summaryrefslogtreecommitdiff
path: root/packages/frontend/src/utility/image-effector
diff options
context:
space:
mode:
authorsyuilo <4439005+syuilo@users.noreply.github.com>2025-09-27 18:46:26 +0900
committersyuilo <4439005+syuilo@users.noreply.github.com>2025-09-27 18:46:26 +0900
commit225154d76de4479417c7833ebea9945ffae3d6ad (patch)
tree1ce1fafc5f60aada121d3bec76e60c82616c05b7 /packages/frontend/src/utility/image-effector
parentenhance(frontend): add pixelate mask effect (diff)
downloadmisskey-225154d76de4479417c7833ebea9945ffae3d6ad.tar.gz
misskey-225154d76de4479417c7833ebea9945ffae3d6ad.tar.bz2
misskey-225154d76de4479417c7833ebea9945ffae3d6ad.zip
enhance(frontend): improve zoomLines image effect
Diffstat (limited to 'packages/frontend/src/utility/image-effector')
-rw-r--r--packages/frontend/src/utility/image-effector/fxs/zoomLines.ts33
1 files changed, 24 insertions, 9 deletions
diff --git a/packages/frontend/src/utility/image-effector/fxs/zoomLines.ts b/packages/frontend/src/utility/image-effector/fxs/zoomLines.ts
index 2e16ebea3b..4ea28658dd 100644
--- a/packages/frontend/src/utility/image-effector/fxs/zoomLines.ts
+++ b/packages/frontend/src/utility/image-effector/fxs/zoomLines.ts
@@ -4,11 +4,14 @@
*/
import { defineImageEffectorFx } from '../ImageEffector.js';
+import { GLSL_LIB_SNOISE } from '@/utility/webgl.js';
import { i18n } from '@/i18n.js';
const shader = `#version 300 es
precision mediump float;
+${GLSL_LIB_SNOISE}
+
in vec2 in_uv;
uniform sampler2D in_texture;
uniform vec2 in_resolution;
@@ -22,10 +25,22 @@ out vec4 out_color;
void main() {
vec4 in_color = texture(in_texture, in_uv);
- float angle = atan(-u_pos.y + (in_uv.y), -u_pos.x + (in_uv.x));
- float t = (1.0 + sin(angle * u_frequency)) / 2.0;
+ vec2 centeredUv = (in_uv - vec2(0.5, 0.5));
+ vec2 uv = centeredUv;
+
+ float seed = 1.0;
+ float time = 0.0;
+
+ vec2 noiseUV = (uv - u_pos) / distance((uv - u_pos), vec2(0.0));
+ float noiseX = (noiseUV.x + seed) * u_frequency;
+ float noiseY = (noiseUV.y + seed) * u_frequency;
+ float noise = (1.0 + snoise(vec3(noiseX, noiseY, time))) / 2.0;
+
+ float t = noise;
if (u_thresholdEnabled) t = t < u_threshold ? 1.0 : 0.0;
- float d = distance(in_uv * vec2(2.0, 2.0), u_pos * vec2(2.0, 2.0));
+
+ // TODO: マスクの形自体も揺らぎを与える
+ float d = distance(uv * vec2(2.0, 2.0), u_pos * vec2(2.0, 2.0));
float mask = d < u_maskSize ? 0.0 : ((d - u_maskSize) * (1.0 + (u_maskSize * 2.0)));
out_color = vec4(
mix(in_color.r, u_black ? 0.0 : 1.0, t * mask),
@@ -61,9 +76,9 @@ export const FX_zoomLines = defineImageEffectorFx({
frequency: {
label: i18n.ts._imageEffector._fxProps.frequency,
type: 'number',
- default: 30.0,
- min: 1.0,
- max: 200.0,
+ default: 5.0,
+ min: 0.0,
+ max: 15.0,
step: 0.1,
},
smoothing: {
@@ -75,7 +90,7 @@ export const FX_zoomLines = defineImageEffectorFx({
threshold: {
label: i18n.ts._imageEffector._fxProps.zoomLinesThreshold,
type: 'number',
- default: 0.2,
+ default: 0.5,
min: 0.0,
max: 1.0,
step: 0.01,
@@ -95,8 +110,8 @@ export const FX_zoomLines = defineImageEffectorFx({
},
},
main: ({ gl, u, params }) => {
- gl.uniform2f(u.pos, (1.0 + params.x) / 2.0, (1.0 + params.y) / 2.0);
- gl.uniform1f(u.frequency, params.frequency);
+ gl.uniform2f(u.pos, params.x / 2, params.y / 2);
+ gl.uniform1f(u.frequency, params.frequency * params.frequency);
// thresholdの調整が有効な間はsmoothingが利用できない
gl.uniform1i(u.thresholdEnabled, params.smoothing ? 0 : 1);
gl.uniform1f(u.threshold, params.threshold);