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-rw-r--r--src/chunk.cpp28
-rw-r--r--src/chunk.hpp21
-rwxr-xr-xsrc/first_app.cpp8
3 files changed, 28 insertions, 29 deletions
diff --git a/src/chunk.cpp b/src/chunk.cpp
index 3a71031..aa9ff3b 100644
--- a/src/chunk.cpp
+++ b/src/chunk.cpp
@@ -3,9 +3,9 @@
namespace app {
-static std::map<std::pair<uint32_t, uint32_t>, Chunk*> chunks{};
+static std::map<std::pair<int32_t, int32_t>, Chunk*> chunks{};
-Chunk::Chunk(uint32_t gridX, uint32_t gridZ, uint32_t world_seed)
+Chunk::Chunk(int32_t gridX, int32_t gridZ, uint32_t world_seed)
: world_seed{world_seed},
chunk_seed{(world_seed * gridX) + (world_seed * gridZ) / 2},
gridX{gridX},
@@ -13,13 +13,13 @@ Chunk::Chunk(uint32_t gridX, uint32_t gridZ, uint32_t world_seed)
generate();
}
-Chunk* Chunk::newChunk(uint32_t gridX, uint32_t gridZ, uint32_t world_seed) {
+Chunk* Chunk::newChunk(int32_t gridX, int32_t gridZ, uint32_t world_seed) {
Chunk* chunk = new Chunk(gridX, gridZ, world_seed);
chunks[{gridX, gridZ}] = std::move(chunk);
return chunks[{gridX, gridZ}];
}
-Chunk* Chunk::getChunk(uint32_t gridX, uint32_t gridZ) {
+Chunk* Chunk::getChunk(int32_t gridX, int32_t gridZ) {
if(chunks.count({gridX, gridZ})) {
return chunks[{gridX, gridZ}];
} else {
@@ -27,31 +27,29 @@ Chunk* Chunk::getChunk(uint32_t gridX, uint32_t gridZ) {
}
}
-uint8_t Chunk::getBlock(uint32_t x, uint32_t y, uint32_t z) {
+uint8_t Chunk::getBlock(int32_t x, int32_t y, int32_t z) {
if(y > 256) return AIR;
if(y < 0) return INVALID;
int chunkX = gridX;
int chunkZ = gridZ;
if(x < 0) {
chunkX--;
- x = 15;
} else if(x > 15) {
chunkX++;
- x = 0;
}
if(z < 0) {
chunkZ--;
- z = 15;
} else if(z > 15) {
chunkZ++;
- z = 0;
}
+ x = (x+16)%16;
+ z = (z+16)%16;
if(chunkX == gridX && chunkZ == gridZ) {
int index = x + (z * 16) + (y * 256);
return blocks[index];
} else {
Chunk* chunk = getChunk(chunkX, chunkZ);
- if(chunk == nullptr) {
+ if(chunk == NULL) {
return INVALID;
} else {
int index = x + (z * 16) + (y * 256);
@@ -60,7 +58,7 @@ uint8_t Chunk::getBlock(uint32_t x, uint32_t y, uint32_t z) {
}
}
-void Chunk::setBlock(uint32_t x, uint32_t y, uint32_t z, uint8_t block) {
+void Chunk::setBlock(int32_t x, int32_t y, int32_t z, uint8_t block) {
int index = x + (z * 16) + (y * 256);
blocks[index] = block;
}
@@ -91,9 +89,9 @@ void Chunk::createMeshAsync() {
void Chunk::createMesh() {
working = true;
vertexData.clear();
- for(int x=0;x<16;x++) {
- for(int y=0; y<256; y++) {
- for(int z=0; z<16; z++) {
+ for(int32_t x=0;x<16;x++) {
+ for(int32_t y=0; y<256; y++) {
+ for(int32_t z=0; z<16; z++) {
uint8_t block = getBlock(x,y,z);
if(block == AIR) continue;
if(getBlock(x+1,y,z) == AIR) {
@@ -121,7 +119,7 @@ void Chunk::createMesh() {
reloadRequired = true;
}
-void Chunk::addVerticies(uint32_t side, uint32_t x, uint32_t y, uint32_t z) {
+void Chunk::addVerticies(uint8_t side, int32_t x, int32_t y, int32_t z) {
for(int i = 0; i < 6; i ++) {
vertexData.push_back(px[side * 6 + i][0] + x);
vertexData.push_back(px[side * 6 + i][1] + y);
diff --git a/src/chunk.hpp b/src/chunk.hpp
index b2b80f8..4c6101c 100644
--- a/src/chunk.hpp
+++ b/src/chunk.hpp
@@ -11,9 +11,9 @@
#include <string>
#include <map>
-#define INVALID -1
-#define AIR 0
-#define DIRT 1
+#define INVALID 0
+#define AIR 1
+#define DIRT 2
namespace app {
@@ -21,27 +21,28 @@ class Chunk {
public:
- static Chunk* newChunk(uint32_t gridX, uint32_t gridZ, uint32_t world_seed);
+ static Chunk* newChunk(int32_t gridX, int32_t gridZ, uint32_t world_seed);
static void reset();
- Chunk(uint32_t gridX, uint32_t gridZ, uint32_t world_seed);
+ Chunk(int32_t gridX, int32_t gridZ, uint32_t world_seed);
~Chunk() {};
- const uint32_t gridX, gridZ, world_seed, chunk_seed;
+ const int32_t gridX, gridZ;
+ const uint32_t world_seed, chunk_seed;
void createMesh();
void createMeshAsync();
std::shared_ptr<xe::Model> getMesh();
- uint8_t getBlock(uint32_t x, uint32_t y, uint32_t z);
- void setBlock(uint32_t x, uint32_t y, uint32_t z, uint8_t block);
+ uint8_t getBlock(int32_t x, int32_t y, int32_t z);
+ void setBlock(int32_t x, int32_t y, int32_t z, uint8_t block);
- static Chunk* getChunk(uint32_t x, uint32_t z);
+ static Chunk* getChunk(int32_t x, int32_t z);
private:
void generate();
- void addVerticies(uint32_t side, uint32_t x, uint32_t y, uint32_t z);
+ void addVerticies(uint8_t side, int32_t x, int32_t y, int32_t z);
bool reloadRequired{false};
bool working{false};
diff --git a/src/first_app.cpp b/src/first_app.cpp
index a16ecde..561b693 100755
--- a/src/first_app.cpp
+++ b/src/first_app.cpp
@@ -46,14 +46,14 @@ void FirstApp::run() {
void FirstApp::loadGameObjects() {
- for(int x = 0; x < 10; x++) {
- for(int z = 0; z < 10; z++) {
+ for(int32_t x = 0; x < 10; x++) {
+ for(int32_t z = 0; z < 10; z++) {
Chunk* chunk = Chunk::newChunk(x, z, 53463);
}
}
- for(int x = 0; x < 10; x++) {
- for(int z = 0; z < 10; z++) {
+ for(int32_t x = 0; x < 10; x++) {
+ for(int32_t z = 0; z < 10; z++) {
Chunk* chunk = Chunk::getChunk(x,z);
chunk->createMesh();