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author | tylermurphy534 <tylermurphy534@gmail.com> | 2022-10-03 06:50:49 -0400 |
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committer | tylermurphy534 <tylermurphy534@gmail.com> | 2022-10-03 06:50:49 -0400 |
commit | 1701aa5a616f3de55b0a426f8d9e679f2c98a0c6 (patch) | |
tree | 87a6c13fb8b7884046f9fdf8c0b7dcaaf6952f28 /src/world.hpp | |
parent | move chunk loading into world class (diff) | |
download | minecraftvulkan-1701aa5a616f3de55b0a426f8d9e679f2c98a0c6.tar.gz minecraftvulkan-1701aa5a616f3de55b0a426f8d9e679f2c98a0c6.tar.bz2 minecraftvulkan-1701aa5a616f3de55b0a426f8d9e679f2c98a0c6.zip |
Diffstat (limited to '')
-rw-r--r-- | src/world.hpp | 16 |
1 files changed, 14 insertions, 2 deletions
diff --git a/src/world.hpp b/src/world.hpp index 12e0285..e8882b2 100644 --- a/src/world.hpp +++ b/src/world.hpp @@ -1,9 +1,14 @@ #pragma once #include "xe_game_object.hpp" -#include "chunk_renderer.hpp" +#include "skinned_renderer.hpp" #include "chunk.hpp" +#define GLM_FORCE_RADIANS +#include <glm/common.hpp> +#include <glm/fwd.hpp> +#include <glm/geometric.hpp> + #include <vector> namespace app { @@ -12,6 +17,11 @@ class World { public: + struct Ray { + glm::ivec3 pos; + int hit; + }; + World(xe::GameObject& viewer, int renderDistance, int worldSeed); ~World(); @@ -20,6 +30,8 @@ class World { void render(xe::Camera& camera); + Ray raycast(float distance, int steps); + private: void resetChunks(); @@ -36,7 +48,7 @@ class World { const xe::GameObject& viewer; std::vector<xe::GameObject> loadedChunks; - ChunkRenderer chunkRenderer; + SkinnedRenderer skinnedRenderer; }; |