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| author | syuilo <Syuilotan@yahoo.co.jp> | 2021-11-12 02:02:25 +0900 |
|---|---|---|
| committer | syuilo <Syuilotan@yahoo.co.jp> | 2021-11-12 02:02:25 +0900 |
| commit | 0e4a111f81cceed275d9bec2695f6e401fb654d8 (patch) | |
| tree | 40874799472fa07416f17b50a398ac33b7771905 /packages/client/src/scripts/games | |
| parent | update deps (diff) | |
| download | misskey-0e4a111f81cceed275d9bec2695f6e401fb654d8.tar.gz misskey-0e4a111f81cceed275d9bec2695f6e401fb654d8.tar.bz2 misskey-0e4a111f81cceed275d9bec2695f6e401fb654d8.zip | |
refactoring
Resolve #7779
Diffstat (limited to 'packages/client/src/scripts/games')
| -rw-r--r-- | packages/client/src/scripts/games/reversi/core.ts | 263 | ||||
| -rw-r--r-- | packages/client/src/scripts/games/reversi/maps.ts | 896 | ||||
| -rw-r--r-- | packages/client/src/scripts/games/reversi/package.json | 18 | ||||
| -rw-r--r-- | packages/client/src/scripts/games/reversi/tsconfig.json | 21 |
4 files changed, 1198 insertions, 0 deletions
diff --git a/packages/client/src/scripts/games/reversi/core.ts b/packages/client/src/scripts/games/reversi/core.ts new file mode 100644 index 0000000000..0cb8922e19 --- /dev/null +++ b/packages/client/src/scripts/games/reversi/core.ts @@ -0,0 +1,263 @@ +import { count, concat } from '@/scripts/array'; + +// MISSKEY REVERSI ENGINE + +/** + * true ... 黒 + * false ... 白 + */ +export type Color = boolean; +const BLACK = true; +const WHITE = false; + +export type MapPixel = 'null' | 'empty'; + +export type Options = { + isLlotheo: boolean; + canPutEverywhere: boolean; + loopedBoard: boolean; +}; + +export type Undo = { + /** + * 色 + */ + color: Color; + + /** + * どこに打ったか + */ + pos: number; + + /** + * 反転した石の位置の配列 + */ + effects: number[]; + + /** + * ターン + */ + turn: Color | null; +}; + +/** + * リバーシエンジン + */ +export default class Reversi { + public map: MapPixel[]; + public mapWidth: number; + public mapHeight: number; + public board: (Color | null | undefined)[]; + public turn: Color | null = BLACK; + public opts: Options; + + public prevPos = -1; + public prevColor: Color | null = null; + + private logs: Undo[] = []; + + /** + * ゲームを初期化します + */ + constructor(map: string[], opts: Options) { + //#region binds + this.put = this.put.bind(this); + //#endregion + + //#region Options + this.opts = opts; + if (this.opts.isLlotheo == null) this.opts.isLlotheo = false; + if (this.opts.canPutEverywhere == null) this.opts.canPutEverywhere = false; + if (this.opts.loopedBoard == null) this.opts.loopedBoard = false; + //#endregion + + //#region Parse map data + this.mapWidth = map[0].length; + this.mapHeight = map.length; + const mapData = map.join(''); + + this.board = mapData.split('').map(d => d === '-' ? null : d === 'b' ? BLACK : d === 'w' ? WHITE : undefined); + + this.map = mapData.split('').map(d => d === '-' || d === 'b' || d === 'w' ? 'empty' : 'null'); + //#endregion + + // ゲームが始まった時点で片方の色の石しかないか、始まった時点で勝敗が決定するようなマップの場合がある + if (!this.canPutSomewhere(BLACK)) + this.turn = this.canPutSomewhere(WHITE) ? WHITE : null; + } + + /** + * 黒石の数 + */ + public get blackCount() { + return count(BLACK, this.board); + } + + /** + * 白石の数 + */ + public get whiteCount() { + return count(WHITE, this.board); + } + + public transformPosToXy(pos: number): number[] { + const x = pos % this.mapWidth; + const y = Math.floor(pos / this.mapWidth); + return [x, y]; + } + + public transformXyToPos(x: number, y: number): number { + return x + (y * this.mapWidth); + } + + /** + * 指定のマスに石を打ちます + * @param color 石の色 + * @param pos 位置 + */ + public put(color: Color, pos: