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authorsyuilo <4439005+syuilo@users.noreply.github.com>2025-11-06 20:25:17 +0900
committerGitHub <noreply@github.com>2025-11-06 20:25:17 +0900
commit4ba18690d7abd7eea086bb59e6cbcc8ead9e121a (patch)
tree7d25ec47d8711d945b08e3903642f2e982f40048 /packages/frontend/src/utility/webgl.ts
parentfix(frontend): improve startViewTransition handling (diff)
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feat(frontend): EXIFフレーム機能 (#16725)
* wip * wip * Update ImageEffector.ts * Update image-label-renderer.ts * Update image-label-renderer.ts * wip * Update image-label-renderer.ts * wip * wip * wip * wip * wip * wip * wip * Update use-uploader.ts * Update watermark.ts * wip * wu * wip * Update image-frame-renderer.ts * wip * wip * Update image-frame-renderer.ts * Create ImageCompositor.ts * Update ImageCompositor.ts * wip * wip * Update ImageEffector.ts * wip * Update use-uploader.ts * wip * wip * wip * wip * Update fxs.ts * wip * wip * wip * Update CHANGELOG.md * wip * wip * Update MkImageEffectorDialog.vue * Update MkImageEffectorDialog.vue * Update MkImageFrameEditorDialog.vue * Update use-uploader.ts * improve error handling * Update use-uploader.ts * 🎨 * wip * wip * lazy load * lazy load * wip * wip * wip
Diffstat (limited to 'packages/frontend/src/utility/webgl.ts')
-rw-r--r--packages/frontend/src/utility/webgl.ts11
1 files changed, 11 insertions, 0 deletions
diff --git a/packages/frontend/src/utility/webgl.ts b/packages/frontend/src/utility/webgl.ts
index ae595b605c..334663b1a1 100644
--- a/packages/frontend/src/utility/webgl.ts
+++ b/packages/frontend/src/utility/webgl.ts
@@ -38,3 +38,14 @@ export function initShaderProgram(gl: WebGL2RenderingContext, vsSource: string,
return shaderProgram;
}
+
+export function createTexture(gl: WebGL2RenderingContext): WebGLTexture {
+ const texture = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, texture);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.MIRRORED_REPEAT);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.MIRRORED_REPEAT);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
+ gl.bindTexture(gl.TEXTURE_2D, null);
+ return texture;
+}