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authorsyuilo <4439005+syuilo@users.noreply.github.com>2025-11-06 20:25:17 +0900
committerGitHub <noreply@github.com>2025-11-06 20:25:17 +0900
commit4ba18690d7abd7eea086bb59e6cbcc8ead9e121a (patch)
tree7d25ec47d8711d945b08e3903642f2e982f40048 /packages/frontend/src/utility/image-compositor-functions/mirror.glsl
parentfix(frontend): improve startViewTransition handling (diff)
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feat(frontend): EXIFフレーム機能 (#16725)
* wip * wip * Update ImageEffector.ts * Update image-label-renderer.ts * Update image-label-renderer.ts * wip * Update image-label-renderer.ts * wip * wip * wip * wip * wip * wip * wip * Update use-uploader.ts * Update watermark.ts * wip * wu * wip * Update image-frame-renderer.ts * wip * wip * Update image-frame-renderer.ts * Create ImageCompositor.ts * Update ImageCompositor.ts * wip * wip * Update ImageEffector.ts * wip * Update use-uploader.ts * wip * wip * wip * wip * Update fxs.ts * wip * wip * wip * Update CHANGELOG.md * wip * wip * Update MkImageEffectorDialog.vue * Update MkImageEffectorDialog.vue * Update MkImageFrameEditorDialog.vue * Update use-uploader.ts * improve error handling * Update use-uploader.ts * 🎨 * wip * wip * lazy load * lazy load * wip * wip * wip
Diffstat (limited to 'packages/frontend/src/utility/image-compositor-functions/mirror.glsl')
-rw-r--r--packages/frontend/src/utility/image-compositor-functions/mirror.glsl26
1 files changed, 26 insertions, 0 deletions
diff --git a/packages/frontend/src/utility/image-compositor-functions/mirror.glsl b/packages/frontend/src/utility/image-compositor-functions/mirror.glsl
new file mode 100644
index 0000000000..b27934e9ef
--- /dev/null
+++ b/packages/frontend/src/utility/image-compositor-functions/mirror.glsl
@@ -0,0 +1,26 @@
+#version 300 es
+precision mediump float;
+
+in vec2 in_uv;
+uniform sampler2D in_texture;
+uniform vec2 in_resolution;
+uniform int u_h;
+uniform int u_v;
+out vec4 out_color;
+
+void main() {
+ vec2 uv = in_uv;
+ if (u_h == -1 && in_uv.x > 0.5) {
+ uv.x = 1.0 - uv.x;
+ }
+ if (u_h == 1 && in_uv.x < 0.5) {
+ uv.x = 1.0 - uv.x;
+ }
+ if (u_v == -1 && in_uv.y > 0.5) {
+ uv.y = 1.0 - uv.y;
+ }
+ if (u_v == 1 && in_uv.y < 0.5) {
+ uv.y = 1.0 - uv.y;
+ }
+ out_color = texture(in_texture, uv);
+}