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-rw-r--r--packages/client/src/pages/room/preview.vue107
1 files changed, 107 insertions, 0 deletions
diff --git a/packages/client/src/pages/room/preview.vue b/packages/client/src/pages/room/preview.vue
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+++ b/packages/client/src/pages/room/preview.vue
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+<template>
+<canvas width="224" height="128"></canvas>
+</template>
+
+<script lang="ts">
+import { defineComponent } from 'vue';
+import * as THREE from 'three';
+import * as os from '@/os';
+
+export default defineComponent({
+ data() {
+ return {
+ selected: null,
+ objectHeight: 0,
+ orbitRadius: 5
+ };
+ },
+
+ mounted() {
+ const canvas = this.$el;
+
+ const width = canvas.width;
+ const height = canvas.height;
+
+ const scene = new THREE.Scene();
+
+ const renderer = new THREE.WebGLRenderer({
+ canvas: canvas,
+ antialias: true,
+ alpha: false
+ });
+ renderer.setPixelRatio(window.devicePixelRatio);
+ renderer.setSize(width, height);
+ renderer.setClearColor(0x000000);
+ renderer.autoClear = false;
+ renderer.shadowMap.enabled = true;
+ renderer.shadowMap.cullFace = THREE.CullFaceBack;
+
+ const camera = new THREE.PerspectiveCamera(75, width / height, 0.1, 100);
+ camera.zoom = 10;
+ camera.position.x = 0;
+ camera.position.y = 2;
+ camera.position.z = 0;
+ camera.updateProjectionMatrix();
+ scene.add(camera);
+
+ const ambientLight = new THREE.AmbientLight(0xffffff, 1);
+ ambientLight.castShadow = false;
+ scene.add(ambientLight);
+
+ const light = new THREE.PointLight(0xffffff, 1, 100);
+ light.position.set(3, 3, 3);
+ scene.add(light);
+
+ const grid = new THREE.GridHelper(5, 16, 0x444444, 0x222222);
+ scene.add(grid);
+
+ const render = () => {
+ const timer = Date.now() * 0.0004;
+ requestAnimationFrame(render);
+
+ camera.position.y = Math.sin(Math.PI / 6) * this.orbitRadius; // Math.PI / 6 => 30deg
+ camera.position.z = Math.cos(timer) * this.orbitRadius;
+ camera.position.x = Math.sin(timer) * this.orbitRadius;
+ camera.lookAt(new THREE.Vector3(0, this.objectHeight / 2, 0));
+ renderer.render(scene, camera);
+ };
+
+ this.selected = selected => {
+ const obj = selected.clone();
+
+ // Remove current object
+ const current = scene.getObjectByName('obj');
+ if (current != null) {
+ scene.remove(current);
+ }
+
+ // Add new object
+ obj.name = 'obj';
+ obj.position.x = 0;
+ obj.position.y = 0;
+ obj.position.z = 0;
+ obj.rotation.x = 0;
+ obj.rotation.y = 0;
+ obj.rotation.z = 0;
+ obj.traverse(child => {
+ if (child instanceof THREE.Mesh) {
+ child.material = child.material.clone();
+ return child.material.emissive.setHex(0x000000);
+ }
+ });
+ const objectBoundingBox = new THREE.Box3().setFromObject(obj);
+ this.objectHeight = objectBoundingBox.max.y - objectBoundingBox.min.y;
+
+ const objectWidth = objectBoundingBox.max.x - objectBoundingBox.min.x;
+ const objectDepth = objectBoundingBox.max.z - objectBoundingBox.min.z;
+
+ const horizontal = Math.hypot(objectWidth, objectDepth) / camera.aspect;
+ this.orbitRadius = Math.max(horizontal, this.objectHeight) * camera.zoom * 0.625 / Math.tan(camera.fov * 0.5 * (Math.PI / 180));
+
+ scene.add(obj);
+ };
+
+ render();
+ },
+});
+</script>