From 6f9d3befb45a8fbf35d66b6aff9738ef4c509c3c Mon Sep 17 00:00:00 2001 From: Tyler Murphy Date: Tue, 27 Sep 2022 12:32:09 -0400 Subject: change shader lighting --- res/shaders/simple_shader.frag | 14 ++------------ 1 file changed, 2 insertions(+), 12 deletions(-) (limited to 'res/shaders/simple_shader.frag') diff --git a/res/shaders/simple_shader.frag b/res/shaders/simple_shader.frag index f3e629b..1ea39c7 100755 --- a/res/shaders/simple_shader.frag +++ b/res/shaders/simple_shader.frag @@ -1,23 +1,13 @@ #version 450 -layout (location = 0) in vec3 fragColor; +layout (location = 0) in float fragLight; layout (location = 1) in vec2 fragUv; layout (location = 2) in flat int fragTex; layout (location = 0) out vec4 outColor; -layout (binding = 0) uniform GlobalUbo { - mat4 projectionViewMatrix; - vec3 directionToLight; -} ubo; - layout (binding = 1) uniform sampler2D texSampler[3]; -layout(push_constant) uniform Push { - mat4 transform; - mat4 normalMatrix; -} push; - void main() { - outColor = mix(texture(texSampler[fragTex], fragUv), vec4(fragColor, 1.0), .1); + outColor = texture(texSampler[fragTex], fragUv) + fragLight; } \ No newline at end of file -- cgit v1.2.3-freya