number) { + this.prevPos = pos; + this.prevColor = color; + + this.board[pos] = color; + + // 反転させられる石を取得 + const effects = this.effects(color, pos); + + // 反転させる + for (const pos of effects) { + this.board[pos] = color; + } + + const turn = this.turn; + + this.logs.push({ + color, + pos, + effects, + turn + }); + + this.calcTurn(); + } + + private calcTurn() { + // ターン計算 + this.turn = + this.canPutSomewhere(!this.prevColor) ? !this.prevColor : + this.canPutSomewhere(this.prevColor!) ? this.prevColor : + null; + } + + public undo() { + const undo = this.logs.pop()!; + this.prevColor = undo.color; + this.prevPos = undo.pos; + this.board[undo.pos] = null; + for (const pos of undo.effects) { + const color = this.board[pos]; + this.board[pos] = !color; + } + this.turn = undo.turn; + } + + /** + * 指定した位置のマップデータのマスを取得します + * @param pos 位置 + */ + public mapDataGet(pos: number): MapPixel { + const [x, y] = this.transformPosToXy(pos); + return x < 0 || y < 0 || x >= this.mapWidth || y >= this.mapHeight ? 'null' : this.map[pos]; + } + + /** + * 打つことができる場所を取得します + */ + public puttablePlaces(color: Color): number[] { + return Array.from(this.board.keys()).filter(i => this.canPut(color, i)); + } + + /** + * 打つことができる場所があるかどうかを取得します + */ + public canPutSomewhere(color: Color): boolean { + return this.puttablePlaces(color).length > 0; + } + + /** + * 指定のマスに石を打つことができるかどうかを取得します + * @param color 自分の色 + * @param pos 位置 + */ + public canPut(color: Color, pos: number): boolean { + return ( + this.board[pos] !== null ? false : // 既に石が置いてある場所には打てない + this.opts.canPutEverywhere ? this.mapDataGet(pos) == 'empty' : // 挟んでなくても置けるモード + this.effects(color, pos).length !== 0); // 相手の石を1つでも反転させられるか + } + + /** + * 指定のマスに石を置いた時の、反転させられる石を取得します + * @param color 自分の色 + * @param initPos 位置 + */ + public effects(color: Color, initPos: number): number[] { + const enemyColor = !color; + + const diffVectors: [number, number][] = [ + [ 0, -1], // 上 + [ +1, -1], // 右上 + [ +1, 0], // 右 + [ +1, +1], // 右下 + [ 0, +1], // 下 + [ -1, +1], // 左下 + [ -1, 0], // 左 + [ -1, -1] // 左上 + ]; + + const effectsInLine = ([dx, dy]: [number, number]): number[] => { + const nextPos = (x: number, y: number): [number, number] => [x + dx, y + dy]; + + const found: number[] = []; // 挟めるかもしれない相手の石を入れておく配列 + let [x, y] = this.transformPosToXy(initPos); + while (true) { + [x, y] = nextPos(x, y); + + // 座標が指し示す位置がボード外に出たとき + if (this.opts.loopedBoard && this.transformXyToPos( + (x = ((x % this.mapWidth) + this.mapWidth) % this.mapWidth), + (y = ((y % this.mapHeight) + this.mapHeight) % this.mapHeight)) === initPos) + // 盤面の境界でループし、自分が石を置く位置に戻ってきたとき、挟めるようにしている (ref: Test4のマップ) + return found; + else if (x === -1 || y === -1 || x === this.mapWidth || y === this.mapHeight) + return []; // 挟めないことが確定 (盤面外に到達) + + const pos = this.transformXyToPos(x, y); + if (this.mapDataGet(pos) === 'null') return []; // 挟めないことが確定 (配置不可能なマスに到達) + const stone = this.board[pos]; + if (stone === null) return []; // 挟めないことが確定 (石が置かれていないマスに到達) + if (stone === enemyColor) found.push(pos); // 挟めるかもしれない (相手の石を発見) + if (stone === color) return found; // 挟めることが確定 (対となる自分の石を発見) + } + }; + + return concat(diffVectors.map(effectsInLine)); + } + + /** + * ゲームが終了したか否か + */ + public get isEnded(): boolean { + return this.turn === null; + } + + /** + * ゲームの勝者 (null = 引き分け) + */ + public get winner(): Color | null { + return this.isEnded ? + this.blackCount == this.whiteCount ? null : + this.opts.isLlotheo === this.blackCount > this.whiteCount ? WHITE : BLACK : + undefined as never; + } +} diff --git a/packages/client/src/scripts/games/reversi/maps.ts b/packages/client/src/scripts/games/reversi/maps.ts new file mode 100644 index 0000000000..dc0d1bf9d0 --- /dev/null +++ b/packages/client/src/scripts/games/reversi/maps.ts @@ -0,0 +1,896 @@ +/** + * 組み込みマップ定義 + * + * データ値: + * (スペース) ... マス無し + * - ... マス + * b ... 