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| author | syuilo <syuilotan@yahoo.co.jp> | 2018-03-13 01:49:54 +0900 |
|---|---|---|
| committer | syuilo <syuilotan@yahoo.co.jp> | 2018-03-13 01:49:54 +0900 |
| commit | e6f68e0b9e7f97f0a7f1c9c98c5a3839c843a100 (patch) | |
| tree | 29a782cd5b7529a7de7cc5d1462a6997e99a9ba8 /src/common | |
| parent | v4114 (diff) | |
| download | misskey-e6f68e0b9e7f97f0a7f1c9c98c5a3839c843a100.tar.gz misskey-e6f68e0b9e7f97f0a7f1c9c98c5a3839c843a100.tar.bz2 misskey-e6f68e0b9e7f97f0a7f1c9c98c5a3839c843a100.zip | |
オセロで黒白を真理値で表現するように
Diffstat (limited to 'src/common')
| -rw-r--r-- | src/common/othello/core.ts | 115 |
1 files changed, 76 insertions, 39 deletions
diff --git a/src/common/othello/core.ts b/src/common/othello/core.ts index 39ceb921a9..54201d6541 100644 --- a/src/common/othello/core.ts +++ b/src/common/othello/core.ts @@ -1,4 +1,11 @@ -export type Color = 'black' | 'white'; +/** + * true ... 黒 + * false ... 白 + */ +export type Color = boolean; +const BLACK = true; +const WHITE = false; + export type MapPixel = 'null' | 'empty'; export type Options = { @@ -7,6 +14,23 @@ export type Options = { loopedBoard: boolean; }; +export type Undo = { + /** + * 色 + */ + color: Color, + + /** + * どこに打ったか + */ + pos: number; + + /** + * 反転した石の位置の配列 + */ + effects: number[]; +}; + /** * オセロエンジン */ @@ -15,19 +39,20 @@ export default class Othello { public mapWidth: number; public mapHeight: number; public board: Color[]; - public turn: Color = 'black'; + public turn: Color = BLACK; public opts: Options; public prevPos = -1; - public stats: Array<{ - b: number; - w: number; - }>; + public prevColor: Color = null; /** * ゲームを初期化します */ constructor(map: string[], opts: Options) { + //#region binds + this.put = this.put.bind(this); + //#endregion + //#region Options this.opts = opts; if (this.opts.isLlotheo == null) this.opts.isLlotheo = false; @@ -42,8 +67,8 @@ export default class Othello { this.board = mapData.split('').map(d => { if (d == '-') return null; - if (d == 'b') return 'black'; - if (d == 'w') return 'white'; + if (d == 'b') return BLACK; + if (d == 'w') return WHITE; return undefined; }); @@ -53,18 +78,12 @@ export default class Othello { }); //#endregion - // Init stats - this.stats = [{ - b: this.blackP, - w: this.whiteP - }]; - // ゲームが始まった時点で片方の色の石しかないか、始まった時点で勝敗が決定するようなマップの場合がある - if (this.canPutSomewhere('black').length == 0) { - if (this.canPutSomewhere('white').length == 0) { + if (this.canPutSomewhere(BLACK).length == 0) { + if (this.canPutSomewhere(WHITE).length == 0) { this.turn = null; } else { - this.turn = 'white'; + this.turn = WHITE; } } } @@ -73,14 +92,14 @@ export default class Othello { * 黒石の数 */ public get blackCount() { - return this.board.filter(x => x == 'black').length; + return this.board.filter(x => x === BLACK).length; } /** * 白石の数 */ public get whiteCount() { - return this.board.filter(x => x == 'white').length; + return this.board.filter(x => x === WHITE).length; } /** @@ -123,36 +142,53 @@ export default class Othello { * @param color 石の色 * @param pos 位置 */ - public put(color: Color, pos: number) { - if (!this.canPut(color, pos)) return; + public put(color: Color, pos: number, fast = false): Undo { + if (!fast && !this.canPut(color, pos)) return null; this.prevPos = pos; + this.prevColor = color; this.write(color, pos); // 反転させられる石を取得 - const reverses = this.effects(color, pos); + const effects = this.effects(color, pos); // 反転させる - reverses.forEach(pos => { + effects.forEach(pos => { this.write(color, pos); }); - this.stats.push({ - b: this.blackP, - w: this.whiteP - }); + this.calcTurn(); + + return { + color, + pos, + effects + }; + } + private calcTurn() { // ターン計算 - const opColor = color == 'black' ? 'white' : 'black'; + const opColor = this.prevColor === BLACK ? WHITE : BLACK; if (this.canPutSomewhere(opColor).length > 0) { - this.turn = color == 'black' ? 'white' : 'black'; - } else if (this.canPutSomewhere(color).length > 0) { - this.turn = color == 'black' ? 'black' : 'white'; + this.turn = this.prevColor === BLACK ? WHITE : BLACK; + } else if (this.canPutSomewhere(this.prevColor).length > 0) { + this.turn = this.prevColor === BLACK ? BLACK : WHITE; } else { this.turn = null; } } + public undo(undo: Undo) { + this.prevColor = undo.color; + this.prevPos = undo.pos; + this.write(null, undo.pos); + for (const pos of undo.effects) { + const color = this.board[pos]; + this.write(!color, pos); + } + this.calcTurn(); + } + /** * 指定したマスの状態を取得します * @param pos 位置 @@ -207,8 +243,8 @@ export default class Othello { * @param color 自分の色 * @param pos 位置 */ - private effects(color: Color, pos: number): number[] { - const enemyColor = color == 'black' ? 'white' : 'black'; + public effects(color: Color, pos: number): number[] { + const enemyColor = !color; // ひっくり返せる石(の位置)リスト let stones = []; @@ -225,7 +261,7 @@ export default class Othello { // 座標が指し示す位置がボード外に出たとき if (this.opts.loopedBoard) { - if (x < 0 ) x = this.mapWidth - ((-x) % this.mapWidth); + if (x < 0 ) x = this.mapWidth - ((-x) % this.mapWidth); if (y < 0 ) y = this.mapHeight - ((-y) % this.mapHeight); if (x >= this.mapWidth ) x = x % this.mapWidth; if (y >= this.mapHeight) y = y % this.mapHeight; @@ -259,16 +295,17 @@ export default class Othello { const stone = this.get(pos); // 石が置かれていないマスなら走査終了 - if (stone == null) break; + if (stone === null) break; // 相手の石なら「ひっくり返せるかもリスト」に入れておく - if (stone == enemyColor) found.push(pos); + if (stone === enemyColor) found.push(pos); // 自分の石なら「ひっくり返せるかもリスト」を「ひっくり返せるリスト」に入れ、走査終了 - if (stone == color) { + if (stone === color) { stones = stones.concat(found); break; } + i++; } }; @@ -303,9 +340,9 @@ export default class Othello { if (this.blackCount == this.whiteCount) return null; if (this.opts.isLlotheo) { - return this.blackCount > this.whiteCount ? 'white' : 'black'; + return this.blackCount > this.whiteCount ? WHITE : BLACK; } else { - return this.blackCount > this.whiteCount ? 'black' : 'white'; + return this.blackCount > this.whiteCount ? BLACK : WHITE; } } } |