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2022-09-27destroy buffers on fencetylermurphy5344-8/+9
2022-09-27procedural chunk loadingTyler Murphy5-27/+77
2022-09-27async chunk meshingTyler Murphy5-116/+139
2022-09-26disable anisotropic filtering on chunksTyler Murphy1-1/+1
2022-09-26window icontylermurphy5341-2/+2
2022-09-26vertex buffer is not a byte vector, multi texture loadingtylermurphy5344-49/+90
2022-09-26texture arraysTyler Murphy4-11/+16
2022-09-26undo nearest neighborTyler Murphy1-3/+4
2022-09-26fixed chunk meshing due to using unsigned intTyler Murphy3-29/+28
2022-09-26multichunk meshingTyler Murphy5-41/+56
2022-09-25remove color vertex data, mipmappingtylermurphy5345-36/+10
2022-09-253D Chunks renderingtylermurphy5347-13/+971
2022-09-25vertex data no longer hard codedtylermurphy5343-2/+14
2022-09-24remove Xe From engine class namestylermurphy5346-17/+17
2022-09-23abstract user input, refactor #include'sTyler Murphy6-51/+39
2022-09-22sound set volumeTyler Murphy1-1/+3
2022-09-22start implementing openal softtylermurphy5341-2/+4
2022-09-21add openal libTyler Murphy1-0/+1
2022-09-21self define descriptorsTyler Murphy2-9/+17
2022-09-20recreate descriptorstylermurphy5341-1/+2
2022-09-20texture loadingtylermurphy5343-9/+19
2022-09-19destroy pipline layouttylermurphy5341-2/+2
2022-09-19finish refactortylermurphy5347-70/+99
2022-09-19even more refactoringTyler Murphy3-153/+35
2022-09-19more recatoring, doesnt compileTyler Murphy1-40/+10
2022-09-19start refactoring, doesnt compiletylermurphy5342-13/+3