summaryrefslogtreecommitdiff
path: root/src/simple_renderer.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/simple_renderer.cpp')
-rw-r--r--src/simple_renderer.cpp11
1 files changed, 8 insertions, 3 deletions
diff --git a/src/simple_renderer.cpp b/src/simple_renderer.cpp
index 5a57324..55b52df 100644
--- a/src/simple_renderer.cpp
+++ b/src/simple_renderer.cpp
@@ -2,8 +2,13 @@
namespace app {
-SimpleRenderer::SimpleRenderer(xe::XeEngine &xeEngine, xe::XeImage *xeImage) {
- xeRenderSystem = xe::XeRenderSystem::Builder(xeEngine, "res/shaders/simple_shader.vert.spv", "res/shaders/simple_shader.frag.spv")
+SimpleRenderer::SimpleRenderer(xe::Engine &xeEngine, xe::Image *xeImage) {
+ xeRenderSystem = xe::RenderSystem::Builder(xeEngine, "res/shaders/simple_shader.vert.spv", "res/shaders/simple_shader.frag.spv")
+ .addVertexBinding(0, 3, 0)
+ .addVertexBinding(1, 3, 12)
+ .addVertexBinding(2, 3, 24)
+ .addVertexBinding(3, 2, 36)
+ .setVertexSize(sizeof(Vertex))
.addPushConstant(sizeof(PushConstant))
.addUniformBinding(0, sizeof(UniformBuffer))
.addTextureBinding(1, xeImage)
@@ -11,7 +16,7 @@ SimpleRenderer::SimpleRenderer(xe::XeEngine &xeEngine, xe::XeImage *xeImage) {
.build();
}
-void SimpleRenderer::render(std::vector<xe::XeGameObject> &gameObjects, xe::XeCamera &xeCamera, xe::XeImage *xeImage) {
+void SimpleRenderer::render(std::vector<xe::GameObject> &gameObjects, xe::Camera &xeCamera, xe::Image *xeImage) {
xeRenderSystem->loadTexture(1, xeImage);