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| author | ha-dai <contact@haradai.net> | 2017-10-25 16:24:16 +0900 |
|---|---|---|
| committer | ha-dai <contact@haradai.net> | 2017-10-25 16:24:16 +0900 |
| commit | fabcad6db9dff573ef1b3a634db813e8eff7d82e (patch) | |
| tree | e2c312df68bdd508b7422fbe15a35351c6a589b0 /src/common | |
| parent | Merge pull request #788 from syuilo/greenkeeper/@types/morgan-1.7.33 (diff) | |
| parent | Merge branch 'master' of https://github.com/syuilo/misskey (diff) | |
| download | misskey-fabcad6db9dff573ef1b3a634db813e8eff7d82e.tar.gz misskey-fabcad6db9dff573ef1b3a634db813e8eff7d82e.tar.bz2 misskey-fabcad6db9dff573ef1b3a634db813e8eff7d82e.zip | |
Merge branch 'master' of https://github.com/syuilo/misskey
Diffstat (limited to 'src/common')
| -rw-r--r-- | src/common/get-post-summary.ts | 39 | ||||
| -rw-r--r-- | src/common/get-user-summary.ts | 12 | ||||
| -rw-r--r-- | src/common/othello.ts | 268 |
3 files changed, 319 insertions, 0 deletions
diff --git a/src/common/get-post-summary.ts b/src/common/get-post-summary.ts new file mode 100644 index 0000000000..f628a32b41 --- /dev/null +++ b/src/common/get-post-summary.ts @@ -0,0 +1,39 @@ +/** + * 投稿を表す文字列を取得します。 + * @param {*} post 投稿 + */ +const summarize = (post: any): string => { + let summary = post.text ? post.text : ''; + + // メディアが添付されているとき + if (post.media) { + summary += ` (${post.media.length}つのメディア)`; + } + + // 投票が添付されているとき + if (post.poll) { + summary += ' (投票)'; + } + + // 返信のとき + if (post.reply_to_id) { + if (post.reply_to) { + summary += ` RE: ${summarize(post.reply_to)}`; + } else { + summary += ' RE: ...'; + } + } + + // Repostのとき + if (post.repost_id) { + if (post.repost) { + summary += ` RP: ${summarize(post.repost)}`; + } else { + summary += ' RP: ...'; + } + } + + return summary.trim(); +}; + +export default summarize; diff --git a/src/common/get-user-summary.ts b/src/common/get-user-summary.ts new file mode 100644 index 0000000000..1bec2f9a26 --- /dev/null +++ b/src/common/get-user-summary.ts @@ -0,0 +1,12 @@ +import { IUser } from '../api/models/user'; + +/** + * ユーザーを表す文字列を取得します。 + * @param user ユーザー + */ +export default function(user: IUser): string { + return `${user.name} (@${user.username})\n` + + `${user.posts_count}投稿、${user.following_count}フォロー、${user.followers_count}フォロワー\n` + + `場所: ${user.profile.location}、誕生日: ${user.profile.birthday}\n` + + `「${user.description}」`; +} diff --git a/src/common/othello.ts b/src/common/othello.ts new file mode 100644 index 0000000000..858fc33158 --- /dev/null +++ b/src/common/othello.ts @@ -0,0 +1,268 @@ +const BOARD_SIZE = 8; + +export default class Othello { + public board: Array<Array<'black' | 'white'>>; + + /** + * ゲームを初期化します + */ + constructor() { + this.board = [ + [null, null, null, null, null, null, null, null], + [null, null, null, null, null, null, null, null], + [null, null, null, null, null, null, null, null], + [null, null, null, 'black', 'white', null, null, null], + [null, null, null, 'white', 'black', null, null, null], + [null, null, null, null, null, null, null, null], + [null, null, null, null, null, null, null, null], + [null, null, null, null, null, null, null, null] + ]; + } + + public setByNumber(color, n) { + const ps = this.getPattern(color); + this.set(color, ps[n][0], ps[n][1]); + } + + private write(color, x, y) { + this.board[y][x] = color; + } + + /** + * 石を配置します + */ + public set(color, x, y) { + this.write(color, x, y); + + const reverses = this.getReverse(color, x, y); + + reverses.forEach(r => { + switch (r[0]) { + case 0: // 上 + for (let c = 0, _y = y - 1; c < r[1]; c++, _y--) { + this.write(color, x, _y); + } + break; + + case 1: // 右上 + for (let c = 0, i = 1; c < r[1]; c++, i++) { + this.write(color, x + i, y - i); + } + break; + + case 2: // 右 + for (let c = 0, _x = x + 1; c < r[1]; c++, _x++) { + this.write(color, _x, y); + } + break; + + case 3: // 右下 + for (let c = 0, i = 1; c < r[1]; c++, i++) { + this.write(color, x + i, y + i); + } + break; + + case 4: // 下 + for (let c = 0, _y = y + 1; c < r[1]; c++, _y++) { + this.write(color, x, _y); + } + break; + + case 5: // 左下 + for (let c = 0, i = 1; c < r[1]; c++, i++) { + this.write(color, x - i, y + i); + } + break; + + case 6: // 左 + for (let c = 0, _x = x - 1; c < r[1]; c++, _x--) { + this.write(color, _x, y); + } + break; + + case 7: // 左上 + for (let c = 0, i = 1; c < r[1]; c++, i++) { + this.write(color, x - i, y - i); + } + break; + } + }); + } + + /** + * 打つことができる場所を取得します + */ + public getPattern(myColor): number[][] { + const result = []; + this.board.forEach((stones, y) => stones.forEach((stone, x) => { + if (stone != null) return; + if (this.canReverse(myColor, x, y)) result.push([x, y]); + })); + return result; + } + + /** + * 指定の位置に石を打つことができるかどうか(相手の石を1つでも反転させられるか)を取得します + */ + public canReverse(myColor, targetx, targety): boolean { + return this.getReverse(myColor, targetx, targety) !