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-rw-r--r--CHANGELOG.md1
-rw-r--r--locales/index.d.ts8
-rw-r--r--locales/ja-JP.yml2
-rw-r--r--packages/frontend/src/components/MkImageEffectorDialog.vue119
-rw-r--r--packages/frontend/src/utility/image-effector/fxs.ts2
-rw-r--r--packages/frontend/src/utility/image-effector/fxs/fillSquare.ts122
6 files changed, 250 insertions, 4 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md
index b959cbbbab..ea1fd23efb 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -5,6 +5,7 @@
### Client
- Enhance: チャットの日本語名称がダイレクトメッセージに戻るとともに、ベータ版機能ではなくなりました
+- Enhance: 画像編集にマスクエフェクトを追加
- Enhance: 時刻計算のための基準値を一か所で管理するようにし、パフォーマンスを向上
### Server
diff --git a/locales/index.d.ts b/locales/index.d.ts
index 23f0d88a37..ee808bfa77 100644
--- a/locales/index.d.ts
+++ b/locales/index.d.ts
@@ -12378,6 +12378,10 @@ export interface Locale extends ILocale {
* ティアリング
*/
"tearing": string;
+ /**
+ * 塗りつぶし(四角)
+ */
+ "fillSquare": string;
};
"_fxProps": {
/**
@@ -12393,6 +12397,10 @@ export interface Locale extends ILocale {
*/
"size": string;
/**
+ * 位置
+ */
+ "offset": string;
+ /**
* 色
*/
"color": string;
diff --git a/locales/ja-JP.yml b/locales/ja-JP.yml
index 3b8f4443b1..322ff3ab2f 100644
--- a/locales/ja-JP.yml
+++ b/locales/ja-JP.yml
@@ -3314,11 +3314,13 @@ _imageEffector:
checker: "チェッカー"
blockNoise: "ブロックノイズ"
tearing: "ティアリング"
+ fillSquare: "塗りつぶし(四角)"
_fxProps:
angle: "角度"
scale: "サイズ"
size: "サイズ"
+ offset: "位置"
color: "色"
opacity: "不透明度"
normalize: "正規化"
diff --git a/packages/frontend/src/components/MkImageEffectorDialog.vue b/packages/frontend/src/components/MkImageEffectorDialog.vue
index 2c6185fd33..f794af290a 100644
--- a/packages/frontend/src/components/MkImageEffectorDialog.vue
+++ b/packages/frontend/src/components/MkImageEffectorDialog.vue
@@ -19,9 +19,12 @@ SPDX-License-Identifier: AGPL-3.0-only
<div :class="$style.root">
<div :class="$style.container">
<div :class="$style.preview">
- <canvas ref="canvasEl" :class="$style.previewCanvas"></canvas>
+ <canvas ref="canvasEl" :class="$style.previewCanvas" @pointerdown="onImagePointerdown"></canvas>
<div :class="$style.previewContainer">
<div class="_acrylic" :class="$style.previewTitle">{{ i18n.ts.preview }}</div>
+ <div class="_acrylic" :class="$style.editControls">
+ <button class="_button" :class="[$style.previewControlsButton, fillSquare ? $style.active : null]" @click="fillSquare = true"><i class="ti ti-pencil"></i></button>
+ </div>
<div class="_acrylic" :class="$style.previewControls">
<button class="_button" :class="[$style.previewControlsButton, !enabled ? $style.active : null]" @click="enabled = false">Before</button>
<button class="_button" :class="[$style.previewControlsButton, enabled ? $style.active : null]" @click="enabled = true">After</button>
@@ -212,6 +215,100 @@ watch(enabled, () => {
renderer.render();
}
});
+
+const fillSquare = ref(false);
+
+function onImagePointerdown(ev: PointerEvent) {
+ if (canvasEl.value == null || imageBitmap == null || !fillSquare.value) return;
+
+ const AW = canvasEl.value.clientWidth;
+ const AH = canvasEl.value.clientHeight;
+ const BW = imageBitmap.width;
+ const BH = imageBitmap.height;
+
+ let xOffset = 0;
+ let yOffset = 0;
+
+ if (AW / AH < BW / BH) { // 横長
+ yOffset = AH - BH * (AW / BW);
+ } else { // 縦長
+ xOffset = AW - BW * (AH / BH);
+ }
+
+ xOffset /= 2;
+ yOffset /= 2;
+
+ let startX = ev.offsetX - xOffset;
