insertions, 43 deletions
diff --git a/packages/frontend/src/utility/image-effector/fxs/blockNoise.glsl b/packages/frontend/src/utility/image-effector/fxs/blockNoise.glsl
deleted file mode 100644
index 84c4ecbed4..0000000000
--- a/packages/frontend/src/utility/image-effector/fxs/blockNoise.glsl
+++ /dev/null
@@ -1,43 +0,0 @@
-#version 300 es
-precision mediump float;
-
-/*
- * SPDX-FileCopyrightText: syuilo and misskey-project
- * SPDX-License-Identifier: AGPL-3.0-only
- */
-
-in vec2 in_uv;
-uniform sampler2D in_texture;
-uniform vec2 in_resolution;
-uniform int u_amount;
-uniform float u_shiftStrengths[128];
-uniform vec2 u_shiftOrigins[128];
-uniform vec2 u_shiftSizes[128];
-uniform float u_channelShift;
-out vec4 out_color;
-
-void main() {
- // TODO: ピクセル毎に計算する必要はないのでuniformにする
- float aspect_ratio = min(in_resolution.x, in_resolution.y) / max(in_resolution.x, in_resolution.y);
- float aspect_ratio_x = in_resolution.x > in_resolution.y ? 1.0 : aspect_ratio;
- float aspect_ratio_y = in_resolution.x < in_resolution.y ? 1.0 : aspect_ratio;
-
- float v = 0.0;
-
- for (int i = 0; i < u_amount; i++) {
- if (
- in_uv.x * aspect_ratio_x > ((u_shiftOrigins[i].x * aspect_ratio_x) - u_shiftSizes[i].x) &&
- in_uv.x * aspect_ratio_x < ((u_shiftOrigins[i].x * aspect_ratio_x) + u_shiftSizes[i].x) &&
- in_uv.y * aspect_ratio_y > ((u_shiftOrigins[i].y * aspect_ratio_y) - u_shiftSizes[i].y) &&
- in_uv.y * aspect_ratio_y < ((u_shiftOrigins[i].y * aspect_ratio_y) + u_shiftSizes[i].y)
- ) {
- v += u_shiftStrengths[i];
- }
- }
-
- float r = texture(in_texture, vec2(in_uv.x + (v * (1.0 + u_channelShift)), in_uv.y)).r;
- float g = texture(in_texture, vec2(in_uv.x + v, in_uv.y)).g;
- float b = texture(in_texture, vec2(in_uv.x + (v * (1.0 + (u_channelShift / 2.0))), in_uv.y)).b;
- float a = texture(in_texture, vec2(in_uv.x + v, in_uv.y)).a;
- out_color = vec4(r, g, b, a);
-}