From 873ca38c0dc8966cd54a18dd74d40c709d83eb32 Mon Sep 17 00:00:00 2001 From: Tyler Murphy Date: Mon, 26 Sep 2022 18:03:07 -0400 Subject: texture arrays --- src/simple_renderer.cpp | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) (limited to 'src/simple_renderer.cpp') diff --git a/src/simple_renderer.cpp b/src/simple_renderer.cpp index 3efa9b8..c68f2ab 100644 --- a/src/simple_renderer.cpp +++ b/src/simple_renderer.cpp @@ -2,22 +2,23 @@ namespace app { -SimpleRenderer::SimpleRenderer(xe::Engine &xeEngine, xe::Image *xeImage) { +SimpleRenderer::SimpleRenderer(xe::Engine &xeEngine, std::vector &images) { xeRenderSystem = xe::RenderSystem::Builder(xeEngine, "res/shaders/simple_shader.vert.spv", "res/shaders/simple_shader.frag.spv") .addVertexBinding(0, 3, 0) // position .addVertexBinding(1, 3, 12) // normal .addVertexBinding(2, 2, 24) // uvs - .setVertexSize(32) + .addVertexBinding(3, 1, 32) // texture + .setVertexSize(36) .addPushConstant(sizeof(PushConstant)) .addUniformBinding(0, sizeof(UniformBuffer)) - .addTextureBinding(1, xeImage) + .addTextureArrayBinding(1, images) .setCulling(true) .build(); } -void SimpleRenderer::render(std::vector &gameObjects, xe::Camera &xeCamera, xe::Image *xeImage) { +void SimpleRenderer::render(std::vector &gameObjects, xe::Camera &xeCamera) { - xeRenderSystem->loadTexture(1, xeImage); + // xeRenderSystem->loadTexture(1, xeImage); xeRenderSystem->start(); -- cgit v1.2.3-freya