初期配置される黒石 + * w ... 初期配置される白石 + */ + +export type Map = { + name?: string; + category?: string; + author?: string; + data: string[]; +}; + +export const fourfour: Map = { + name: '4x4', + category: '4x4', + data: [ + '----', + '-wb-', + '-bw-', + '----' + ] +}; + +export const sixsix: Map = { + name: '6x6', + category: '6x6', + data: [ + '------', + '------', + '--wb--', + '--bw--', + '------', + '------' + ] +}; + +export const roundedSixsix: Map = { + name: '6x6 rounded', + category: '6x6', + author: 'syuilo', + data: [ + ' ---- ', + '------', + '--wb--', + '--bw--', + '------', + ' ---- ' + ] +}; + +export const roundedSixsix2: Map = { + name: '6x6 rounded 2', + category: '6x6', + author: 'syuilo', + data: [ + ' -- ', + ' ---- ', + '--wb--', + '--bw--', + ' ---- ', + ' -- ' + ] +}; + +export const eighteight: Map = { + name: '8x8', + category: '8x8', + data: [ + '--------', + '--------', + '--------', + '---wb---', + '---bw---', + '--------', + '--------', + '--------' + ] +}; + +export const eighteightH1: Map = { + name: '8x8 handicap 1', + category: '8x8', + data: [ + 'b-------', + '--------', + '--------', + '---wb---', + '---bw---', + '--------', + '--------', + '--------' + ] +}; + +export const eighteightH2: Map = { + name: '8x8 handicap 2', + category: '8x8', + data: [ + 'b-------', + '--------', + '--------', + '---wb---', + '---bw---', + '--------', + '--------', + '-------b' + ] +}; + +export const eighteightH3: Map = { + name: '8x8 handicap 3', + category: '8x8', + data: [ + 'b------b', + '--------', + '--------', + '---wb---', + '---bw---', + '--------', + '--------', + '-------b' + ] +}; + +export const eighteightH4: Map = { + name: '8x8 handicap 4', + category: '8x8', + data: [ + 'b------b', + '--------', + '--------', + '---wb---', + '---bw---', + '--------', + '--------', + 'b------b' + ] +}; + +export const eighteightH28: Map = { + name: '8x8 handicap 28', + category: '8x8', + data: [ + 'bbbbbbbb', + 'b------b', + 'b------b', + 'b--wb--b', + 'b--bw--b', + 'b------b', + 'b------b', + 'bbbbbbbb' + ] +}; + +export const roundedEighteight: Map = { + name: '8x8 rounded', + category: '8x8', + author: 'syuilo', + data: [ + ' ------ ', + '--------', + '--------', + '---wb---', + '---bw---', + '--------', + '--------', + ' ------ ' + ] +}; + +export const roundedEighteight2: Map = { + name: '8x8 rounded 2', + category: '8x8', + author: 'syuilo', + data: [ + ' ---- ', + ' ------ ', + '--------', + '---wb---', + '---bw---', + '--------', + ' ------ ', + ' ---- ' + ] +}; + +export const roundedEighteight3: Map = { + name: '8x8 rounded 3', + category: '8x8', + author: 'syuilo', + data: [ + ' -- ', + ' ---- ', + ' ------ ', + '---wb---', + '---bw---', + ' ------ ', + ' ---- ', + ' -- ' + ] +}; + +export const eighteightWithNotch: Map = { + name: '8x8 with notch', + category: '8x8', + author: 'syuilo', + data: [ + '--- ---', + '--------', + '--------', + ' --wb-- ', + ' --bw-- ', + '--------', + '--------', + '--- ---' + ] +}; + +export const eighteightWithSomeHoles: Map = { + name: '8x8 with some holes', + category: '8x8', + author: 'syuilo', + data: [ + '--- ----', + '----- --', + '-- -----', + '---wb---', + '---bw- -', + ' -------', + '--- ----', + '--------' + ] +}; + +export const circle: Map = { + name: 'Circle', + category: '8x8', + author: 'syuilo', + data: [ + ' -- ', + ' ------ ', + ' ------ ', + '---wb---', + '---bw---', + ' ------ ', + ' ------ ', + ' -- ' + ] +}; + +export const smile: Map = { + name: 'Smile', + category: '8x8', + author: 'syuilo', + data: [ + ' ------ ', + '--------', + '-- -- --', + '---wb---', + '-- bw --', + '--- ---', + '--------', + ' ------ ' + ] +}; + +export const window: Map = { + name: 'Window', + category: '8x8', + author: 'syuilo', + data: [ + '--------', + '- -- -', + '- -- -', + '---wb---', + '---bw---', + '- -- -', + '- -- -', + '--------' + ] +}; + +export const reserved: Map = { + name: 'Reserved', + category: '8x8', + author: 'Aya', + data: [ + 'w------b', + '--------', + '--------', + '---wb---', + '---bw---', + '--------', + '--------', + 'b------w' + ] +}; + +export const x: Map = { + name: 'X', + category: '8x8', + author: 'Aya', + data: [ + 'w------b', + '-w----b-', + '--w--b--', + '---wb---', + '---bw---', + '--b--w--', + '-b----w-', + 'b------w' + ] +}; + +export const parallel: Map = { + name: 'Parallel', + category: '8x8', + author: 'Aya', + data: [ + '--------', + '--------', + '--------', + '---bb---', + '---ww---', + '--------', + '--------', + '--------' + ] +}; + +export const lackOfBlack: Map = { + name: 'Lack of Black', + category: '8x8', + data: [ + '--------', + '--------', + '--------', + '---w----', + '---bw---', + '--------', + '--------', + '--------' + ] +}; + +export const squareParty: Map = { + name: 'Square Party', + category: '8x8', + author: 'syuilo', + data: [ + '--------', + '-wwwbbb-', + '-w-wb-b-', + '-wwwbbb-', + '-bbbwww-', + '-b-bw-w-', + '-bbbwww-', + '--------' + ] +}; + +export const minesweeper: Map = { + name: 'Minesweeper', + category: '8x8', + author: 'syuilo', + data: [ + 'b-b--w-w', + '-w-wb-b-', + 'w-b--w-b', + '-b-wb-w-', + '-w-bw-b-', + 'b-w--b-w', + '-b-bw-w-', + 'w-w--b-b' + ] +}; + +export const tenthtenth: Map = { + name: '10x10', + category: '10x10', + data: [ + '----------', + '----------', + '----------', + '----------', + '----wb----', + '----bw----', + '----------', + '----------', + '----------', + '----------' + ] +}; + +export const hole: Map = { + name: 'The Hole', + category: '10x10', + author: 'syuilo', + data: [ + '----------', + '----------', + '--wb--wb--', + '--bw--bw--', + '---- ----', + '---- ----', + '--wb--wb--', + '--bw--bw--', + '----------', + '----------' + ] +}; + +export const grid: Map = { + name: 'Grid', + category: '10x10', + author: 'syuilo', + data: [ + '----------', + '- - -- - -', + '----------', + '- - -- - -', + '----wb----', + '----bw----', + '- - -- - -', + '----------', + '- - -- - -', + '----------' + ] +}; + +export const cross: Map = { + name: 'Cross', + category: '10x10', + author: 'Aya', + data: [ + ' ---- ', + ' ---- ', + ' ---- ', + '----------', + '----wb----', + '----bw----', + '----------', + ' ---- ', + ' ---- ', + ' ---- ' + ] +}; + +export const charX: Map = { + name: 'Char X', + category: '10x10', + author: 'syuilo', + data: [ + '--- ---', + '---- ----', + '----------', + ' -------- ', + ' --wb-- ', + ' --bw-- ', + ' -------- ', + '----------', + '---- ----', + '--- ---' + ] +}; + +export const charY: Map = { + name: 'Char Y', + category: '10x10', + author: 'syuilo', + data: [ + '--- ---', + '---- ----', + '----------', + ' -------- ', + ' --wb-- ', + ' --bw-- ', + ' ------ ', + ' ------ ', + ' ------ ', + ' ------ ' + ] +}; + +export const walls: Map = { + name: 'Walls', + category: '10x10', + author: 'Aya', + data: [ + ' bbbbbbbb ', + 'w--------w', + 'w--------w', + 'w--------w', + 'w---wb---w', + 'w---bw---w', + 'w--------w', + 'w--------w', + 