diff options
Diffstat (limited to 'packages/frontend/src/utility/image-compositor-functions/fill.glsl')
| -rw-r--r-- | packages/frontend/src/utility/image-compositor-functions/fill.glsl | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/packages/frontend/src/utility/image-compositor-functions/fill.glsl b/packages/frontend/src/utility/image-compositor-functions/fill.glsl new file mode 100644 index 0000000000..f04dc5545a --- /dev/null +++ b/packages/frontend/src/utility/image-compositor-functions/fill.glsl @@ -0,0 +1,50 @@ +#version 300 es +precision mediump float; + +/* + * SPDX-FileCopyrightText: syuilo and misskey-project + * SPDX-License-Identifier: AGPL-3.0-only + */ + +const float PI = 3.141592653589793; +const float TWO_PI = 6.283185307179586; +const float HALF_PI = 1.5707963267948966; + +in vec2 in_uv; +uniform sampler2D in_texture; +uniform vec2 in_resolution; +uniform vec2 u_offset; +uniform vec2 u_scale; +uniform bool u_ellipse; +uniform float u_angle; +uniform vec3 u_color; +uniform float u_opacity; +out vec4 out_color; + +void main() { + vec4 in_color = texture(in_texture, in_uv); + //float x_ratio = max(in_resolution.x / in_resolution.y, 1.0); + //float y_ratio = max(in_resolution.y / in_resolution.x, 1.0); + + float angle = -(u_angle * PI); + vec2 centeredUv = in_uv - vec2(0.5, 0.5) - u_offset; + vec2 rotatedUV = vec2( + centeredUv.x * cos(angle) - centeredUv.y * sin(angle), + centeredUv.x * sin(angle) + centeredUv.y * cos(angle) + ) + u_offset; + + bool isInside = false; + if (u_ellipse) { + vec2 norm = (rotatedUV - u_offset) / u_scale; + isInside = dot(norm, norm) <= 1.0; + } else { + isInside = rotatedUV.x > u_offset.x - u_scale.x && rotatedUV.x < u_offset.x + u_scale.x && rotatedUV.y > u_offset.y - u_scale.y && rotatedUV.y < u_offset.y + u_scale.y; + } + + out_color = isInside ? vec4( + mix(in_color.r, u_color.r, u_opacity), + mix(in_color.g, u_color.g, u_opacity), + mix(in_color.b, u_color.b, u_opacity), + in_color.a + ) : in_color; +} |