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-rw-r--r--src/simple_render_system.cpp94
1 files changed, 0 insertions, 94 deletions
diff --git a/src/simple_render_system.cpp b/src/simple_render_system.cpp
deleted file mode 100644
index 6e4ab30..0000000
--- a/src/simple_render_system.cpp
+++ /dev/null
@@ -1,94 +0,0 @@
-#include "simple_render_system.hpp"
-#include "xe_device.hpp"
-#include <vector>
-#include <vulkan/vulkan_core.h>
-
-#define GLM_FORCE_RADIANS
-#define GLM_FORCE_DEPTH_ZERO_TO_ONE
-#include <glm/glm.hpp>
-#include <glm/gtc/constants.hpp>
-
-#include <array>
-#include <cassert>
-#include <stdexcept>
-
-namespace xe {
-
-struct SimplePushConstantData {
- glm::mat4 modelMatrix{1.f};
- glm::mat4 normalMatrix{1.f};
-};
-
-SimpleRenderSystem::SimpleRenderSystem(XeDevice& device, VkRenderPass renderPass, VkDescriptorSetLayout globalSetLayout) : xeDevice{device} {
- createPipelineLayout(globalSetLayout);
- createPipeline(renderPass);
-}
-
-SimpleRenderSystem::~SimpleRenderSystem() { vkDestroyPipelineLayout(xeDevice.device(), pipelineLayout, nullptr); }
-
-void SimpleRenderSystem::createPipelineLayout(VkDescriptorSetLayout globalSetLayout) {
-
- VkPushConstantRange pushConstantRange;
- pushConstantRange.stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT;
- pushConstantRange.offset = 0;
- pushConstantRange.size = sizeof(SimplePushConstantData);
-
- std::vector<VkDescriptorSetLayout> descriptorSetLayouts{globalSetLayout};
-
- VkPipelineLayoutCreateInfo pipelineLayoutInfo{};
- pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
- pipelineLayoutInfo.setLayoutCount = static_cast<uint32_t>(descriptorSetLayouts.size());
- pipelineLayoutInfo.pSetLayouts = descriptorSetLayouts.data();
- pipelineLayoutInfo.pushConstantRangeCount = 1;
- pipelineLayoutInfo.pPushConstantRanges = &pushConstantRange;
- if(vkCreatePipelineLayout(xeDevice.device(), &pipelineLayoutInfo, nullptr, &pipelineLayout) != VK_SUCCESS) {
- std::runtime_error("failed to create pipeline layout!");
- }
-}
-
-void SimpleRenderSystem::createPipeline(VkRenderPass renderPass) {
- assert(pipelineLayout != nullptr && "Canor create pipeline before pipeline layout");
-
- PipelineConfigInfo pipelineConfig{};
- XePipeline::defaultPipelineConfigInfo(pipelineConfig);
- pipelineConfig.renderPass = renderPass;
- pipelineConfig.pipelineLayout = pipelineLayout;
- xePipeline = std::make_unique<XePipeline>(
- xeDevice,
- "res/shaders/simple_shader.vert.spv",
- "res/shaders/simple_shader.frag.spv",
- pipelineConfig
- );
-}
-
-void SimpleRenderSystem::renderGameObjects(XeFrameInfo &frameInfo, std::vector<XeGameObject> &gameObjects) {
- xePipeline->bind(frameInfo.commandBuffer);
-
- vkCmdBindDescriptorSets(
- frameInfo.commandBuffer,
- VK_PIPELINE_BIND_POINT_GRAPHICS,
- pipelineLayout,
- 0,
- 1,
- &frameInfo.globalDescriptorSet,
- 0,
- nullptr);
-
- for (auto& obj: gameObjects) {
- SimplePushConstantData push{};
- push.modelMatrix = obj.transform.mat4();
- push.normalMatrix = obj.transform.normalMatrix();
-
- vkCmdPushConstants(
- frameInfo.commandBuffer,
- pipelineLayout,
- VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT,
- 0,
- sizeof(SimplePushConstantData),
- &push);
- obj.model->bind(frameInfo.commandBuffer);
- obj.model->draw(frameInfo.commandBuffer);
- }
-}
-
-} \ No newline at end of file