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authortylermurphy534 <tylermurphy534@gmail.com>2022-09-19 21:28:41 -0400
committertylermurphy534 <tylermurphy534@gmail.com>2022-09-19 21:28:41 -0400
commit8cc0b081ef0188f850814b2af2cb077583eb9f2d (patch)
treef90ba2da50c91f596672730706440149fecb2393 /src
parenttemp patch (diff)
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finish refactor
Diffstat (limited to '')
-rwxr-xr-xsrc/first_app.cpp85
-rwxr-xr-xsrc/first_app.hpp12
-rw-r--r--src/keyboard_movement_controller.cpp4
-rw-r--r--src/keyboard_movement_controller.hpp4
-rwxr-xr-xsrc/main.cpp2
-rw-r--r--src/simple_renderer.cpp26
-rw-r--r--src/simple_renderer.hpp36
7 files changed, 99 insertions, 70 deletions
diff --git a/src/first_app.cpp b/src/first_app.cpp
index e460c6b..7be857d 100755
--- a/src/first_app.cpp
+++ b/src/first_app.cpp
@@ -1,32 +1,20 @@
#include "first_app.hpp"
#include "xe_camera.hpp"
+#include "xe_engine.hpp"
#include "xe_game_object.hpp"
#include "xe_model.hpp"
+#include "xe_render_system.hpp"
#include "keyboard_movement_controller.hpp"
-
+#include "simple_renderer.hpp"
#define GLM_FORCE_RADIANS
#define GLM_FORCE_DEPTH_ZERO_TO_ONE
#include <glm/glm.hpp>
#include <glm/gtc/constants.hpp>
-
#include <array>
-#include <chrono>
-#include <cassert>
-#include <stdexcept>
-#include <iostream>
-namespace xe {
-
-struct UniformBuffer {
- alignas(16) glm::mat4 projectionView{1.f};
- alignas(4) glm::vec3 lightDirection = glm::normalize(glm::vec3{-1.f, 3.f, 1.f});
-};
-struct PushConstant {
- alignas(16) glm::mat4 modelMatrix{1.f};
- alignas(16) glm::mat4 normalMatrix{1.f};
-};
+namespace app {
FirstApp::FirstApp() : xeEngine{WIDTH, HEIGHT, "Hello, Vulkan!"} {
loadGameObjects();
@@ -36,53 +24,23 @@ FirstApp::~FirstApp() {}
void FirstApp::run() {
- std::unique_ptr<XeRenderSystem> simpleRenderSystem = xeEngine.createRenderSystem(
- "res/shaders/simple_shader.vert.spv",
- "res/shaders/simple_shader.frag.spv",
- sizeof(PushConstant),
- sizeof(UniformBuffer));
+ SimpleRenderer renderer{xeEngine};
+
+ xeEngine.getCamera().setViewTarget(glm::vec3(-1.f, -2.f, 20.f), glm::vec3(0.f, 0.f, 2.5f));
- XeCamera camera{};
- camera.setViewTarget(glm::vec3(-1.f, -2.f, 20.f), glm::vec3(0.f, 0.f, 2.5f));
-
- auto viewerObject = XeGameObject::createGameObject();
+ auto viewerObject = xe::XeGameObject::createGameObject();
KeyboardMovementController cameraController{};
- auto currentTime = std::chrono::high_resolution_clock::now();
-
- while (!xeEngine.getWindow().shouldClose()) {
- glfwPollEvents();
+ while (xeEngine.poll()) {
- auto newTime = std::chrono::high_resolution_clock::now();
- float frameTime = std::chrono::duration<float, std::chrono::seconds::period>(newTime - currentTime).count();
- currentTime = newTime;
+ float frameTime = xeEngine.getFrameTime();
cameraController.moveInPlaneXZ(xeEngine.getWindow().getGLFWwindow(), frameTime, viewerObject);
