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* 3D Chunks renderingtylermurphy5342022-09-2510-15/+982
* merge in inputtylermurphy5342022-09-2522-116/+290
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| * delete unused folderTyler Murphy2022-09-231-0/+0
| * abstract user input, refactor #include'sTyler Murphy2022-09-2323-117/+292
* | vertex data no longer hard codedtylermurphy5342022-09-2515-120/+132
* | remove Xe From engine class namestylermurphy5342022-09-2433-343/+344
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* delete old filestylermurphy5342022-09-222-15/+0
* add spv to gitignoretylermurphy5342022-09-223-0/+1
* remove compile libs from maketylermurphy5342022-09-221-5/+1
* add openal-soft and freealut as submodulestylermurphy5342022-09-224-2/+9
* update .gitmodulestylermurphy5342022-09-227-8/+20
* sound set volumeTyler Murphy2022-09-223-2/+8
* finish openal and ALUTTyler Murphy2022-09-227-106/+10
* add aluttylermurphy5342022-09-223-60/+51
* start implementing openal softtylermurphy5342022-09-2210-9/+219
* add openal libTyler Murphy2022-09-218-9/+28
* self define descriptorsTyler Murphy2022-09-216-113/+166
* recreate descriptorstylermurphy5342022-09-206-92/+100
* texture loadingtylermurphy5342022-09-2021-65/+396
* destroy pipline layouttylermurphy5342022-09-192-3/+5
* finish refactortylermurphy5342022-09-1916-223/+195
* temp patchTyler Murphy2022-09-191-6/+14
* even more refactoringTyler Murphy2022-09-1911-201/+154
* more recatoring, doesnt compileTyler Murphy2022-09-198-48/+237
* start refactoring, doesnt compiletylermurphy5342022-09-195-13/+62
* LICENSEtylermurphy5342022-09-181-0/+674
* stanford dragon renderingtylermurphy5342022-09-1841-0/+256368