+ let startY = ev.offsetY - yOffset;
+
+ if (AW / AH < BW / BH) { // 横長
+ startX = startX / (Math.max(AW, AH) / Math.max(BH / BW, 1));
+ startY = startY / (Math.max(AW, AH) / Math.max(BW / BH, 1));
+ } else { // 縦長
+ startX = startX / (Math.min(AW, AH) / Math.max(BH / BW, 1));
+ startY = startY / (Math.min(AW, AH) / Math.max(BW / BH, 1));
+ }
+
+ const id = genId();
+ layers.push({
+ id,
+ fxId: 'fillSquare',
+ params: {
+ offsetX: 0,
+ offsetY: 0,
+ scaleX: 0.1,
+ scaleY: 0.1,
+ angle: 0,
+ opacity: 1,
+ color: [1, 1, 1],
+ },
+ });
+
+ _move(ev.offsetX, ev.offsetY);
+
+ function _move(pointerX: number, pointerY: number) {
+ let x = pointerX - xOffset;
+ let y = pointerY - yOffset;
+
+ if (AW / AH < BW / BH) { // 横長
+ x = x / (Math.max(AW, AH) / Math.max(BH / BW, 1));
+ y = y / (Math.max(AW, AH) / Math.max(BW / BH, 1));
+ } else { // 縦長
+ x = x / (Math.min(AW, AH) / Math.max(BH / BW, 1));
+ y = y / (Math.min(AW, AH) / Math.max(BW / BH, 1));
+ }
+
+ const scaleX = Math.abs(x - startX);
+ const scaleY = Math.abs(y - startY);
+
+ const layerIndex = layers.findIndex((l) => l.id === id);
+ const layer = layerIndex !== -1 ? layers[layerIndex] : null;
+ if (layer != null) {
+ layer.params.offsetX = (x + startX) - 1;
+ layer.params.offsetY = (y + startY) - 1;
+ layer.params.scaleX = scaleX;
+ layer.params.scaleY = scaleY;
+ layers[layerIndex] = layer;
+ }
+ }
+
+ function move(ev: PointerEvent) {
+ _move(ev.offsetX, ev.offsetY);
+ }
+
+ function up() {
+ canvasEl.value?.removeEventListener('pointermove', move);
+ canvasEl.value?.removeEventListener('pointerup', up);
+ canvasEl.value?.removeEventListener('pointercancel', up);
+ canvasEl.value?.releasePointerCapture(ev.pointerId);
+
+ fillSquare.value = false;
+ }
+
+ canvasEl.value.addEventListener('pointermove', move);
+ canvasEl.value.addEventListener('pointerup', up);
+ canvasEl.value.setPointerCapture(ev.pointerId);
+}
</script>
<style module>
@@ -251,6 +348,18 @@ watch(enabled, () => {
font-size: 85%;
}
+.editControls {
+ position: absolute;
+ z-index: 100;
+ bottom: 8px;
+ left: 8px;
+ display: flex;
+ align-items: center;
+ gap: 8px;
+ padding: 6px 10px;
+ border-radius: 6px;
+}
+
.previewControls {
position: absolute;
z-index: 100;
@@ -283,9 +392,11 @@ watch(enabled, () => {
position: absolute;
top: 0;
left: 0;
- width: 100%;
- height: 100%;
- padding: 20px;
+ width: -webkit-fill-available;
+ width: stretch;
+ height: -webkit-fill-available;
+ height: stretch;
+ margin: 20px;
box-sizing: border-box;
object-fit: contain;
}
diff --git a/packages/frontend/src/utility/image-effector/fxs.ts b/packages/frontend/src/utility/image-effector/fxs.ts
index 1fa48aea15..43e10a22fc 100644
--- a/packages/frontend/src/utility/image-effector/fxs.ts
+++ b/packages/frontend/src/utility/image-effector/fxs.ts
@@ -18,6 +18,7 @@ import { FX_stripe } from './fxs/stripe.js';
import { FX_threshold } from './fxs/threshold.js';
import { FX_zoomLines } from './fxs/zoomLines.js';
import { FX_blockNoise } from './fxs/blockNoise.js';
+import { FX_fillSquare } from './fxs/fillSquare.js';
import type { ImageEffectorFx } from './ImageEffector.js';
export const FXS = [
@@ -36,4 +37,5 @@ export const FXS = [
FX_chromaticAberration,
FX_tearing,
FX_blockNoise,
+ FX_fillSquare,
] as const satisfies ImageEffectorFx<string, any>[];
diff --git a/packages/frontend/src/utility/image-effector/fxs/fillSquare.ts b/packages/frontend/src/utility/image-effector/fxs/fillSquare.ts