- camera.setViewYXZ(viewerObject.transform.translation, viewerObject.transform.rotation);
-
- float aspect = xeEngine.getRenderer().getAspectRatio();
- camera.setPerspectiveProjection(glm::radians(50.f), aspect, 0.1f, 100.f);
+ xeEngine.getCamera().setViewYXZ(viewerObject.transform.translation, viewerObject.transform.rotation);
if(xeEngine.beginFrame()) {
-
- PushConstant pc{};
- pc.modelMatrix = gameObjects[0].transform.mat4();
- pc.normalMatrix = gameObjects[0].transform.normalMatrix();
-
- UniformBuffer ubo{};
- ubo.projectionView = camera.getProjection() * camera.getView();
-
- xeEngine.render(
- *simpleRenderSystem,
- gameObjects,
- &pc,
- sizeof(pc),
- &ubo,
- sizeof(ubo)
- );
-
+ renderer.render(gameObjects, xeEngine.getCamera());
xeEngine.endFrame();
-
}
}
@@ -91,13 +49,20 @@ void FirstApp::run() {
}
void FirstApp::loadGameObjects() {
- std::shared_ptr<XeModel> xeModel = xeEngine.createModel("res/models/stanford-dragon.obj");
+ std::shared_ptr<xe::XeModel> xeModel = xeEngine.loadModelFromFile("res/models/stanford-dragon.obj");
+
+ auto dragon = xe::XeGameObject::createGameObject();
+ dragon.model = xeModel;
+ dragon.transform.translation = {.0f, .0f, 2.5f};
+ dragon.transform.scale = {.5f, .5f, .5f};
+ gameObjects.push_back(std::move(dragon));
- auto cube = XeGameObject::createGameObject();
- cube.model = xeModel;
- cube.transform.translation = {.0f, .0f, 2.5f};
- cube.transform.scale = {.5f, .5f, .5f};
- gameObjects.push_back(std::move(cube));
+ auto dragon2 = xe::XeGameObject::createGameObject();
+ dragon2.model = xeModel;
+ dragon2.transform.translation = {5.0f, .0f, -1.5f};
+ dragon2.transform.rotation.y = glm::radians(90.f);
+ dragon2.transform.scale = {.35f, .35f, .35f};
+ gameObjects.push_back(std::move(dragon2));
}
} \ No newline at end of file
diff --git a/src/first_app.hpp b/src/first_app.hpp
index 081113d..d8942ab 100755
--- a/src/first_app.hpp
+++ b/src/first_app.hpp
@@ -7,11 +7,9 @@
#include <memory>
#include <vector>
-namespace xe {
+namespace app {
class FirstApp {
public:
- static constexpr int WIDTH = 800;
- static constexpr int HEIGHT = 600;
FirstApp();
~FirstApp();
@@ -22,10 +20,14 @@ class FirstApp {
void run();
private:
+
+ static constexpr int WIDTH = 800;
+ static constexpr int HEIGHT = 600;
+
void loadGameObjects();
- XeEngine xeEngine;
+ xe::XeEngine xeEngine;
- std::vector<XeGameObject> gameObjects;
+ std::vector<xe::XeGameObject> gameObjects;
};
} \ No newline at end of file
diff --git a/src/keyboard_movement_controller.cpp b/src/keyboard_movement_controller.cpp
index 6782709..325693e 100644
--- a/src/keyboard_movement_controller.cpp
+++ b/src/keyboard_movement_controller.cpp
@@ -4,9 +4,9 @@
#include <glm/geometric.hpp>
#include <limits>
-namespace xe {
+namespace app {
-void KeyboardMovementController::moveInPlaneXZ(GLFWwindow* window, float dt, XeGameObject& gameObject) {
+void KeyboardMovementController::moveInPlaneXZ(GLFWwindow* window, float dt, xe::XeGameObject& gameObject) {
