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* destroy buffers on fencetylermurphy5342022-09-274-8/+9
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* procedural chunk loadingTyler Murphy2022-09-275-27/+77
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* async chunk meshingTyler Murphy2022-09-275-116/+139
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* disable anisotropic filtering on chunksTyler Murphy2022-09-261-1/+1
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* window icontylermurphy5342022-09-261-2/+2
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* vertex buffer is not a byte vector, multi texture loadingtylermurphy5342022-09-264-49/+90
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* texture arraysTyler Murphy2022-09-264-11/+16
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* undo nearest neighborTyler Murphy2022-09-261-3/+4
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* fixed chunk meshing due to using unsigned intTyler Murphy2022-09-263-29/+28
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* multichunk meshingTyler Murphy2022-09-265-41/+56
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* remove color vertex data, mipmappingtylermurphy5342022-09-255-36/+10
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* 3D Chunks renderingtylermurphy5342022-09-257-13/+971
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* merge in inputtylermurphy5342022-09-256-51/+39
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| * abstract user input, refactor #include'sTyler Murphy2022-09-236-51/+39
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* | vertex data no longer hard codedtylermurphy5342022-09-253-2/+14
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* | remove Xe From engine class namestylermurphy5342022-09-246-17/+17
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* sound set volumeTyler Murphy2022-09-221-1/+3
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* start implementing openal softtylermurphy5342022-09-221-2/+4
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* add openal libTyler Murphy2022-09-211-0/+1
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* self define descriptorsTyler Murphy2022-09-212-9/+17
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* recreate descriptorstylermurphy5342022-09-201-1/+2
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* texture loadingtylermurphy5342022-09-203-9/+19
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* destroy pipline layouttylermurphy5342022-09-191-2/+2
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* finish refactortylermurphy5342022-09-197-70/+99
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* even more refactoringTyler Murphy2022-09-193-153/+35
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* more recatoring, doesnt compileTyler Murphy2022-09-191-40/+10
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* start refactoring, doesnt compiletylermurphy5342022-09-192-13/+3
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* stanford dragon renderingtylermurphy5342022-09-187-0/+383