From 001cbb9141ecd8e1f3f6f63b4c5765cb87eff4a2 Mon Sep 17 00:00:00 2001 From: tylermurphy534 Date: Wed, 28 Sep 2022 22:55:07 -0400 Subject: cooler chunk generation --- res/image/sand.png | Bin 0 -> 1201 bytes res/image/snow.png | Bin 0 -> 5087 bytes res/image/stone.png | Bin 0 -> 5294 bytes res/image/water.png | Bin 0 -> 942 bytes res/shaders/simple_shader.frag | 2 +- 5 files changed, 1 insertion(+), 1 deletion(-) create mode 100644 res/image/sand.png create mode 100644 res/image/snow.png create mode 100644 res/image/stone.png create mode 100644 res/image/water.png (limited to 'res') diff --git a/res/image/sand.png b/res/image/sand.png new file mode 100644 index 0000000..b82eaca Binary files /dev/null and b/res/image/sand.png differ diff --git a/res/image/snow.png b/res/image/snow.png new file mode 100644 index 0000000..f8f1fa6 Binary files /dev/null and b/res/image/snow.png differ diff --git a/res/image/stone.png b/res/image/stone.png new file mode 100644 index 0000000..020c8c5 Binary files /dev/null and b/res/image/stone.png differ diff --git a/res/image/water.png b/res/image/water.png new file mode 100644 index 0000000..7b54110 Binary files /dev/null and b/res/image/water.png differ diff --git a/res/shaders/simple_shader.frag b/res/shaders/simple_shader.frag index 1ea39c7..e7d6bdb 100755 --- a/res/shaders/simple_shader.frag +++ b/res/shaders/simple_shader.frag @@ -6,7 +6,7 @@ layout (location = 2) in flat int fragTex; layout (location = 0) out vec4 outColor; -layout (binding = 1) uniform sampler2D texSampler[3]; +layout (binding = 1) uniform sampler2D texSampler[6]; void main() { outColor = texture(texSampler[fragTex], fragUv) + fragLight; -- cgit v1.2.3-freya