From f81d611f0e298baffad68d83f208e2306fe38739 Mon Sep 17 00:00:00 2001 From: tylermurphy534 Date: Sat, 24 Sep 2022 21:16:13 -0400 Subject: remove Xe From engine class names --- src/simple_renderer.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/simple_renderer.cpp') diff --git a/src/simple_renderer.cpp b/src/simple_renderer.cpp index 921019a..43c933d 100644 --- a/src/simple_renderer.cpp +++ b/src/simple_renderer.cpp @@ -5,8 +5,8 @@ namespace app { -SimpleRenderer::SimpleRenderer(xe::XeEngine &xeEngine, xe::XeImage *xeImage) { - xeRenderSystem = xe::XeRenderSystem::Builder(xeEngine, "res/shaders/simple_shader.vert.spv", "res/shaders/simple_shader.frag.spv") +SimpleRenderer::SimpleRenderer(xe::Engine &xeEngine, xe::Image *xeImage) { + xeRenderSystem = xe::RenderSystem::Builder(xeEngine, "res/shaders/simple_shader.vert.spv", "res/shaders/simple_shader.frag.spv") .addPushConstant(sizeof(PushConstant)) .addUniformBinding(0, sizeof(UniformBuffer)) .addTextureBinding(1, xeImage) @@ -14,7 +14,7 @@ SimpleRenderer::SimpleRenderer(xe::XeEngine &xeEngine, xe::XeImage *xeImage) { .build(); } -void SimpleRenderer::render(std::vector &gameObjects, xe::XeCamera &xeCamera, xe::XeImage *xeImage) { +void SimpleRenderer::render(std::vector &gameObjects, xe::Camera &xeCamera, xe::Image *xeImage) { xeRenderSystem->loadTexture(1, xeImage); -- cgit v1.2.3-freya