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author | Tyler Murphy <tylermurphy534@gmail.com> | 2022-09-27 12:32:09 -0400 |
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committer | Tyler Murphy <tylermurphy534@gmail.com> | 2022-09-27 12:32:09 -0400 |
commit | 6f9d3befb45a8fbf35d66b6aff9738ef4c509c3c (patch) | |
tree | 840cc6ed0de2b6129820f6af47042a446581ba7e /res/shaders/simple_shader.vert | |
parent | disable anisotropic filtering on chunks (diff) | |
download | minecraftvulkan-6f9d3befb45a8fbf35d66b6aff9738ef4c509c3c.tar.gz minecraftvulkan-6f9d3befb45a8fbf35d66b6aff9738ef4c509c3c.tar.bz2 minecraftvulkan-6f9d3befb45a8fbf35d66b6aff9738ef4c509c3c.zip |
change shader lighting
Diffstat (limited to '')
-rwxr-xr-x | res/shaders/simple_shader.vert | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/res/shaders/simple_shader.vert b/res/shaders/simple_shader.vert index 3887c4a..33504ff 100755 --- a/res/shaders/simple_shader.vert +++ b/res/shaders/simple_shader.vert @@ -5,7 +5,7 @@ layout (location = 1) in vec3 normal; layout (location = 2) in vec2 uv; layout (location = 3) in int tex; -layout (location = 0) out vec3 fragColor; +layout (location = 0) out float fragLight; layout (location = 1) out vec2 fragUv; layout (location = 2) out int fragTex; @@ -28,7 +28,7 @@ void main() { float lightIntensity = AMBIENT + max(dot(normalWorldSpace, ubo.directionToLight), 0); - fragColor = lightIntensity * vec3(1); + fragLight = lightIntensity / 5; fragUv = uv; fragTex = tex; }
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