'w--------w', + ' bbbbbbbb ' + ] +}; + +export const cpu: Map = { + name: 'CPU', + category: '10x10', + author: 'syuilo', + data: [ + ' b b b b ', + 'w--------w', + ' -------- ', + 'w--------w', + ' ---wb--- ', + ' ---bw--- ', + 'w--------w', + ' -------- ', + 'w--------w', + ' b b b b ' + ] +}; + +export const checker: Map = { + name: 'Checker', + category: '10x10', + author: 'Aya', + data: [ + '----------', + '----------', + '----------', + '---wbwb---', + '---bwbw---', + '---wbwb---', + '---bwbw---', + '----------', + '----------', + '----------' + ] +}; + +export const japaneseCurry: Map = { + name: 'Japanese curry', + category: '10x10', + author: 'syuilo', + data: [ + 'w-b-b-b-b-', + '-w-b-b-b-b', + 'w-w-b-b-b-', + '-w-w-b-b-b', + 'w-w-wwb-b-', + '-w-wbb-b-b', + 'w-w-w-b-b-', + '-w-w-w-b-b', + 'w-w-w-w-b-', + '-w-w-w-w-b' + ] +}; + +export const mosaic: Map = { + name: 'Mosaic', + category: '10x10', + author: 'syuilo', + data: [ + '- - - - - ', + ' - - - - -', + '- - - - - ', + ' - w w - -', + '- - b b - ', + ' - w w - -', + '- - b b - ', + ' - - - - -', + '- - - - - ', + ' - - - - -', + ] +}; + +export const arena: Map = { + name: 'Arena', + category: '10x10', + author: 'syuilo', + data: [ + '- - -- - -', + ' - - - - ', + '- ------ -', + ' -------- ', + '- --wb-- -', + '- --bw-- -', + ' -------- ', + '- ------ -', + ' - - - - ', + '- - -- - -' + ] +}; + +export const reactor: Map = { + name: 'Reactor', + category: '10x10', + author: 'syuilo', + data: [ + '-w------b-', + 'b- - - -w', + '- --wb-- -', + '---b w---', + '- b wb w -', + '- w bw b -', + '---w b---', + '- --bw-- -', + 'w- - - -b', + '-b------w-' + ] +}; + +export const sixeight: Map = { + name: '6x8', + category: 'Special', + data: [ + '------', + '------', + '------', + '--wb--', + '--bw--', + '------', + '------', + '------' + ] +}; + +export const spark: Map = { + name: 'Spark', + category: 'Special', + author: 'syuilo', + data: [ + ' - - ', + '----------', + ' -------- ', + ' -------- ', + ' ---wb--- ', + ' ---bw--- ', + ' -------- ', + ' -------- ', + '----------', + ' - - ' + ] +}; + +export const islands: Map = { + name: 'Islands', + category: 'Special', + author: 'syuilo', + data: [ + '-------- ', + '---wb--- ', + '---bw--- ', + '-------- ', + ' - - ', + ' - - ', + ' --------', + ' --------', + ' --------', + ' --------' + ] +}; + +export const galaxy: Map = { + name: 'Galaxy', + category: 'Special', + author: 'syuilo', + data: [ + ' ------ ', + ' --www--- ', + ' ------w--- ', + '---bbb--w---', + '--b---b-w-b-', + '-b--wwb-w-b-', + '-b-w-bww--b-', + '-b-w-b---b--', + '---w--bbb---', + ' ---w------ ', + ' ---www-- ', + ' ------ ' + ] +}; + +export const triangle: Map = { + name: 'Triangle', + category: 'Special', + author: 'syuilo', + data: [ + ' -- ', + ' -- ', + ' ---- ', + ' ---- ', + ' --wb-- ', + ' --bw-- ', + ' -------- ', + ' -------- ', + '----------', + '----------' + ] +}; + +export const iphonex: Map = { + name: 'iPhone X', + category: 'Special', + author: 'syuilo', + data: [ + ' -- -- ', + '--------', + '--------', + '--------', + '--------', + '---wb---', + '---bw---', + '--------', + '--------', + '--------', + '--------', + ' ------ ' + ] +}; + +export const dealWithIt: Map = { + name: 'Deal with it!', + category: 'Special', + author: 'syuilo', + data: [ + '------------', + '--w-b-------', + ' --b-w------', + ' --w-b---- ', + ' ------- ' + ] +}; + +export const experiment: Map = { + name: 'Let\'s experiment', + category: 'Special', + author: 'syuilo', + data: [ + ' ------------ ', + '------wb------', + '------bw------', + '--------------', + ' - - ', + '------ ------', + 'bbbbbb wwwwww', + 'bbbbbb wwwwww', + 'bbbbbb wwwwww', + 'bbbbbb wwwwww', + 'wwwwww bbbbbb' + ] +}; + +export const bigBoard: Map = { + name: 'Big board', + category: 'Special', + data: [ + '----------------', + '----------------', + '----------------', + '----------------', + '----------------', + '----------------', + '----------------', + '-------wb-------', + '-------bw-------', + '----------------', + '----------------', + '----------------', + '----------------', + '----------------', + '----------------', + '----------------' + ] +}; + +export const twoBoard: Map = { + name: 'Two board', + category: 'Special', + author: 'Aya', + data: [ + '-------- --------', + '-------- --------', + '-------- --------', + '---wb--- ---wb---', + '---bw--- ---bw---', + '-------- --------', + '-------- --------', + '-------- --------' + ] +}; + +export const test1: Map = { + name: 'Test1', + category: 'Test', + data: [ + '--------', + '---wb---', + '---bw---', + '--------' + ] +}; + +export const test2: Map = { + name: 'Test2', + category: 'Test', + data: [ + '------', + '------', + '-b--w-', + '-w--b-', + '-w--b-' + ] +}; + +export const test3: Map = { + name: 'Test3', + category: 'Test', + data: [ + '-w-', + '--w', + 'w--', + '-w-', + '--w', + 'w--', + '-w-', + '--w', + 'w--', + '-w-', + '---', + 'b--', + ] +}; + +export const test4: Map = { + name: 'Test4', + category: 'Test', + data: [ + '-w--b-', + '-w--b-', + '------', + '-w--b-', + '-w--b-' + ] +}; + +// 検証用: この盤面で藍(lv3)が黒で始めると何故か(?)A1に打ってしまう +export const test6: Map = { + name: 'Test6', + category: 'Test', + data: [ + '--wwwww-', + 'wwwwwwww', + 'wbbbwbwb', + 'wbbbbwbb', + 'wbwbbwbb', + 'wwbwbbbb', + '--wbbbbb', + '-wwwww--', + ] +}; + +// 検証用: この盤面で藍(lv3)が黒で始めると何故か(?)G7に打ってしまう +export const test7: Map = { + name: 'Test7', + category: 'Test', + data: [ + 'b--w----', + 'b-wwww--', + 'bwbwwwbb', + 'wbwwwwb-', + 'wwwwwww-', + '-wwbbwwb', + '--wwww--', + '--wwww--', + ] +}; + +// 検証用: この盤面で藍(lv5)が黒で始めると何故か(?)A1に打ってしまう +export const test8: Map = { + name: 'Test8', + category: 'Test', + data: [ + '--------', + '-----w--', + 'w--www--', + 'wwwwww--', + 'bbbbwww-', + 'wwwwww--', + '--www---', + '--ww----', + ] +}; diff --git a/packages/client/src/scripts/games/reversi/package.json b/packages/client/src/scripts/games/reversi/package.json new file mode 100644 index 0000000000..a4415ad141 --- /dev/null +++ b/packages/client/src/scripts/games/reversi/package.json @@ -0,0 +1,18 @@ +{ + "name": "misskey-reversi", + "version": "0.0.5", + "description": "Misskey reversi engine", + "keywords": [ + "misskey" + ], + "author": "syuilo <i@syuilo.com>", + "license": "MIT", + "repository": "https://github.com/misskey-dev/misskey.git", + "bugs": "https://github.com/misskey-dev/misskey/issues", + "main": "./built/core.js", + "types": "./built/core.d.ts", + "scripts": { + "build": "tsc" + }, + "dependencies": {} +} diff --git a/packages/client/src/scripts/games/reversi/tsconfig.json b/packages/client/src/scripts/games/reversi/tsconfig.json new file mode 100644 index 0000000000..851fb6b7e4 --- /dev/null +++ b/packages/client/src/scripts/games/reversi/tsconfig.json @@ -0,0 +1,21 @@ +{ + "compilerOptions": { + "noEmitOnError": false, + "noImplicitAny": false, + "noImplicitReturns": true, + "noFallthroughCasesInSwitch": true, + "experimentalDecorators": true, + "declaration": true, + "sourceMap": false, + "target": "es2017", + "module": "commonjs", + "removeComments": false, + "noLib": false, + "outDir": "./built", + "rootDir": "./" + }, + "compileOnSave": false, + "include": [ + "./core.ts" + ] +} |