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-rw-r--r--src/chunk_renderer.cpp (renamed from src/simple_renderer.cpp)8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/simple_renderer.cpp b/src/chunk_renderer.cpp
index 9e30fb7..2dba6cb 100644
--- a/src/simple_renderer.cpp
+++ b/src/chunk_renderer.cpp
@@ -1,10 +1,10 @@
-#include "simple_renderer.hpp"
+#include "chunk_renderer.hpp"
#include "chunk.hpp"
namespace app {
-SimpleRenderer::SimpleRenderer(xe::Engine &xeEngine, std::vector<xe::Image*> &images) {
- xeRenderSystem = xe::RenderSystem::Builder(xeEngine, "res/shaders/simple_shader.vert.spv", "res/shaders/simple_shader.frag.spv")
+ChunkRenderer::ChunkRenderer(std::vector<xe::Image*> &images) {
+ xeRenderSystem = xe::RenderSystem::Builder("res/shaders/simple_shader.vert.spv", "res/shaders/simple_shader.frag.spv")
.addVertexBindingf(0, 3, 0) // position
.addVertexBindingf(1, 3, 12) // normal
.addVertexBindingf(2, 2, 24) // uvs
@@ -17,7 +17,7 @@ SimpleRenderer::SimpleRenderer(xe::Engine &xeEngine, std::vector<xe::Image*> &im
.build();
}
-void SimpleRenderer::render(std::vector<xe::GameObject> &gameObjects, xe::Camera &xeCamera) {
+void ChunkRenderer::render(std::vector<xe::GameObject> &gameObjects, xe::Camera &xeCamera) {
xeRenderSystem->start();