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authorTyler Murphy <tylermurphy534@gmail.com>2022-09-27 12:32:09 -0400
committerTyler Murphy <tylermurphy534@gmail.com>2022-09-27 12:32:09 -0400
commit6f9d3befb45a8fbf35d66b6aff9738ef4c509c3c (patch)
tree840cc6ed0de2b6129820f6af47042a446581ba7e /res/shaders/simple_shader.vert
parentdisable anisotropic filtering on chunks (diff)
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change shader lighting
Diffstat (limited to '')
-rwxr-xr-xres/shaders/simple_shader.vert4
1 files changed, 2 insertions, 2 deletions
diff --git a/res/shaders/simple_shader.vert b/res/shaders/simple_shader.vert
index 3887c4a..33504ff 100755
--- a/res/shaders/simple_shader.vert
+++ b/res/shaders/simple_shader.vert
@@ -5,7 +5,7 @@ layout (location = 1) in vec3 normal;
layout (location = 2) in vec2 uv;
layout (location = 3) in int tex;
-layout (location = 0) out vec3 fragColor;
+layout (location = 0) out float fragLight;
layout (location = 1) out vec2 fragUv;
layout (location = 2) out int fragTex;
@@ -28,7 +28,7 @@ void main() {
float lightIntensity = AMBIENT + max(dot(normalWorldSpace, ubo.directionToLight), 0);
- fragColor = lightIntensity * vec3(1);
+ fragLight = lightIntensity / 5;
fragUv = uv;
fragTex = tex;
} \ No newline at end of file