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authorsyuilo <Syuilotan@yahoo.co.jp>2023-05-17 11:08:46 +0900
committersyuilo <Syuilotan@yahoo.co.jp>2023-05-17 11:08:46 +0900
commitca2ed0a59bca26243d4f2f0d75546110cc439268 (patch)
treeef396144b3727a1b3ea99128786ce7f61fa3f033 /packages/frontend/src/components/MkAnimBg.vue
parent:art: (diff)
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Diffstat (limited to 'packages/frontend/src/components/MkAnimBg.vue')
-rw-r--r--packages/frontend/src/components/MkAnimBg.vue16
1 files changed, 14 insertions, 2 deletions
diff --git a/packages/frontend/src/components/MkAnimBg.vue b/packages/frontend/src/components/MkAnimBg.vue
index 010bfb6fee..575ea7c5e3 100644
--- a/packages/frontend/src/components/MkAnimBg.vue
+++ b/packages/frontend/src/components/MkAnimBg.vue
@@ -8,6 +8,14 @@ import isChromatic from 'chromatic/isChromatic';
const canvasEl = shallowRef<HTMLCanvasElement>();
+const props = withDefaults(defineProps<{
+ scale?: number;
+ focus?: number;
+}>(), {
+ scale: 1.0,
+ focus: 1.0,
+});
+
function loadShader(gl, type, source) {
const shader = gl.createShader(type);
@@ -65,11 +73,13 @@ onMounted(() => {
const shaderProgram = initShaderProgram(gl, `
attribute vec2 vertex;
+ uniform vec2 u_scale;
+
varying vec2 v_pos;
void main() {
gl_Position = vec4(vertex, 0.0, 1.0);
- v_pos = vertex;
+ v_pos = vertex / u_scale;
}
`, `
precision mediump float;
@@ -191,12 +201,14 @@ onMounted(() => {
const u_warp = gl.getUniformLocation(shaderProgram, 'u_warp');
const u_focus = gl.getUniformLocation(shaderProgram, 'u_focus');
const u_itensity = gl.getUniformLocation(shaderProgram, 'u_itensity');
+ const u_scale = gl.getUniformLocation(shaderProgram, 'u_scale');
gl.uniform2fv(u_resolution, [canvas.width, canvas.height]);
gl.uniform1f(u_spread, 1.0);
gl.uniform1f(u_speed, 1.0);
gl.uniform1f(u_warp, 1.0);
- gl.uniform1f(u_focus, 1.0);
+ gl.uniform1f(u_focus, props.focus);
gl.uniform1f(u_itensity, 0.5);
+ gl.uniform2fv(u_scale, [props.scale, props.scale]);
const vertex = gl.getAttribLocation(shaderProgram, 'vertex');
gl.enableVertexAttribArray(vertex);