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Diffstat (limited to 'engine/xe_render_system.cpp')
-rw-r--r--engine/xe_render_system.cpp50
1 files changed, 25 insertions, 25 deletions
diff --git a/engine/xe_render_system.cpp b/engine/xe_render_system.cpp
index 1e638ad..4f2aadd 100644
--- a/engine/xe_render_system.cpp
+++ b/engine/xe_render_system.cpp
@@ -16,12 +16,12 @@
namespace xe {
-XeRenderSystem::XeRenderSystem(
- XeEngine &xeEngine,
+RenderSystem::RenderSystem(
+ Engine &xeEngine,
std::string vert,
std::string frag,
std::map<uint32_t, uint32_t> uniformBindings,
- std::map<uint32_t, XeImage*> imageBindings,
+ std::map<uint32_t, Image*> imageBindings,
uint32_t pushCunstantDataSize,
bool cullingEnabled
) : xeDevice{xeEngine.xeDevice},
@@ -39,12 +39,12 @@ XeRenderSystem::XeRenderSystem(
}
-XeRenderSystem::~XeRenderSystem() {
+RenderSystem::~RenderSystem() {
vkDestroyPipelineLayout(xeDevice.device(), pipelineLayout, nullptr);
vkDestroySampler(xeDevice.device(), textureSampler, nullptr);
};
-void XeRenderSystem::createTextureSampler() {
+void RenderSystem::createTextureSampler() {
VkSamplerCreateInfo samplerInfo{};
samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
samplerInfo.magFilter = VK_FILTER_LINEAR;
@@ -67,8 +67,8 @@ void XeRenderSystem::createTextureSampler() {
}
}
-void XeRenderSystem::createDescriptorSetLayout() {
- XeDescriptorSetLayout::Builder builder{xeDevice};
+void RenderSystem::createDescriptorSetLayout() {
+ DescriptorSetLayout::Builder builder{xeDevice};
for ( const auto &[binding, size]: uniformBindings) {
builder.addBinding(binding, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, nullptr);
@@ -81,14 +81,14 @@ void XeRenderSystem::createDescriptorSetLayout() {
xeDescriptorSetLayout = builder.build();
}
-void XeRenderSystem::createUniformBuffers() {
+void RenderSystem::createUniformBuffers() {
for ( const auto &[binding, bufferSize]: uniformBindings) {
- uboBuffers[binding] = std::vector<std::unique_ptr<XeBuffer>>(XeSwapChain::MAX_FRAMES_IN_FLIGHT);
+ uboBuffers[binding] = std::vector<std::unique_ptr<Buffer>>(SwapChain::MAX_FRAMES_IN_FLIGHT);
for (int i = 0; i < uboBuffers[binding].size(); i++) {
- uboBuffers[binding][i] = std::make_unique<XeBuffer>(
+ uboBuffers[binding][i] = std::make_unique<Buffer>(
xeDevice,
bufferSize,
- XeSwapChain::MAX_FRAMES_IN_FLIGHT,
+ SwapChain::MAX_FRAMES_IN_FLIGHT,
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
uboBuffers[binding][i]->map();
@@ -96,18 +96,18 @@ void XeRenderSystem::createUniformBuffers() {
}
}
-void XeRenderSystem::createDescriptorSets() {
+void RenderSystem::createDescriptorSets() {
- descriptorSets = std::vector<VkDescriptorSet>(XeSwapChain::MAX_FRAMES_IN_FLIGHT);
+ descriptorSets = std::vector<VkDescriptorSet>(SwapChain::MAX_FRAMES_IN_FLIGHT);
for (int i = 0; i < descriptorSets.size(); i++) {
updateDescriptorSet(i, true);
}
}
-void XeRenderSystem::updateDescriptorSet(int frameIndex, bool allocate) {
+void RenderSystem::updateDescriptorSet(int frameIndex, bool allocate) {
- XeDescriptorWriter writer{*xeDescriptorSetLayout, *xeDescriptorPool};
+ DescriptorWriter writer{*xeDescriptorSetLayout, *xeDescriptorPool};
std::vector<VkDescriptorBufferInfo> bufferInfos{};
@@ -135,7 +135,7 @@ void XeRenderSystem::updateDescriptorSet(int frameIndex, bool allocate) {
}
-void XeRenderSystem::createPipelineLayout() {
+void RenderSystem::createPipelineLayout() {
VkPushConstantRange pushConstantRange;
pushConstantRange.stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT;
@@ -164,17 +164,17 @@ void XeRenderSystem::createPipelineLayout() {
}
-void XeRenderSystem::createPipeline(VkRenderPass renderPass, std::string vert, std::string frag, bool cullingEnabled) {
+void RenderSystem::createPipeline(VkRenderPass renderPass, std::string vert, std::string frag, bool cullingEnabled) {
assert(pipelineLayout != nullptr && "Cannot create pipeline before pipeline layout");
PipelineConfigInfo pipelineConfig{};
- XePipeline::defaultPipelineConfigInfo(pipelineConfig);
+ Pipeline::defaultPipelineConfigInfo(pipelineConfig);
if (cullingEnabled) {
pipelineConfig.rasterizationInfo.cullMode = VK_CULL_MODE_BACK_BIT;
}
pipelineConfig.renderPass = renderPass;
pipelineConfig.pipelineLayout = pipelineLayout;
- xePipeline = std::make_unique<XePipeline>(
+ xePipeline = std::make_unique<Pipeline>(
xeDevice,
vert,
frag,
@@ -182,7 +182,7 @@ void XeRenderSystem::createPipeline(VkRenderPass renderPass, std::string vert, s
);
}
-void XeRenderSystem::start() {
+void RenderSystem::start() {
xeRenderer.beginSwapChainRenderPass(xeRenderer.getCurrentCommandBuffer());
xePipeline->bind(xeRenderer.getCurrentCommandBuffer());
if(descriptorSets.size() > 0) {
@@ -200,7 +200,7 @@ void XeRenderSystem::start() {
}
}
-void XeRenderSystem::loadPushConstant(void *pushConstantData) {
+void RenderSystem::loadPushConstant(void *pushConstantData) {
vkCmdPushConstants(
xeRenderer.getCurrentCommandBuffer(),
pipelineLayout,
@@ -210,23 +210,23 @@ void XeRenderSystem::loadPushConstant(void *pushConstantData) {
pushConstantData);
}
-void XeRenderSystem::loadUniformObject(uint32_t binding, void *uniformBufferData) {
+void RenderSystem::loadUniformObject(uint32_t binding, void *uniformBufferData) {
uboBuffers[binding][xeRenderer.getFrameIndex()]->writeToBuffer(uniformBufferData);
}
-void XeRenderSystem::loadTexture(uint32_t binding, XeImage *image) {
+void RenderSystem::loadTexture(uint32_t binding, Image *image) {
imageBindings[binding] = image;
updateDescriptorSet(xeRenderer.getFrameIndex(), false);
}
-void XeRenderSystem::render(XeGameObject &gameObject) {
+void RenderSystem::render(GameObject &gameObject) {
gameObject.model->bind(xeRenderer.getCurrentCommandBuffer());
gameObject.model->draw(xeRenderer.getCurrentCommandBuffer());
}
-void XeRenderSystem::stop() {
+void RenderSystem::stop() {
xeRenderer.endSwapChainRenderPass(xeRenderer.getCurrentCommandBuffer());
}