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* undo last committylermurphy5342022-09-291-2/+0
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* fix possible run conditiontylermurphy5342022-09-291-0/+2
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* shrub biometylermurphy5342022-09-287-8/+16
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* re enable musictylermurphy5342022-09-281-3/+3
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* cooler chunk generationtylermurphy5342022-09-288-20/+44
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* async chunk generationtylermurphy5342022-09-284-33/+63
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* only wait for buffers once. fix chunk mesh edgesTyler Murphy2022-09-282-1/+3
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* dont destroy buffers until not usedTyler Murphy2022-09-285-6/+7
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* better model and texture cleanupTyler Murphy2022-09-287-30/+120
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* set render distance back to 10tylermurphy5342022-09-281-1/+1
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* destroy buffers on fencetylermurphy5342022-09-279-8/+35
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* procedural chunk loadingTyler Murphy2022-09-2712-60/+89
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* async chunk meshingTyler Murphy2022-09-2711-126/+151
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* change shader lightingTyler Murphy2022-09-272-14/+4
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* disable anisotropic filtering on chunksTyler Murphy2022-09-265-10/+10
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* window icontylermurphy5342022-09-266-6/+17
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* vertex buffer is not a byte vector, multi texture loadingtylermurphy5342022-09-2619-249944/+140
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* texture arraysTyler Murphy2022-09-2614-30/+81
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* undo nearest neighborTyler Murphy2022-09-263-6/+7
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* fixed chunk meshing due to using unsigned intTyler Murphy2022-09-263-29/+28
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* multichunk meshingTyler Murphy2022-09-266-42/+57
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* MSAAtylermurphy5342022-09-269-111/+133
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* remove color vertex data, mipmappingtylermurphy5342022-09-2515-86/+158
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* 3D Chunks renderingtylermurphy5342022-09-2510-15/+982
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* merge in inputtylermurphy5342022-09-2522-116/+290
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| * delete unused folderTyler Murphy2022-09-231-0/+0
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| * abstract user input, refactor #include'sTyler Murphy2022-09-2323-117/+292
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* | vertex data no longer hard codedtylermurphy5342022-09-2515-120/+132
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* | remove Xe From engine class namestylermurphy5342022-09-2433-343/+344
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* delete old filestylermurphy5342022-09-222-15/+0
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* add spv to gitignoretylermurphy5342022-09-223-0/+1
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* remove compile libs from maketylermurphy5342022-09-221-5/+1
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* add openal-soft and freealut as submodulestylermurphy5342022-09-224-2/+9
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* update .gitmodulestylermurphy5342022-09-227-8/+20
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* sound set volumeTyler Murphy2022-09-223-2/+8
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* finish openal and ALUTTyler Murphy2022-09-227-106/+10
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* add aluttylermurphy5342022-09-223-60/+51
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* start implementing openal softtylermurphy5342022-09-2210-9/+219
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* add openal libTyler Murphy2022-09-218-9/+28
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* self define descriptorsTyler Murphy2022-09-216-113/+166
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* recreate descriptorstylermurphy5342022-09-206-92/+100
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* texture loadingtylermurphy5342022-09-2021-65/+396
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* destroy pipline layouttylermurphy5342022-09-192-3/+5
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* finish refactortylermurphy5342022-09-1916-223/+195
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* temp patchTyler Murphy2022-09-191-6/+14
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* even more refactoringTyler Murphy2022-09-1911-201/+154
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* more recatoring, doesnt compileTyler Murphy2022-09-198-48/+237
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* start refactoring, doesnt compiletylermurphy5342022-09-195-13/+62
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* LICENSEtylermurphy5342022-09-181-0/+674
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* stanford dragon renderingtylermurphy5342022-09-1841-0/+256368