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-rw-r--r--src/simple_renderer.cpp11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/simple_renderer.cpp b/src/simple_renderer.cpp
index 3efa9b8..c68f2ab 100644
--- a/src/simple_renderer.cpp
+++ b/src/simple_renderer.cpp
@@ -2,22 +2,23 @@
namespace app {
-SimpleRenderer::SimpleRenderer(xe::Engine &xeEngine, xe::Image *xeImage) {
+SimpleRenderer::SimpleRenderer(xe::Engine &xeEngine, std::vector<xe::Image*> &images) {
xeRenderSystem = xe::RenderSystem::Builder(xeEngine, "res/shaders/simple_shader.vert.spv", "res/shaders/simple_shader.frag.spv")
.addVertexBinding(0, 3, 0) // position
.addVertexBinding(1, 3, 12) // normal
.addVertexBinding(2, 2, 24) // uvs
- .setVertexSize(32)
+ .addVertexBinding(3, 1, 32) // texture
+ .setVertexSize(36)
.addPushConstant(sizeof(PushConstant))
.addUniformBinding(0, sizeof(UniformBuffer))
- .addTextureBinding(1, xeImage)
+ .addTextureArrayBinding(1, images)
.setCulling(true)
.build();
}
-void SimpleRenderer::render(std::vector<xe::GameObject> &gameObjects, xe::Camera &xeCamera, xe::Image *xeImage) {
+void SimpleRenderer::render(std::vector<xe::GameObject> &gameObjects, xe::Camera &xeCamera) {
- xeRenderSystem->loadTexture(1, xeImage);
+ // xeRenderSystem->loadTexture(1, xeImage);
xeRenderSystem->start();