new file mode 100644
index 0000000000..55b53830e0
--- /dev/null
+++ b/packages/frontend/src/utility/image-effector/fxs/fillSquare.ts
@@ -0,0 +1,122 @@
+/*
+ * SPDX-FileCopyrightText: syuilo and misskey-project
+ * SPDX-License-Identifier: AGPL-3.0-only
+ */
+
+import { defineImageEffectorFx } from '../ImageEffector.js';
+import { i18n } from '@/i18n.js';
+
+const shader = `#version 300 es
+precision mediump float;
+
+const float PI = 3.141592653589793;
+const float TWO_PI = 6.283185307179586;
+const float HALF_PI = 1.5707963267948966;
+
+in vec2 in_uv;
+uniform sampler2D in_texture;
+uniform vec2 in_resolution;
+uniform vec2 u_offset;
+uniform vec2 u_scale;
+uniform float u_angle;
+uniform vec3 u_color;
+uniform float u_opacity;
+out vec4 out_color;
+
+void main() {
+ vec4 in_color = texture(in_texture, in_uv);
+ //float x_ratio = max(in_resolution.x / in_resolution.y, 1.0);
+ //float y_ratio = max(in_resolution.y / in_resolution.x, 1.0);
+
+ float angle = -(u_angle * PI);
+ vec2 centeredUv = in_uv - vec2(0.5, 0.5) - u_offset;
+ vec2 rotatedUV = vec2(
+ centeredUv.x * cos(angle) - centeredUv.y * sin(angle),
+ centeredUv.x * sin(angle) + centeredUv.y * cos(angle)
+ ) + u_offset;
+
+ bool isInside = rotatedUV.x > u_offset.x - u_scale.x && rotatedUV.x < u_offset.x + u_scale.x && rotatedUV.y > u_offset.y - u_scale.y && rotatedUV.y < u_offset.y + u_scale.y;
+
+ out_color = isInside ? vec4(
+ mix(in_color.r, u_color.r, u_opacity),
+ mix(in_color.g, u_color.g, u_opacity),
+ mix(in_color.b, u_color.b, u_opacity),
+ in_color.a
+ ) : in_color;
+}
+`;
+
+export const FX_fillSquare = defineImageEffectorFx({
+ id: 'fillSquare',
+ name: i18n.ts._imageEffector._fxs.fillSquare,
+ shader,
+ uniforms: ['offset', 'scale', 'angle', 'color', 'opacity'] as const,
+ params: {
+ offsetX: {
+ label: i18n.ts._imageEffector._fxProps.offset + ' X',
+ type: 'number',
+ default: 0.0,
+ min: -1.0,
+ max: 1.0,
+ step: 0.01,
+ toViewValue: v => Math.round(v * 100) + '%',
+ },
+ offsetY: {
+ label: i18n.ts._imageEffector._fxProps.offset + ' Y',
+ type: 'number',
+ default: 0.0,
+ min: -1.0,
+ max: 1.0,
+ step: 0.01,
+ toViewValue: v => Math.round(v * 100) + '%',
+ },
+ scaleX: {
+ label: i18n.ts._imageEffector._fxProps.scale + ' X',
+ type: 'number',
+ default: 0.5,
+ min: 0.0,
+ max: 1.0,
+ step: 0.01,
+ toViewValue: v => Math.round(v * 100) + '%',
+ },
+ scaleY: {
+ label: i18n.ts._imageEffector._fxProps.scale + ' Y',
+ type: 'number',
+ default: 0.5,
+ min: 0.0,
+ max: 1.0,
+ step: 0.01,
+ toViewValue: v => Math.round(v * 100) + '%',
+ },
+ angle: {
+ label: i18n.ts._imageEffector._fxProps.angle,
+ type: 'number',
+ default: 0,
+ min: -1.0,
+ max: 1.0,
+ step: 0.01,
+ toViewValue: v => Math.round(v * 90) + '°',
+ },
+ color: {
+ label: i18n.ts._imageEffector._fxProps.color,
+ type: 'color',
+ default: [1, 1, 1],
+ },
+ opacity: {
+ label: i18n.ts._imageEffector._fxProps.opacity,
+ type: 'number',
+ default: 1.0,
+ min: 0.0,
+ max: 1.0,
+ step: 0.01,
+ toViewValue: v => Math.round(v * 100) + '%',
+ },
+ },
+ main: ({ gl, u, params }) => {
+ gl.uniform2f(u.offset, params.offsetX / 2, params.offsetY / 2);
+ gl.uniform2f(u.scale, params.scaleX / 2, params.scaleY / 2);
+ gl.uniform1f(u.angle, params.angle / 2);
+ gl.uniform3f(u.color, params.color[0], params.color[1], params.color[2]);
+ gl.uniform1f(u.opacity, params.opacity);
+ },
+});