== null; + } + + private getReverse(myColor, targetx, targety): number[] { + const opponentColor = myColor == 'black' ? 'white' : 'black'; + + const createIterater = () => { + let opponentStoneFound = false; + let breaked = false; + return (x, y): any => { + if (breaked) { + return; + } else if (this.board[y][x] == myColor && opponentStoneFound) { + return true; + } else if (this.board[y][x] == myColor && !opponentStoneFound) { + breaked = true; + } else if (this.board[y][x] == opponentColor) { + opponentStoneFound = true; + } else { + breaked = true; + } + }; + }; + + const res = []; + + let iterate; + + // 上 + iterate = createIterater(); + for (let c = 0, y = targety - 1; y >= 0; c++, y--) { + if (iterate(targetx, y)) { + res.push([0, c]); + break; + } + } + + // 右上 + iterate = createIterater(); + for (let c = 0, i = 1; i <= Math.min(BOARD_SIZE - targetx, targety); c++, i++) { + if (iterate(targetx + i, targety - i)) { + res.push([1, c]); + break; + } + } + + // 右 + iterate = createIterater(); + for (let c = 0, x = targetx + 1; x < BOARD_SIZE; c++, x++) { + if (iterate(x, targety)) { + res.push([2, c]); + break; + } + } + + // 右下 + iterate = createIterater(); + for (let c = 0, i = 1; i < Math.min(BOARD_SIZE - targetx, BOARD_SIZE - targety); c++, i++) { + if (iterate(targetx + i, targety + i)) { + res.push([3, c]); + break; + } + } + + // 下 + iterate = createIterater(); + for (let c = 0, y = targety + 1; y < BOARD_SIZE; c++, y++) { + if (iterate(targetx, y)) { + res.push([4, c]); + break; + } + } + + // 左下 + iterate = createIterater(); + for (let c = 0, i = 1; i < Math.min(targetx, BOARD_SIZE - targety); c++, i++) { + if (iterate(targetx - i, targety + i)) { + res.push([5, c]); + break; + } + } + + // 左 + iterate = createIterater(); + for (let c = 0, x = targetx - 1; x >= 0; c++, x--) { + if (iterate(x, targety)) { + res.push([6, c]); + break; + } + } + + // 左上 + iterate = createIterater(); + for (let c = 0, i = 1; i <= Math.min(targetx, targety); c++, i++) { + if (iterate(targetx - i, targety - i)) { + res.push([7, c]); + break; + } + } + + return res.length === 0 ? null : res; + } + + public toString(): string { + //return this.board.map(row => row.map(state => state === 'black' ? '●' : state === 'white' ? '○' : '┼').join('')).join('\n'); + return this.board.map(row => row.map(state => state === 'black' ? '⚫️' : state === 'white' ? '⚪️' : '🔹').join('')).join('\n'); + } + + public toPatternString(color): string { + //const num = ['0', '1', '2', '3', '4', '5', '6', '7', '8', '9']; + const num = ['0️⃣', '1️⃣', '2️⃣', '3️⃣', '4️⃣', '5️⃣', '6️⃣', '7️⃣', '8️⃣', '9️⃣', '🔟', '🍏', '🍎', '🍐', '🍊', '🍋', '🍌', '🍉', '🍇', '🍓', '🍈', '🍒', '🍑', '🍍']; + + const pattern = this.getPattern(color); + + return this.board.map((row, y) => row.map((state, x) => { + const i = pattern.findIndex(p => p[0] == x && p[1] == y); + //return state === 'black' ? '●' : state === 'white' ? '○' : i != -1 ? num[i] : '┼'; + return state === 'black' ? '⚫️' : state === 'white' ? '⚪️' : i != -1 ? num[i] : '🔹'; + }).join('')).join('\n'); + } +} + +export function ai(color: string, othello: Othello) { + const opponentColor = color == 'black' ? 'white' : 'black'; + + function think() { + // 打てる場所を取得 + const ps = othello.getPattern(color); + + if (ps.length > 0) { // 打てる場所がある場合 + // 角を取得 + const corners = ps.filter(p => + // 左上 + (p[0] == 0 && p[1] == 0) || + // 右上 + (p[0] == (BOARD_SIZE - 1) && p[1] == 0) || + // 右下 + (p[0] == (BOARD_SIZE - 1) && p[1] == (BOARD_SIZE - 1)) || + // 左下 + (p[0] == 0 && p[1] == (BOARD_SIZE - 1)) + ); + + if (corners.length > 0) { // どこかしらの角に打てる場合 + // 打てる角からランダムに選択して打つ + const p = corners[Math.floor(Math.random() * corners.length)]; + othello.set(color, p[0], p[1]); + } else { // 打てる角がない場合 + // 打てる場所からランダムに選択して打つ + const p = ps[Math.floor(Math.random() * ps.length)]; + othello.set(color, p[0], p[1]); + } + + // 相手の打つ場所がない場合続けてAIのターン + if (othello.getPattern(opponentColor).length === 0) { + think(); + } + } + } + + think(); +} |