package net.tylermurphy.Minecraft.Render.Shaders; import org.joml.Matrix4f; import org.joml.Vector3f; import net.tylermurphy.Minecraft.Render.Util.ShaderProgram; import net.tylermurphy.Minecraft.Scene.Camera; import net.tylermurphy.Minecraft.Util.Maths; public class ChunkShader extends ShaderProgram{ private static final String VERTEX_FILE = "Chunk_VS.glsl"; private static final String FRAGMENT_FILE = "Chunk_FS.glsl"; private int location_transformationMatrix; private int location_projectionMatrix; private int location_viewMatrix; private int location_modelTexture; private int location_tint; private int location_playerPosition; private int location_renderDistance; private int location_skyColor; public ChunkShader() { super(VERTEX_FILE, FRAGMENT_FILE); } @Override public void bindAttributes() { super.bindAttribute(0, "position"); super.bindAttribute(1, "textureCoordinates"); super.bindAttribute(2, "baseLightingValue"); super.bindAttribute(3, "layer"); } @Override public void getAllUniformLocations() { location_transformationMatrix = super.getUniformLocation("transformationMatrix"); location_projectionMatrix = super.getUniformLocation("projectionMatrix"); location_viewMatrix = super.getUniformLocation("viewMatrix"); location_modelTexture = super.getUniformLocation("modelTexture"); location_tint = super.getUniformLocation("tint"); location_playerPosition = super.getUniformLocation("playerPosition"); location_renderDistance = super.getUniformLocation("renderDistance"); location_skyColor = super.getUniformLocation("skyColor"); } public void connectTextureUnits() { super.loadInt(location_modelTexture, 0); } public void loadTint(Vector3f tint) { super.loadVector(location_tint, tint); } public void loadTransformationMatrix(Matrix4f matrix){ super.loadMatrix(location_transformationMatrix, matrix); } public void loadViewMatrix(Camera camera){ Matrix4f viewMatrix = Maths.createViewMatrix(camera); super.loadMatrix(location_viewMatrix, viewMatrix); } public void loadProjectionMatrix(Matrix4f projection){ super.loadMatrix(location_projectionMatrix, projection); } public void loadPlayerPosition(Vector3f position) { super.loadVector(location_playerPosition, position); } public void loadRenderDistance(int distance) { super.loadInt(location_renderDistance, distance); } public void loadSkyColor(Vector3f color) { super.loadVector(location_skyColor, color); } }