diff options
Diffstat (limited to 'packages/frontend/src/utility/image-compositor-functions/zoomLines.glsl')
| -rw-r--r-- | packages/frontend/src/utility/image-compositor-functions/zoomLines.glsl | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/packages/frontend/src/utility/image-compositor-functions/zoomLines.glsl b/packages/frontend/src/utility/image-compositor-functions/zoomLines.glsl new file mode 100644 index 0000000000..a0f11fcb5b --- /dev/null +++ b/packages/frontend/src/utility/image-compositor-functions/zoomLines.glsl @@ -0,0 +1,48 @@ +#version 300 es +precision mediump float; + +/* + * SPDX-FileCopyrightText: syuilo and misskey-project + * SPDX-License-Identifier: AGPL-3.0-only + */ + +// エイリアスを解決してくれないので、プロジェクトルートからの絶対パスにする必要がある +#include /src/shaders/snoise; + +in vec2 in_uv; +uniform sampler2D in_texture; +uniform vec2 in_resolution; +uniform vec2 u_pos; +uniform float u_frequency; +uniform bool u_thresholdEnabled; +uniform float u_threshold; +uniform float u_maskSize; +uniform bool u_black; +out vec4 out_color; + +void main() { + vec4 in_color = texture(in_texture, in_uv); + vec2 centeredUv = (in_uv - vec2(0.5, 0.5)); + vec2 uv = centeredUv; + + float seed = 1.0; + float time = 0.0; + + vec2 noiseUV = (uv - u_pos) / distance((uv - u_pos), vec2(0.0)); + float noiseX = (noiseUV.x + seed) * u_frequency; + float noiseY = (noiseUV.y + seed) * u_frequency; + float noise = (1.0 + snoise(vec3(noiseX, noiseY, time))) / 2.0; + + float t = noise; + if (u_thresholdEnabled) t = t < u_threshold ? 1.0 : 0.0; + + // TODO: マスクの形自体も揺らぎを与える + float d = distance(uv * vec2(2.0, 2.0), u_pos * vec2(2.0, 2.0)); + float mask = d < u_maskSize ? 0.0 : ((d - u_maskSize) * (1.0 + (u_maskSize * 2.0))); + out_color = vec4( + mix(in_color.r, u_black ? 0.0 : 1.0, t * mask), + mix(in_color.g, u_black ? 0.0 : 1.0, t * mask), + mix(in_color.b, u_black ? 0.0 : 1.0, t * mask), + in_color.a + ); +} |