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Diffstat (limited to '')
-rw-r--r-- | src/chunk_renderer.cpp (renamed from src/simple_renderer.cpp) | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/simple_renderer.cpp b/src/chunk_renderer.cpp index 9e30fb7..2dba6cb 100644 --- a/src/simple_renderer.cpp +++ b/src/chunk_renderer.cpp @@ -1,10 +1,10 @@ -#include "simple_renderer.hpp" +#include "chunk_renderer.hpp" #include "chunk.hpp" namespace app { -SimpleRenderer::SimpleRenderer(xe::Engine &xeEngine, std::vector<xe::Image*> &images) { - xeRenderSystem = xe::RenderSystem::Builder(xeEngine, "res/shaders/simple_shader.vert.spv", "res/shaders/simple_shader.frag.spv") +ChunkRenderer::ChunkRenderer(std::vector<xe::Image*> &images) { + xeRenderSystem = xe::RenderSystem::Builder("res/shaders/simple_shader.vert.spv", "res/shaders/simple_shader.frag.spv") .addVertexBindingf(0, 3, 0) // position .addVertexBindingf(1, 3, 12) // normal .addVertexBindingf(2, 2, 24) // uvs @@ -17,7 +17,7 @@ SimpleRenderer::SimpleRenderer(xe::Engine &xeEngine, std::vector<xe::Image*> &im .build(); } -void SimpleRenderer::render(std::vector<xe::GameObject> &gameObjects, xe::Camera &xeCamera) { +void ChunkRenderer::render(std::vector<xe::GameObject> &gameObjects, xe::Camera &xeCamera) { xeRenderSystem->start(); |