#include "first_app.hpp" #include "chunk.hpp" namespace app { FirstApp::FirstApp() : xeEngine{WIDTH, HEIGHT, "Minecraft Vulkan", "res/image/icon.png"} {}; FirstApp::~FirstApp() {} void FirstApp::run() { Chunk::load(); loadGameObjects(); SimpleRenderer renderer{xeEngine, Chunk::getTextures()}; xe::Sound sound{"res/sound/when_the_world_ends.wav"}; sound.setLooping(true); sound.play(); auto viewerObject = xe::GameObject::createGameObject(); viewerObject.transform.translation = {0.f, 10.f, 0.f}; viewerObject.transform.rotation.y = glm::radians(45.f); KeyboardMovementController cameraController{xeEngine.getInput(), viewerObject}; while (xeEngine.poll()) { float frameTime = xeEngine.getFrameTime(); cameraController.update(frameTime); xeEngine.getCamera().setViewYXZ(viewerObject.transform.translation, viewerObject.transform.rotation); if(xeEngine.beginFrame()) { renderer.render(gameObjects, xeEngine.getCamera()); xeEngine.endFrame(); } } xeEngine.close(); Chunk::unload(); } void FirstApp::loadGameObjects() { for(int32_t x = 0; x < 10; x++) { for(int32_t z = 0; z < 10; z++) { Chunk* chunk = Chunk::newChunk(x, z, 53463); } } for(int32_t x = 0; x < 10; x++) { for(int32_t z = 0; z < 10; z++) { Chunk* chunk = Chunk::getChunk(x,z); chunk->createMesh(); auto chunkObject = xe::GameObject::createGameObject(); chunkObject.model = chunk->getMesh(); chunkObject.transform.translation = {16.f*x, 0.f, 16.f*z}; gameObjects.push_back(std::move(chunkObject)); } } } }