glm::vec3 rotate{0};
if(glfwGetKey(window, keys.lookRight) == GLFW_PRESS) rotate.y += 1.f;
if(glfwGetKey(window, keys.lookLeft) == GLFW_PRESS) rotate.y -= 1.f;
diff --git a/src/keyboard_movement_controller.hpp b/src/keyboard_movement_controller.hpp
index b90d361..b3e3a15 100644
--- a/src/keyboard_movement_controller.hpp
+++ b/src/keyboard_movement_controller.hpp
@@ -4,7 +4,7 @@
#include "xe_window.hpp"
#include <GLFW/glfw3.h>
-namespace xe {
+namespace app {
class KeyboardMovementController {
public:
@@ -21,7 +21,7 @@ namespace xe {
int lookDown = GLFW_KEY_DOWN;
};
- void moveInPlaneXZ(GLFWwindow* window, float dt, XeGameObject& gameObject);
+ void moveInPlaneXZ(GLFWwindow* window, float dt, xe::XeGameObject& gameObject);
KeyMappings keys{};
float moveSpeed{3.f};
diff --git a/src/main.cpp b/src/main.cpp
index 30b64d9..fa0804d 100755
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -5,7 +5,7 @@
#include <stdexcept>
int main() {
- xe::FirstApp app{};
+ app::FirstApp app{};
try {
app.run();
diff --git a/src/simple_renderer.cpp b/src/simple_renderer.cpp
new file mode 100644
index 0000000..b4c115a
--- /dev/null
+++ b/src/simple_renderer.cpp
@@ -0,0 +1,26 @@
+#include "simple_renderer.hpp"
+
+namespace app {
+
+SimpleRenderer::SimpleRenderer(xe::XeEngine &xeEngine)
+ : xeRenderSystem{xeEngine, "res/shaders/simple_shader.vert.spv", "res/shaders/simple_shader.frag.spv", sizeof(PushConstant), sizeof(UniformBuffer)} {};
+
+void SimpleRenderer::render(std::vector<xe::XeGameObject> &gameObjects, xe::XeCamera &xeCamera) {
+
+ UniformBuffer ubo{};
+ ubo.projectionView = xeCamera.getProjection() * xeCamera.getView();
+ xeRenderSystem.loadUniformObject(&ubo, sizeof(ubo));
+
+ for(auto &obj : gameObjects) {
+ PushConstant pc{};
+ pc.modelMatrix = obj.transform.mat4();
+ pc.normalMatrix = obj.transform.normalMatrix();
+ xeRenderSystem.loadPushConstant(&pc, sizeof(pc));
+ xeRenderSystem.render(obj);
+ }
+
+ xeRenderSystem.stop();
+
+}
+
+} \ No newline at end of file
diff --git a/src/simple_renderer.hpp b/src/simple_renderer.hpp
new file mode 100644
index 0000000..22ba0b4
--- /dev/null
+++ b/src/simple_renderer.hpp
@@ -0,0 +1,36 @@
+#pragma once
+
+#include "xe_render_system.hpp"
+#include <string>
+
+namespace app {
+
+struct UniformBuffer {
+ alignas(16) glm::mat4 projectionView{1.f};
+ alignas(4) glm::vec3 lightDirection = glm::normalize(glm::vec3{-1.f, 3.f, 1.f});
+};
+
+struct PushConstant {
+ alignas(16) glm::mat4 modelMatrix{1.f};
+ alignas(16) glm::mat4 normalMatrix{1.f};
+};
+
+class SimpleRenderer {
+
+ public:
+
+ SimpleRenderer(xe::XeEngine &xeEngine);
+
+ ~SimpleRenderer() {};
+
+ SimpleRenderer(const SimpleRenderer&) = delete;
+ SimpleRenderer operator=(const SimpleRenderer&) = delete;
+
+ void render(std::vector<xe::XeGameObject> &gameObjects, xe::XeCamera &xeCamera);
+
+ private:
+ xe::XeRenderSystem xeRenderSystem;
+
+};
+
+} \ No newline at end of file